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Showing 1 to 15 of 39 results Save | Export
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Murphy, Laura R.; Daly, Shanna R.; Seifert, Colleen M. – International Journal of Technology and Design Education, 2023
Ideation methods and outcomes have been evaluated in a variety of ways. Our study extends existing work through a qualitative analysis of idea characteristics based on the ideation method used. Beginning engineering students completed two short ideation sessions with a single design problem while following Individual Brainstorming and then Design…
Descriptors: Concept Formation, Brainstorming, Design, Heuristics
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Shannon M. Clancy; Laura R. Murphy; Shanna R. Daly; Colleen M. Seifert – International Journal of Technology and Design Education, 2024
Engineering designers often generate multiple concepts to increase novelty and diversity among early solution candidates. Many past studies have focused on creating new concepts "from scratch;" however, designers at every level become fixated on their initial designs and struggle to generate different ideas. In line with prior work on…
Descriptors: Concept Formation, Cognitive Processes, Design, Heuristics
Stephanie Ballard – ProQuest LLC, 2023
Everything is designed. From the fork you hold in your hand, to the car you drive, to the public transportation you use, to the mechanisms for justice within a society, to the process of designing itself. Embedded in these designs are the assumptions that underlie the design methods and toolkits used in the design process. In practice, design…
Descriptors: Theory Practice Relationship, Design, World Views, Cultural Differences
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Michele Dickey – Journal of Educational Multimedia and Hypermedia, 2025
Instructional design is a design discipline that bridges science and arts-based practices. It has a long history of borrowing from various fields of design. Experience Design (XD) is a relatively new field that holds relevance for instructional design because, as a multidisciplinary approach, XD focuses on creating meaningful user experiences and…
Descriptors: Instructional Design, Learning Experience, Educational Environment, Design
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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
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Swenson, Sandra; He, Yi; Boyd, Heather; Good, Kate Schowe – Journal of College Science Teaching, 2022
Students reasoning with data in an authentic science environment had the opportunity to learn about the process of science and the world around them while developing skills to analyze and interpret self-collected and secondhand data. Our results show that nearly 50% of the treatment group responses were accurate when describing the reason for…
Descriptors: Design, Heuristics, Data Analysis, Data Interpretation
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Leahy, Keelin; Daly, Shanna R.; Murray, Jaclyn K.; McKilligan, Seda; Seifert, Colleen M. – International Journal of Technology and Design Education, 2019
Idea development in the early phases of the design process often involves the transformation of initial concepts into more feasible alternatives. However, this important component of design activity is often under-emphasized in design education, and tools to facilitate iteration of designs are limited. This study investigated "Design…
Descriptors: Design, Heuristics, Engineering Education, Student Attitudes
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Ishaq, Kashif; Rosdi, Fadhilah; Zin, Nor Azan Mat; Abid, Adnan – Education and Information Technologies, 2022
Digital learning environments have been gaining prominence during the last few years. In particular, the rising usage of mobile devices, including smartphones and tabs, has invited researchers to design and develop learning applications and games for such platforms. Mobile applications and games have been developed for learning languages like many…
Descriptors: Educational Games, Language Acquisition, Handheld Devices, Computer Oriented Programs
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Gresalfi, Melissa; Hand, Victoria M. – ZDM: The International Journal on Mathematics Education, 2019
Scholars who take a situative perspective on mathematics identity have focused on different kinds of resources and mechanisms that are available for identity development, particularly for students from minoritized backgrounds. Although these approaches are generally not contradictory, they are not always consistent. Differences in what is…
Descriptors: Minority Group Students, Self Concept, Mathematics Education, Models
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Olimpio, Anara; Notargiacomo, Pollyana – International Association for Development of the Information Society, 2020
The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles…
Descriptors: Educational Games, Usability, Evaluation, Design
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Lee, Jin Woo; Ostrowski, Anastasia; Daly, Shanna R.; Huang-Saad, Aileen; Seifert, Colleen M. – European Journal of Engineering Education, 2019
With increasing demand for improved medical equipment and healthcare, next-generation biomedical engineers need strong design skills. Equipping biomedical engineering students with tools for idea generation and development can increase student design success. Design Heuristics are an ideation tool developed through empirical studies of product…
Descriptors: Concept Formation, Biomedicine, Engineering Education, Design
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Judge, Andrew – Teaching Public Administration, 2021
Policy writing assessments are increasingly used as an alternative or supplementary method of assessment within the teaching of politics and policy. Such assessments, often referred to as 'policy briefs' or 'briefing memos', are often used to develop writing skills and to encourage active learning of policy-related topics among students. While…
Descriptors: Design, Program Implementation, Public Policy, Policy Formation
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Gray, Colin M.; McKilligan, Seda; Daly, Shanna R.; Seifert, Colleen M.; Gonzalez, Richard – International Journal of Technology and Design Education, 2019
Numerous studies have shown the value of introducing cognitive supports to encourage the development of creative ability, and researchers have developed a variety of methods to aid in generating ideas. However, design students often struggle to explore more ideas after their initial ideas are exhausted. In this study, an empirically validated tool…
Descriptors: Creativity, Design, Heuristics, Industrial Arts
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Komatsu, Kotaro; Jones, Keith – International Journal of Science and Mathematics Education, 2019
Task design is increasingly recognised as crucial for enhancing student learning of mathematics. Even so, and despite the significance of mathematical activity related to proofs and counterexamples in school mathematics, the task design principles underpinning students' success in proof-related activity remains under-explored in mathematics…
Descriptors: Mathematics Instruction, Learning Activities, Validity, Mathematical Logic
Shannon M. Clancy – ProQuest LLC, 2024
Engineering students need to prepare to address increasingly complex, contextual, and ambiguous problems in their future careers. Many students pursue engineering to improve societal problems and create innovative solutions. Yet, divergent thinking needed for creativity, and the consideration of multiple social issues and a variety of contexts, is…
Descriptors: Engineering Education, Creative Thinking, Social Problems, Education Work Relationship
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