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Ukonu, Michael O.; Ohaja, Edith U.; Okeke, Somtochukwu V.; Okwumbu, Ruth O. – Cogent Education, 2021
The replacement of Times New Roman (TNR--serif) with Calibri (sans serif) as default typeface on Microsoft Office Word reflects the growing prevalence of screen-based reading. The change also points to a festering conflict in the literature on the readability and legibility of serif and sans serif typefaces in print and computer-based platforms.…
Descriptors: Layout (Publications), Printing, Visual Literacy, Visual Stimuli
Ali, Ahmad Zamzuri Mohamad; Wahid, Rahani; Samsudin, Khairulanuar; Idris, Muhammad Zaffwan – International Education Studies, 2013
Reading on the World Wide Web has become a daily habit nowadays. This can be seen from the perspective of changes in readers' tendency to be more interested in materials from the internet, than printed media. Taking these developments into account, it is important for web-based instructional designers to choose the appropriate font, especially for…
Descriptors: Foreign Countries, Undergraduate Students, Readability, Computer System Design
Hojjati, Nafiseh; Muniandy, Balakrishnan – Contemporary Educational Technology, 2014
Texts are a group of letters which are printed or displayed in a particular style and size. In the course of the fast speed of technological development everywhere and expanding use of computer based instruction such as online courses, students spend more time on a computer screen than printed media. Texts have been the main element to convey…
Descriptors: Layout (Publications), Printing, Word Processing, Design
Gestwicki, Paul; Sun, Fu-Shing – Journal on Educational Resources in Computing, 2008
We present an approach for teaching design patterns that emphasizes object-orientation and patterns integration. The context of computer game development is used to engage and motivate students, and it is additionally rich with design patterns. A case study is presented based on "EEClone," an arcade-style computer game implemented in Java. Our…
Descriptors: Instructional Design, Design Preferences, Computers, Teaching Methods