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Abass, Olalere A.; Olajide, Samuel A.; Samuel, Babafemi O. – Turkish Online Journal of Distance Education, 2017
The traditional method of assessment (examination) is often characterized by examination questions leakages, human errors during marking of scripts and recording of scores. The technological advancement in the field of computer science has necessitated the need for computer usage in majorly all areas of human life and endeavors, education sector…
Descriptors: Computer Assisted Testing, Computer System Design, Test Format, Design Requirements
Sabjan, Aniza; Wahab, Alawiyah Abd; Ahmad, Azizah; Ahmad, Rahayu; Hassan, Syahida; Wahid, Juliana – Asian Journal of University Education, 2020
The purpose of this study is to investigate the quality design criteria for developing a Massive Open Online Course (MOOC). Currently, there are limited studies that highlight the required design criteria for the MOOC programming courses. A descriptive analysis was conducted to examine the characteristics of the three important quality design…
Descriptors: Online Courses, Educational Quality, Design Requirements, Instructional Design
Whitney, Michael – Information Systems Education Journal, 2020
Curb cuts and automatic doors are a commonplace in the physical world as they provide access to our buildings for persons with disabilities. In the world of the web, millions of individuals have the legal right to rely on electronic curb cuts so they too can access the web. To this end, a new generation of information systems graduates must…
Descriptors: Accessibility (for Disabled), Design, Web Sites, College Students
Digital Promise, 2021
In this paper, our collaborative project team shares design principles and lessons learned from research for designing an app to support families' joint engagement with media and promote powerful shared learning experiences. We provide a rationale, based on research literature, for why a second-screen app in particular addresses our project goals.…
Descriptors: Computer Software, Learning Experience, Family Involvement, Program Descriptions
Dicheva, Darina; Dichev, Christo; Agre, Gennady; Angelova, Galia – Educational Technology & Society, 2015
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects…
Descriptors: Educational Games, Concept Mapping, Literature Reviews, Classification
Miao, Yongwu; Hoppe, Heinz Ulrich – Learning, Media and Technology, 2011
Learning design is currently slanted to reflect a course-based approach to learning. This article explores whether the concept of learning design could be applied to support the informal aspects of work-based learning (WBL). It also discusses the characteristics of WBL and presents a WBL-specific learning design that highlights the key features…
Descriptors: Workplace Learning, Design Requirements, Business, Communities of Practice
Durak, Gürhan; Ataizi, Murat – Universal Journal of Educational Research, 2016
The purpose of this study was to design the course of Programming Languages-I online, which is given on face-to-face basis at undergraduate level. It is seen in literature that there is no detailed research on the preparation of a fully-online course directly based on an instructional design model. In this respect, depending on the ADDIE design…
Descriptors: Online Courses, Instructional Design, Programming Languages, Computer Science Education
Osler, James Edward – Journal of Educational Technology, 2013
This paper discusses the implementation of the Tri-Squared Test as an advanced statistical measure used to verify and validate the research outcomes of Educational Technology software. A mathematical and epistemological rational is provided for the transformative process of qualitative data into quantitative outcomes through the Tri-Squared Test…
Descriptors: Educational Technology, Educational Assessment, Statistical Analysis, Outcome Measures
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2014
Susan M. Fulgham and Michael F. Shaughnessy, Contributing Editors for this journal, present their interview with Marcia C. Linn, Professor of Development and Cognition, specializing in education in mathematics, science, and technology, in the Graduate School of Education at the University of California, Berkeley. Linn is currently investigating…
Descriptors: Interviews, Formative Evaluation, Summative Evaluation, Alternative Assessment
Vitkute-Adžgauskiene, Davia; Vidžiunas, Antanas – Informatics in Education, 2012
The paper analyses the problems in selecting and integrating tools for delivering basic programming knowledge at the university level. Discussion and analysis of teaching the programming disciplines, the main principles of study programme design, requirements for teaching tools, methods and corresponding languages is presented, based on literature…
Descriptors: Programming, Teaching Methods, Educational Technology, Delivery Systems
Whiting, Seth W.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2012
This paper provides an overview and task analysis for creating a continuous ABC data- collection application using Xcode on a Mac computer. Behavior analysts can program an ABC data collection system, complete with a customized list of target clients, antecedents, behaviors, and consequences to be recorded, and have the data automatically sent to…
Descriptors: Task Analysis, Data Collection, Electronic Mail, Programming
Hwang, Wu-Yuin; Su, Jia-Han – Interactive Learning Environments, 2012
In this study, a Surface Computer Supported Cooperative Work paradigm is proposed. Recently, multitouch technology has become widely available for human-computer interaction. We found it has great potential to facilitate more awareness of human-to-human interaction than personal computers (PCs) in colocated collaborative work. However, other…
Descriptors: Foreign Countries, Interaction, Design Requirements, Second Language Learning
Fuller, Nathaniel J. – ProQuest LLC, 2014
The usability of Identity Management (IdM) systems is highly dependent upon design that simplifies the processes of identification, authentication, and authorization. Recent findings reveal two critical problems that degrade IdM usability: (1) unfeasible techniques for managing various digital identifiers, and (2) ambiguous security interfaces.…
Descriptors: Models, Usability, Database Management Systems, Computer System Design
Batcheller, Archer L. – ProQuest LLC, 2011
Software has an important role in supporting scientific work. This dissertation studies teams that build scientific software, focusing on the way that they determine what the software should do. These requirements engineering processes are investigated through three case studies of climate science software projects. The Earth System Modeling…
Descriptors: Feedback (Response), Computer Software, Design Requirements, Computer Science Education
García-García, César; Fernández-Robles, José Luis; Larios-Rosillo, Victor; Luga, Hervé – International Journal of Game-Based Learning, 2012
This article presents the current development of a serious game for the simulation of massive evacuations. The purpose of this project is to promote self-protection through awareness of the procedures and different possible scenarios during the evacuation of a massive event. Sophisticated behaviors require massive computational power and it has…
Descriptors: Computer Games, Computer Simulation, Educational Games, Crisis Management