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Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere Network (Every Learner), whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
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Selvaganapathy, R.; Benjamin, A. Edward William – Shanlax International Journal of Education, 2019
This paper entitled as "Impact of E-Content on Learning Chemistry at Higher Secondary Level" is tried to test the impact of the multimedia courseware in studying chemistry at the XI standard level by picking a sample of 40 students by containing 20 each with control and experimental group by adopting pre-test and post-test control group…
Descriptors: Chemistry, College Science, Science Instruction, Educational Technology
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Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
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Brickman, Peggy – Journal of College Science Teaching, 2006
This article describes how case studies have been successfully implemented in an introductory biology course of 300+ students using available technologies ranging from WebCT, used to assign students to permanent small groups (as well as assign groups to regions of a large lecture hall), to hand-held response systems (aka "clickers"), which…
Descriptors: Case Method (Teaching Technique), Case Studies, Biology, Introductory Courses
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games