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Cheng, Kell; Leung, Allen – International Journal of Mathematical Education in Science and Technology, 2015
This paper reports findings of an explorative study that examine the effectiveness of a GeoGebra-based dynamic applet in supporting students' construction of the formal definition of the limit of a sequence or convergence. More specifically, it is about how the use of the applet enables students to make connections between the graphical…
Descriptors: Mathematics Instruction, Geometric Concepts, Graphs, Definitions
Rowsell, Jennifer; Wohlwend, Karen – Reading Teacher, 2016
Building on existing research applying app maps (Israelson, 2015), the authors take an ideological orientation to broaden app evaluations and consider participatory literacies, social and communicational practices relevant to children's everyday digitally mediated lives. Drawing from their North American elementary classroom studies on children's…
Descriptors: Computer Oriented Programs, Concept Mapping, Ideology, Handheld Devices
Dennis, Lindsay R. – Topics in Early Childhood Special Education, 2016
This study examined the effects of a multi-component intervention program (i.e., extended instruction and iPad app technology) on preschool children's vocabulary. Instruction utilizing the intervention program was provided across 6 storybooks, 4 verbs per book, for a total of 24 verbs. Dependent variables included expressive vocabulary,…
Descriptors: Preschool Children, Early Intervention, Literacy, Vocabulary Skills
McMahon, Don D.; Cihak, David F.; Wright, Rachel E.; Bell, Sherry Mee – Journal of Research on Technology in Education, 2016
The purpose of this study was to examine the use of an emerging technology called augmented reality to teach science vocabulary words to college students with intellectual disability and autism spectrum disorders. One student with autism and three students with an intellectual disability participated in a multiple probe across behaviors (i.e.,…
Descriptors: Intellectual Disability, Autism, Science Instruction, College Students
Safar, Ammar H.; Al-Jafar, Ali A.; Al-Yousefi, Zainab H. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This experimental research study scrutinized the effectiveness of using augmented reality (AR) applications (apps) as a teaching and learning tool when instructing kindergarten children in the English alphabet in the State of Kuwait. The study compared two groups: (a) experimental, taught using AR apps, and (b) control, taught using traditional…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Computer Oriented Programs
Wright, Steve; Short, Ben; Parchoma, Gale – International Journal of Mobile and Blended Learning, 2013
This paper presents a case-study of an individual engaged in the practice of craft brewing and the ways in which his use of a mobile device has supported the informal learning underpinning his transition from novice towards mastery. Through participant observation, online ethnographic methods and interview data the authors present a description of…
Descriptors: Drinking, Creativity, Case Studies, Handheld Devices
Caverly, David C.; Ward, Anne – Journal of Developmental Education, 2008
In the last column, we began discussing Web 2.0 applications. In this column, we'll review participatory, social networking software called "wikis." We'll define wikis, discuss their use in college classrooms, explore benefits provided for collaborative knowledge construction, and explain five types of wikis with applications to developmental…
Descriptors: Cooperative Learning, Social Networks, Higher Education, Remedial Instruction