Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Chang, Yu-Shan | 1 |
Chen, Yi-Ching | 1 |
Chuang, Meng-Jung | 1 |
Galati, Francesco | 1 |
Maree, Lelani | 1 |
de Villiers Scheepers,… | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 2 |
Elementary Education | 1 |
Grade 8 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Italy | 1 |
South Africa | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
Galati, Francesco – Creativity Research Journal, 2015
This work is part of the debate regarding the possibility to judge the creativity of a particular object (an idea, a painting, an industrial product, etc.), by expert or nonexpert raters, with the same results or not. The study is focused on the concept "complexity of judgment" considered fundamental to fully understand the problem. The…
Descriptors: Creativity, Convergent Thinking, Expertise, Creativity Tests
de Villiers Scheepers, Margarietha J.; Maree, Lelani – e-Journal of Business Education and Scholarship of Teaching, 2015
This paper examines how team creativity can be developed using the Synectics creative problem-solving approach by taking stickiness into account. Stickiness represents the difficulty learners experience in internalising knowledge and skills to perform a task productively. Using a quasi-experimental design learners' perceived change in team…
Descriptors: Foreign Countries, Teamwork, Creativity, Problem Solving