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Sennott, Samuel C.; Akagi, Linda; Lee, Mary; Rhodes, Anthony – Topics in Language Disorders, 2019
Artificially intelligent tools have given us the capability to use technology to address ever more complex challenges. What are the capabilities, challenges, and hazards of incorporating and developing this technology for augmentative and alternative communication (AAC)? "Artificial intelligence" (AI) can be defined as the capability of…
Descriptors: Augmentative and Alternative Communication, Artificial Intelligence, Knowledge Representation, Thinking Skills
Wojcik, Kevin; Chemero, Anthony – Behavior Analyst, 2012
One of the attributes necessary for Watson to be considered human is that it must be conscious. From Rachlin's (2012) point of view, that of teleological behaviorism, consciousness refers to the organization of behavioral complexity in which overt behavior is distributed widely over time. Consciousness is something that humans do, or achieve, in…
Descriptors: Cognitive Processes, Brain, Behaviorism, Computers
Schlinger, Henry D., Jr. – Behavior Analyst, 2012
Rachlin (2012) makes two general assertions: (a) "To be human is to behave as humans behave, and to function in society as humans function," and (b) "essential human attributes such as consciousness, the ability to love, to feel pain, to sense, to perceive, and to imagine may all be possessed by a computer'. Although Rachlin's article is an…
Descriptors: Anthropology, Philosophy, Cognitive Processes, Cybernetics
Bull, Glen; Garofalo, Joe – Learning & Leading with Technology, 2010
The ability to move from one representation of data to another is one of the key characteristics of expert mathematicians and scientists. Cloud computing will offer more opportunities to create and display multiple representations of data, making this skill even more important in the future. The advent of the Internet led to widespread…
Descriptors: Internet, Computer Software, Computers, Users (Information)
Wouters, Pieter; van der Spek, Erik D.; van Oostendorp, Herre – Educational Technology Research and Development, 2011
The effectiveness of serious games is often measured with verbal assessment. As an alternative we propose Pathfinder structural assessment (defined as measuring the learners' knowledge organization and compare this with a referent structure) which comprises three steps: knowledge elicitation, knowledge representation and knowledge evaluation. We…
Descriptors: Knowledge Representation, Evaluation Methods, Measurement Techniques, Guidelines
Trumpower, David L.; Sharara, Harold; Goldsmith, Timothy E. – Journal of Technology, Learning, and Assessment, 2010
This study examines the specificity of information provided by structural assessment of knowledge (SAK). SAK is a technique which uses the Pathfinder scaling algorithm to transform ratings of concept relatedness into network representations (PFnets) of individuals' knowledge. Inferences about individuals' overall domain knowledge based on the…
Descriptors: Programming Languages, Problem Solving, Computers, Programming
Guernsey, Lisa – Chronicle of Higher Education, 2009
Computers may not be able to master poetics like Aristotle, but they have become smart enough to know a metaphor when they see one. An online database called The Mind Is a Metaphor, created by Brad Pasanek, an assistant professor of English at the University of Virginia, is a searchable bank of phrases, verses, and lines from literature that…
Descriptors: Figurative Language, Databases, Computers, Online Systems
Kotze, Paula; Renaud, Karen; van Biljon, Judy – Computers & Education, 2008
This paper explores the use of design patterns and anti-patterns in teaching human-computer interaction principles. Patterns are increasingly popular and are seen as an efficient knowledge transfer mechanism in many fields, including software development in the field of software engineering, and more recently in the field of human-computer…
Descriptors: Man Machine Systems, Knowledge Representation, Computer Software, Computers