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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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Sunday Nnamdi Okocha; Monica Ngozi Odinko – Journal of the International Society for Teacher Education, 2021
Preliminary investigations reveal that some academic staff find it difficult to adapt use of e-learning facilities for delivery academic duties which could lead to job ineffectiveness. The study, investigated the extent to which e-learning facilities availability, usability and adaptability predict job effectiveness among academic staff of…
Descriptors: Electronic Learning, Usability, Adjustment (to Environment), Personality Traits
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Kazanci, Zekeriya; Okan, Zuhal – Turkish Online Journal of Educational Technology - TOJET, 2009
The purpose of this study is to offer a critical consideration of instructional software designed particularly for children. Since the early 1990s computer applications integrating education with entertainment have been adopted on a large scale by both educators and parents. It is expected that through edutainment software the process of learning…
Descriptors: Courseware, Computers, Learning Processes, Teaching Methods
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Nutt, Gary – Journal on Educational Resources in Computing, 2006
Small computers are emerging as important components of the contemporary computing scene. Their operating systems vary from specialized software for an embedded system to the same style of OS used on a generic desktop or server computer. This article describes a course in which systems are classified by their hardware capability and the…
Descriptors: Computers, Computer Software, Computer Interfaces, Courses
Andrews, Geoffrey – Techniques: Connecting Education and Careers, 2006
Modern day education reform, impacted by the No Child Left Behind Act, is dominated by accountability and results. At Polaris Career Center in Middleburg Heights, Ohio, student results are front and center. Students participating in a laptop and online curriculum initiative have documented astonishing achievement gains. Prior to the 2004 school…
Descriptors: Academic Achievement, Computers, Telecommunications, Courseware
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Li, Xiaoming; Atkins, Melissa S.; Stanton, Bonita – Merrill-Palmer Quarterly: Journal of Developmental Psychology, 2006
Data from 122 Head Start children were analyzed to examine the impact of computer use on school readiness and psychomotor skills. Children in the experimental group were given the opportunity to work on a computer for 15-20 minutes per day with their choice of developmentally appropriate educational software, while the control group received a…
Descriptors: Experimental Groups, Control Groups, School Readiness, Disadvantaged Youth