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Senturk, Mehmet; Cicek Senturk, Ozge – International Journal of Research in Education and Science, 2023
The aim of the study is to reveal the experiences of social studies and science preservice teachers on the use of creative comics in the teaching of subjects related to environmental education. Since this study focuses on the pre-service teachers' experiences was used phenomenology design. A totally of 65 pre-service teachers participated in the…
Descriptors: Social Studies, Science Teachers, Preservice Teachers, Creativity
Keiser, John D. – Management Teaching Review, 2022
Three staples of management and organizational behavior classes are units on creativity, problem solving, and group decision making. This article presents an experiential exercise in creative problem solving in which the participants attempt to create a cartoon caption both individually and in small groups. The cartoons all come from "The New…
Descriptors: Cartoons, Group Activities, Problem Solving, Creativity
Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development
Norma Flores-González; Vianey Castelán Flores; Mónica Zamora Hernández – IAFOR Journal of Education, 2024
The development of lexical competence in foreign languages is one of the skills that presents difficulties in the teaching-learning process, as it requires stimulation and retention on the part of the student and creativity from the teacher. In this sense, digital resources emerge as a conducive means to promote new knowledge and consolidate…
Descriptors: Electronic Books, Cartoons, Novels, Skill Development
Nwokah, Evangeline E.; Hernandez, Vanessa; Miller, Erin; Garza, Ariana – American Journal of Play, 2019
Language play is a key component of many children's popular graphic novels. The authors analyze the sound and word play in Dav Pilkey's illustrated Captain Underpants series. They argue that Pilkey's literary devices fall into two main areas of hyperbole and linguistic creativity and that Pilkey's language shifts the reader into a carnivalesque…
Descriptors: Language Usage, Play, Cartoons, Novels
Kohnke, Lucas – RELC Journal: A Journal of Language Teaching and Research, 2020
Creative use of language is a central tenet of learner-centric pedagogy, and as such has become a big part of today's language classrooms. Students who are allowed to use their creative impulses are often more engaged during in-class activities (Gregory et al., 2013). This is precisely one of the primary motivators for teachers to leverage…
Descriptors: Student Centered Learning, Teaching Methods, Second Language Learning, Second Language Instruction
Zwesty Aridasarie; Zuliati Rohmah – Cogent Education, 2024
The exponential increase of multimodal literacy in language learning in classroom contexts has insisted teachers reconstruct their roles. Teachers should be equipped with a number of different quality and ability to deliver meaningful lessons by incorporating technology and embedding moral education in the learning process. However, there is a…
Descriptors: Puppetry, English (Second Language), Second Language Learning, Second Language Instruction
Hastürk, Gamze; Balliel Ünal, Buket – International Online Journal of Education and Teaching, 2021
The study was conducted for the purpose of determining the effect of concept cartoon applications with the theme of environment problems on the attitudes of candidate teachers and receiving the candidate teachers' ideas on the process in the fall semester of 2019-2020 academic year. The participants were composed of 105 students in the department…
Descriptors: Cartoons, Instructional Effectiveness, Environmental Education, Pollution
Laurent, Angélique; Smithson, Lisa; Nicoladis, Elena – Language Learning and Development, 2020
Previous research has shown that using gestures helps children remember more information. Here, we designed two studies to test whether children who gesture tend to rely on visuospatial cognitive resources more than children who do not gesture. We also test whether children who gesture demonstrate more creativity in their narrative productions.…
Descriptors: Nonverbal Communication, Story Telling, Creativity, Preschool Children
Bitz, Michael; Emejulu, Obiajulu – Journal of Adolescent & Adult Literacy, 2016
This article is an international reflection on literacy, creativity, and student engagement. The authors collaborated to help Nigerian youths and their teachers develop, design, and share original comic books. By leveraging student engagement for literacy learning, the authors highlighted the crucial role of creativity in the classroom. The…
Descriptors: Foreign Countries, Learner Engagement, Literacy Education, Creativity
Nagy, Tünde – Hungarian Educational Research Journal, 2020
When it comes to teaching vocabulary in foreign language classes words are often taught in isolation, without regard to the context in which they appear. The paper draws attention to the importance of teaching words in context so that the meaning of a word often results from the meaning of a larger construction it is part of. After presenting the…
Descriptors: Phrase Structure, Teaching Methods, Second Language Learning, Second Language Instruction
Zamora, Laura Plazola; Bravo, Salvador Sandoval; Padilla, Alejandra Gómez – European Journal of Contemporary Education, 2021
This paper proposes the production of animated comics in POWTOON to serve as a visual collaborative tool and a teaching-learning strategy for a course on Operations Research. This proposal aims to achieve meaningful learning of the subject matter, incentivizing the creativity of undergraduate students of marketing and business at the Guadalajara…
Descriptors: Cartoons, Teaching Methods, Learning Processes, Universities
Listyani, Lydia – Eurasian Journal of Educational Research, 2019
Purpose: Second language writing as an inherent part of ELT is no exception. One specific part of second language writing in which visual images can be used is narrative essay writing. Visual images, in this case, comic series and pictures, can be a very useful aid in stimulating students' ideas, creativity, as well as interest and ability in…
Descriptors: Visual Aids, Story Telling, Writing (Composition), Writing Ability
Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
Janzen, Michelle – Contemporary Issues in Education Research, 2019
Through a Disney perspective, this author discusses how students can use creative strategies to cope with learning disabilities in secondary, post-secondary and even graduate levels of academic achievement. In particular, the paper will be presenting how the author, who has an infinity for "everything Disney", chose to use both Disney…
Descriptors: Popular Culture, Learning Disabilities, Secondary School Students, College Students