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Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
Barr, R. E. – Engineering Design Graphics Journal, 2018
This paper briefly reviews the author's experiences over the past four decades in transforming the Engineering Design Graphics (EDG) curriculum. During this time, the field has seen a remarkable evolution from manual drafting to 3-D computer modeling with its many applications to engineering design and analysis. The paper will further discuss the…
Descriptors: College Freshmen, Engineering Education, Teamwork, Computer Graphics
Sun, Lingyun; Xiang, Wei; Chen, Shi; Yang, Zhiyuan – International Journal of Technology and Design Education, 2015
Design integrates concepts and solves problems. Crowdsourcing design imports vast knowledge and produces creative ideas. It publishes design tasks, collects dozens of contributors' ideas and reward the best. Contributors in crowdsourcing design work individually when generating ideas. However, those who collaborate could make better use of crowd's…
Descriptors: Electronic Publishing, Collaborative Writing, Web Sites, Design
Sakalli, Isinsu; Chung, WonJoon – Turkish Online Journal of Educational Technology - TOJET, 2015
The world is becoming increasingly virtual. Since the invention of the World Wide Web, information and human interaction has been transferring to the web at a rapid rate. Education is one of the many institutions that is taking advantage of accessing large numbers of people globally through computers. While this can be a simpler task for…
Descriptors: Instructional Design, Online Courses, Technology Uses in Education, Cooperation
Gelmini-Hornsby, Giulia; Ainsworth, Shaaron; O'Malley, Claire – International Journal of Computer-Supported Collaborative Learning, 2011
Developing shared understanding is essential to productive collaboration where a product is jointly constructed. This is especially true when the different collaborators' contributions need to build coherently on one another, as, for example, when making a story together. This study investigated whether encouraging children to engage in discussion…
Descriptors: Classroom Environment, Young Children, Story Telling, Questioning Techniques
Cabrera-Lozoya, Andres; Cerdan, Fernando; Cano, Maria-Dolores; Garcia-Sanchez, Diego; Lujan, Sergio – Computers & Education, 2012
Current e-learning forms are commonly based on improving the learning process through the enhancement of certain skills in students, such as collaborative, competitive or problem-based learning. However, it seems that there is still no e-learning "formula" that gathers the implementation of a number of more generic educational principles in a…
Descriptors: Electronic Learning, Educational Principles, Learning Modalities, Problem Based Learning
Anderson, Tony; Sanford, Alison; Thomson, Avril; Ion, William – Discourse Processes: A Multidisciplinary Journal, 2007
The issue of how people's discourse is affected by computer-supported collaborative work (CSCW) tools and shared workspaces was explored by examining collaboration on shared design tasks. Pairs of 28 less experienced and 28 more experienced engineering design students undertook a computer-assisted design task, either face-to-face (FtF) or…
Descriptors: Cooperation, Computer Assisted Design, Computer Assisted Instruction, Engineering
Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the author provides an overview of Second Life[trademark], or simply SL, which was developed at Linden Lab, a San Francisco-based corporation. SL is an online society within a threee-dimensional virtual world entirely built and owned by its residents, where they can explore, build, socialize and participate in their own economy.…
Descriptors: Computer Simulation, Computer Assisted Design, Economic Development, Economic Opportunities