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Fu, Chanjuan; Hao, Xiaoxin; Shi, Donglin; Wang, Lin; Geng, Fengji – Education and Information Technologies, 2023
Coding learning can promote the development of computational thinking (CT) in young children. The effect of coding learning on CT may vary between different cultures. However, it lacks studies to evaluate the effect of coding learning on the various dimensions of CT in young Chinese children. To provide insight into this question, we recruited…
Descriptors: Foreign Countries, Young Children, Computation, Thinking Skills
Anita Pásztor-Kovács; Attila Pásztor; Gyöngyvér Molnár – Interactive Learning Environments, 2023
In this paper, we present an agenda for the research directions we recommend in addressing the issues of realizing and evaluating communication in CPS instruments. We outline our ideas on potential ways to improve: (1) generalizability in Human-Human assessment tools and ecological validity in Human-Agent ones; (2) flexible and convenient use of…
Descriptors: Cooperation, Problem Solving, Evaluation Methods, Teamwork
Linxuan Zhao; Dragan Gaševic; Zachari Swiecki; Yuheng Li; Jionghao Lin; Lele Sha; Lixiang Yan; Riordan Alfredo; Xinyu Li; Roberto Martinez-Maldonado – British Journal of Educational Technology, 2024
Effective collaboration and teamwork skills are critical in high-risk sectors, as deficiencies in these areas can result in injuries and risk of death. To foster the growth of these vital skills, immersive learning spaces have been created to simulate real-world scenarios, enabling students to safely improve their teamwork abilities. In such…
Descriptors: Automation, Transcripts (Written Records), Coding, Teamwork
Villamor, Maureen M.; Rodrigo, Ma. Mercedes T. – Research and Practice in Technology Enhanced Learning, 2019
A dual eye tracking experiment was performed on pairs of novice programmers as they traced and debugged fragments of code. These programming pairs were categorized into successful and unsuccessful pairs based on their debugging scores. Cross-recurrence quantification analysis (CRQA), an analysis using cross-recurrence plots (CRP), was used to…
Descriptors: Eye Movements, Programming, Coding, Cooperation
Critten, Valerie; Hagon, Hannah; Messer, David – Early Childhood Education Journal, 2022
Guided play activities were developed so that coding clubs could promote computational thinking skills in preschool children. The clubs involved fifteen children aged between 2 and 4 years, including a group of children with communication difficulties. The children took part in an action-research scoping study over three coding clubs involving six…
Descriptors: Preschool Children, Programming, Coding, Play
Sauder, Adrienne E.; Gilson, Cindy M. – Gifted Child Quarterly, 2023
There is a growing body of literature around digital research, specifically regarding data collection and how to pivot research designs to be more conducive to online and virtual research, but little in the way of how to analyze data remotely. In this article, we share firsthand experiences from a qualitative study utilizing Google apps, Zoom, and…
Descriptors: Academically Gifted, Gifted Education, Qualitative Research, Data Collection
Casey Schmidt – ProQuest LLC, 2021
The purpose of this study was (1) to examine the impact that small ensemble free improvisation experiences had on dispositional empathy development when compared with other forms of collective music making; and (2) to examine the relationship between co-performing musicians' empathy levels and their performance achievement in small ensembles using…
Descriptors: Music Education, Adolescent Development, Empathy, Group Activities
The Effect of Unplugged Coding Activities on Computational Thinking Skills of Middle School Students
Tonbuloglu, Betül; Tonbuloglu, Ismail – Informatics in Education, 2019
The purpose of the study is to examine the effect of unplugged coding activities carried out with middle school students on their computational thinking skills. This study employed nested-mixed design, which is a mixed research method; the data were supported by including the qualitative phase into an experimental study. In this frame, a group of…
Descriptors: Coding, Teaching Methods, Computer Science Education, Computation
Özdemir, Selçuk – International Electronic Journal of Elementary Education, 2019
The history of innovation is constructed by solo thinkers and collaborative makers. The word innovation here comprises changes on technology, art and science. This article aims to reflect the way successful inventors, artists and scientists followed to do whatever they succeeded so that the coming generations can learn from predecessors' positive…
Descriptors: Entrepreneurship, Cooperation, Innovation, Thinking Skills
Anderson, Babs – European Early Childhood Education Research Journal, 2018
This article highlights the findings of an empirical research project, using an ethnographic approach, taking place over one academic year. It investigates the different forms of engagement that children may present, when acting in free play situations in a nursery in NW England, without direct adult intervention. This range of engagement includes…
Descriptors: Foreign Countries, Ethnography, Nursery Schools, Young Children
Leak, Anne E.; Sciaky, Elizabeth; Lenaburg, Lubella; Bianchini, Julie A.; Scott, Susannah – Journal of Chemical Education, 2018
This study explores how graduate students learn to participate in collaborative international science research. As part of an NSF-funded program, 21 graduate students participated in extended research visits to China, completing surveys before and after traveling, and participating in semistructured interviews upon returning to the U.S. These…
Descriptors: Graduate Students, Scientific Research, International Programs, Student Surveys
Yasmin B. Kafai; Quinn Burke – MIT Press, 2016
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves.…
Descriptors: Video Games, Coding, Cooperation, Creativity
Pyle, Angela; Danniels, Erica – Early Education and Development, 2017
Research Findings: Research has demonstrated the developmental and educational benefits of play. Despite these benefits, teacher-directed academic instruction is prominent in kindergarten. There is increasing acknowledgment in curricula and policies of the challenges presented by a lack of play in classrooms and the need to support academic…
Descriptors: Play, Teaching Methods, Teacher Role, Kindergarten
Meskell, Kathrin Ann – ProQuest LLC, 2017
Autism is a complex biobgical disorder that usually lasts throughout a person's life (CDC, 2015). Persons with autism often find themselves cut off from the world around them. People with autism may exhibit a broad and diverse range of characteristics so doctors now think of autism as a spectrum disorder. Research studies reported that principals…
Descriptors: Autism, Pervasive Developmental Disorders, Parent Attitudes, School Culture
Tran, Yune – Journal of Educational Computing Research, 2019
The Computer Science Teachers Association has asserted that computational thinking equips students with essential critical thinking which allows them to conceptualize, analyze, and solve more complex problems. These skills are applicable to all content area as students learn to use strategies, ideas, and technological practices more effectively as…
Descriptors: Equal Education, Elementary School Students, Pretests Posttests, Computer Science Education