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Tejaswini Dalvi; Kristen Wendell – School Science and Mathematics, 2024
Insights on students' own authentic design practices--nascent design practices without much adult guidance--are crucial to informing responsive facilitation of engineering design tasks. This study unpacks how elementary students interpret teacher given information about a design task, and interact with each other and given resources, to traverse a…
Descriptors: Elementary School Students, Navigation, Engineering, Design
Hatice Yildiz Durak – Education and Information Technologies, 2025
Feedback is critical in providing personalized information about educational processes and supporting their performance in online collaborative learning environments. However, giving effective feedback and monitoring its effects, which is especially important in online environments, is a complex issue. Although providing feedback by analyzing…
Descriptors: Feedback (Response), Online Systems, Electronic Learning, Learning Analytics
Ignacio W. Loor; Wegner A. Muentes – Cogent Education, 2024
This study shows the potential of collaborative mapping as a pedagogical tool for cultivating spatial citizenship competencies among young students from peripheral urban spaces in Ecuador. Building on theories of spatial citizenship, the study postulates that an understanding and critical collaborative analysis of socio-spatial dynamics foster…
Descriptors: Spatial Ability, Adolescents, Geographic Concepts, Geography Instruction
Zhang, Cheng; Chen, Bing – Higher Education Studies, 2019
It is important for students in the built environment related disciplines to acquire subject-based knowledge and skills from reflecting on their experience. In return, the learning-by-doing approach has been widely adopted in the academic cluster of built environment. To further strengthen this, this paper proposes a Virtual Reality (VR) based…
Descriptors: Engineering Education, Building Design, Cooperative Learning, Physical Environment
Yong, Su Ting; Gates, Peter; Chan, Andy Tak-Yee – International Journal of Game-Based Learning, 2019
This article explores the potential use metacognitive skills learned in computer games to teach mathematics. This study explored the similarities and differences in the learning of metacognitive skills between computer games and mathematics education. A mixed-methods approach was employed in which a quantitative survey (students, n=174) and a…
Descriptors: Metacognition, Thinking Skills, Skill Development, Computer Games
Schleisman, Katrina B.; Selcen Guzey, S.; Lie, Richard; Michlin, Michael; Desjardins, Christopher; Shackleton, Hazel S.; Schwerdfeger, August C.; Michalowski, Martin; Dubinsky, Janet M. – Journal of Science Education and Technology, 2018
Mobile applications (apps) for learning technical scientific content are becoming increasingly popular in educational settings. Neuroscience is often considered complex and challenging for most students to understand conceptually. "iNeuron" is a recently developed iOS app that teaches basic neuroscience in the context of a series of…
Descriptors: Neurosciences, Active Learning, Teaching Methods, Computer Software
Scarlatos, Lori; Engoron, Eric; Block, Pamela; Evans, Cassandra – International Journal of Mobile and Blended Learning, 2019
A common problem for people with disabilities, particularly those who rely on mobility devices, is learning to navigate a new environment. This is especially troublesome for students who are attending a new university and need to figure out how to get from one place to another. All Together Now is a mobile multi-player cooperative game developed…
Descriptors: Students with Disabilities, Game Based Learning, Advocacy, Handheld Devices
Faria, Cláudia; Guilherme, Elsa; Pintassilgo, Joaquim; Mogarro, Maria João; Pinho, Ana Sofia; Baptista, Mónica; Chagas, Isabel; Galvão, Cecília – Digital Education Review, 2019
In this paper we present an evaluation of an App for mobile devices, 'Roteiro dos Descobrimentos', as an educational digital resource for primary school students. The study involved the participation of 131 students and eight teachers. Data were collected from participant observation, students' questionnaires and interviews to students and…
Descriptors: Computer Software, Elementary School Students, Telecommunications, Handheld Devices
Taylor, Marianne G.; Shore, Wendelyn J. – Journal on Excellence in College Teaching, 2019
The authors describe the development, execution, and assessment of a one-month study abroad course in London, England. Course learning objectives are discussed, linked to specific assignments, and evaluated using multiple methods. The authors highlight two team-based assignments on expertise development related to (1) navigating the London…
Descriptors: Study Abroad, Foreign Countries, Curriculum Development, Curriculum Evaluation
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Educational Technology, Social Media, Electronic Learning
Hickey, Timothy; Pontrello, Jason – Journal of College Science Teaching, 2016
Introductory undergraduate science courses are traditionally offered as distinct units without formalized student interaction between classes. To bridge science courses, the authors used three Honors Organic Chemistry projects paired with other science courses. The honors students delivered presentations to mainstream organic course students and…
Descriptors: Science Instruction, Honors Curriculum, Organic Chemistry, Laboratory Experiments
Marin, Ananda; Bang, Megan – Cognition and Instruction, 2018
This case study focuses on a Native American family's experience on a walk in an urban forest preserve. Drawing on interaction analysis traditions, we analyze video data and transcript data to characterize how learning unfolds in place, in this case an urban forest. We build on this analysis, as well as the work of Indigenous scholars, to…
Descriptors: American Indians, Family Involvement, Environmental Education, Outdoor Education
Brown, Katherine B.; Hughes, Abby J.; Crowder, Isabelle G.; Brown, Philip M. – Gifted Child Today, 2015
As the National Middle School Association wrote, "No other age level is of more enduring importance because the determinants of one's behavior as an adult, self concept, learning interests and skills, and values largely are formed in this period of life." During this influential time in the lives of gifted adolescents, it is important to…
Descriptors: Middle School Students, Middle School Teachers, Teaching Methods, Academically Gifted
Speake, Janet – Journal of Geography in Higher Education, 2015
This article explores some of the synergetic relationships between research and teaching which can help shape geography undergraduate students' understandings of research. Through the experience of investigating students' attitudes towards, and engagement with, satellite navigation technologies, it considers ways in which learning can be achieved…
Descriptors: Undergraduate Students, Navigation, Geographic Information Systems, Student Attitudes
Cress, Ulrike; Held, Christoph; Kimmerle, Joachim – Computers & Education, 2013
Tag clouds generated in social tagging systems can capture the collective knowledge of communities. Using as a basis spreading activation theories, information foraging theory, and the co-evolution model of cognitive and social systems, we present here a model for an "extended information scent," which proposes that both collective and individual…
Descriptors: Online Searching, Search Strategies, Hypermedia, Social Networks
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