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Hagge, Julia – Literacy Research: Theory, Method, and Practice, 2023
Although participatory culture promotes productive engagement in online spaces, members may respond in ways that constrain digital composition practices. This article provides theoretical and contextual background regarding a shift toward digital media production and programming-as-writing for youth. In addition, I describe the intersecting of…
Descriptors: Productivity, Sustainability, Participation, Digital Literacy
Jirí Vanícek; Václav Dobiáš; Václav Šimandl – Informatics in Education, 2023
The article describes a study carried out on pupils aged 12-13 with no prior programming experience. The study examined how they learn to use loops with a fixed number of repetitions. Pupils were given a set of programming tasks to solve, without any preparatory or accompanying instruction or explanation, in a block-based visual programming…
Descriptors: Secondary School Students, Misconceptions, Programming, Concept Formation
McLoughlin, Shane; Tyndall, Ian; Pereira, Antonina – Journal of Behavioral Education, 2022
In recent years, small-scale studies have suggested that we may be able to substantially strengthen children's general cognitive abilities and intelligence quotient (IQ) scores using a relational operant skills training program (SMART). Only one of these studies to date has included an active Control Condition, and that study reported the smallest…
Descriptors: Cognitive Ability, Intelligence Quotient, Early Adolescents, Programming
Allaire-Duquette, Geneviève; Chastenay, Pierre; Bouffard, Thérèse; Bélanger, Simon A.; Hernandez, Olivier; Mahhou, Mohamed Amine; Giroux, Patrick; McMullin, Sophie; Desjarlais, Estelle – Canadian Journal of Science, Mathematics and Technology Education, 2022
Many girls believe they have little natural ability in computer science and girls' perception of self-efficacy beliefs for programming is generally low. Offering engaging hands-on programming activities could be a beneficial strategy to increase girls' self-efficacy beliefs for programming since it has the potential to offer them exposure to…
Descriptors: Self Efficacy, Programming, Workshops, Experiential Learning
Donley, Kevin S. – ProQuest LLC, 2018
The fundamentals of computer science are increasingly important to consider as critical educational and occupational competencies, as evidenced by the rapid growth of computing capabilities and the proliferation of the Internet in the 21st century, combined with reimagined national education standards. Despite this technological and social…
Descriptors: Computer Science Education, Programming, Programming Languages, Computation
Ng, Oi-Lam; Cui, Zhihao – ZDM: Mathematics Education, 2021
This paper reports on a design-based study within the context of a 3-day "digital making" (DM) summer camp attended by a group of students (aged 11-13) in grades 5 and 6. During the camp, students were presented with a set of mathematical problems to solve in a block-based programming environment, which was connected to various physical…
Descriptors: Elementary School Students, Problem Solving, Mathematics Education, Mathematical Models
Lamptey, De-Lawrence; Cagliostro, Elaine; Srikanthan, Dilakshan; Hong, Sukyoung; Dief, Sandy; Lindsay, Sally – International Journal of Disability, Development and Education, 2021
This study assessed the extent to which an adapted robotics programme fostered interest in science, technology, engineering and mathematics (STEM) among children with disabilities. This study included pre- and post-programme surveys. The sample involved 57 children with disabilities who participated in an adapted robotics programme held in a…
Descriptors: Program Effectiveness, Assistive Technology, Robotics, Programming
The Associations between Computational Thinking and Creativity: The Role of Personal Characteristics
Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Computational Thinking (CT) and creativity are considered two vital skills for the 21st century that should be incorporated into future curricula around the world. We studied the relationship between these two constructs while focusing on learners' personal characteristics. Two types of creativity were examined: creative thinking and computational…
Descriptors: Correlation, Thinking Skills, Creative Thinking, Problem Solving
Rachmatullah, Arif; Akram, Bita; Boulden, Danielle; Mott, Bradford; Boyer, Kristy; Lester, James; Wiebe, Eric – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The increasing interest in computer science (CS) and CS-integrated STEM teaching and learning has created a need for assessment instruments that can be used to evaluate the efficacy of innovative instructional approaches to K-12 CS education. However, there is a lack of validated assessment tools aligned to core CS concepts for younger students.…
Descriptors: Test Construction, Test Validity, Measures (Individuals), Multiple Choice Tests
Altin, Rukiye; Tokel, Tugba; Delialioglu, Omer – Journal of Computers in Mathematics and Science Teaching, 2021
The focus on Computer Science Education at the K-12 level has been increasingly highlighted due to today's need for a populace with computational thinking skills, in addition to the expansion of careers related to computing and computer science. Programming helps facilitate students' examination of the nature of a problem and helps students to…
Descriptors: Mathematics Instruction, Instructional Effectiveness, Interdisciplinary Approach, Computer Science Education
Scharber, Cassandra; Peterson, Lana; Chang, Yu-Hui; Barksdale, Sarah; Sivaraj, Ramya – Pedagogies: An International Journal, 2021
We recommend the conceptualization of computing as a critical literacy, and ground this conceptualization in considerations of historical and current realities in computing. The frameworks of connected learning and computational participation are recommended as guides for "doing" critical computing literacy. We present the findings from…
Descriptors: Critical Theory, Computer Science Education, Elementary Secondary Education, After School Programs
Hagge, Julia – English Teaching: Practice and Critique, 2021
Purpose: The purpose of this paper is to examine the ways in which early adolescent programmers embed meaning in their digital media created within an online programming community called Scratch. Design/methodology/approach: The author completed an 18-month descriptive case study with 5 early adolescent participants. The research design included a…
Descriptors: Semiotics, Programming Languages, Social Media, Computer Software
Timur, Serkan; Timur, Betül; Yalçinkaya-Önder, Eylem; Küçük, Didem – Journal of Theoretical Educational Science, 2020
In this study, the attitudes of students toward STEM education were examined according to various demographic characteristics and mixed research method was used. 170 students ranging between 7 and 14 years old participating municipalities in a province outside of school STEM workshops in Turkey constituted the sample of the study. The sampling was…
Descriptors: STEM Education, Workshops, Extracurricular Activities, Educational Attitudes
Zhong, Baichang; Si, Qiuju – Journal of Educational Computing Research, 2021
Studies have indicated the importance of scaffolding in the problem-solving process, as well as the potential of integrating learning content into the troubleshooting tasks. However, few have explored in depth the learning process during troubleshooting via scaffolds while also taking students' cognitive load into account. To address this issue,…
Descriptors: Troubleshooting, Scaffolding (Teaching Technique), Instructional Effectiveness, Difficulty Level
Video Prompting to Teach Robotics and Coding to Middle School Students with Autism Spectrum Disorder
Wright, John C.; Knight, Victoria F.; Barton, Erin E.; Edwards-Bowyer, Meghan – Journal of Special Education Technology, 2021
Video-based modeling is an evidence-based practice for teaching social and communication skills, functional and daily living skills, and some academic skills (i.e., math) to students with autism spectrum disorder. The efficacy of video-based modeling, however, has not yet been established for STEM skills related to science, technology, or…
Descriptors: Video Technology, Prompting, Coding, Programming
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