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Ogawa, Nobuyuki; Shimizu, Akira – International Association for Development of the Information Society, 2017
This paper describes our concrete efforts to improve the functions of the computer rooms in the Information Processing Center from among several organisational strategies which can assume a large role in the next-generation education, while examining the practice of active learning by the faculty in all classes using ICT equipment. We implemented…
Descriptors: Educational Technology, Technology Uses in Education, Information Processing, Equipment
Wittwer, Jorg; Nuckles, Matthias; Renkl, Alexander – Educational Psychology Review, 2010
To maximize the effectiveness of instructional explanations, they should be tailored to an individual learner. However, instructors are often not able to collect diagnostically relevant information about a learner to individualize their explanations. This is particularly true in computer-mediated settings where it is more difficult to thoroughly…
Descriptors: Computer Mediated Communication, Computers, Educational Psychology, Teaching Methods
Lasen, Michelle – Computers & Education, 2010
This paper highlights key themes which emerged from schoolgirls' responses to focus group questions regarding perceptions of Information Communication Technology (ICT) subjects in the Queensland senior secondary curriculum, primarily, Information Processing Technology (IPT) and Information Technology Systems (ITS). The 2006 focus group interviews…
Descriptors: Focus Groups, Interviews, Information Technology, Programming
Taylor, Stanford E. – Charles C. Thomas, Publisher, Ltd, 2011
It is the goal of this book to provide unique and helpful information to reading and curriculum specialists who are looking for ways to improve the silent reading proficiency of their students. While the background information is, at times, technical, the recommendations as to the skill areas that require improvement as well as the computer…
Descriptors: Silent Reading, Reading Fluency, Basal Reading, Reading Programs
Rowe, Josh – ProQuest LLC, 2011
The mid-twentieth century marked a shift in Americans' fundamental orientation toward information. Rather than news or knowledge, information became a disembodied quantum--strings of ones and zeros processed, increasingly, by complex machines. This dissertation examines how Americans became acquainted with "information", as newly conceived by…
Descriptors: Information Science, Attitudes, Popular Culture, Computer Attitudes
Brunner, David James – ProQuest LLC, 2009
Organizing refers to methods of distributing physical and symbolic tasks among multiple agents in order to achieve goals. My dissertation investigates the dynamics of organizing in hybrid information processing systems that incorporate both humans and computers. To explain the behavior of these hybrid systems, I develop and partially test a theory…
Descriptors: Strategic Planning, Computers, Information Processing, Methods
Friesen, Norm – Mind, Culture, and Activity, 2009
As an alternative to dominant cognitive-constructivist approaches to educational technology, this article makes the case for what has been termed a discursive, or postcognitive, psychological research paradigm. It does so by adapting discursive psychological analyses of conversational activity to the study of educational technology use. It applies…
Descriptors: Constructivism (Learning), Psychological Studies, Educational Technology, Psychology
Williams, Dmitri; Caplan, Scott; Xiong, Li – Human Communication Research, 2007
This paper reports the results of a controlled field experiment in which voice communication was introduced into an existing online community (online gaming guilds within the popular game "World of Warcraft"), comparing a mix of voice and text with text only. Quantitative results suggest increases in liking and trust due to the addition of voice,…
Descriptors: Computer Mediated Communication, Social Capital, Information Processing, Games
Johnson, Genevieve Marie – Online Submission, 2006
The number of children and adolescents accessing the Internet as well as the amount of time online are steadily increasing. The most common online activities include playing video games, navigating web sites, and communicating via chat rooms, email, and instant messaging. A theoretical framework for understanding the effects of Internet use on…
Descriptors: Sociocultural Patterns, Internet, Video Games, Information Processing