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Stephanie Moser; Doris Lewalter – European Journal of Psychology of Education, 2024
Augmented reality (AR) presents significant opportunities for creating authentic learning environments by accurately mirroring real-world objects, contexts, and tasks. The visual fidelity of AR content, seamlessly integrated into the real world, contributes to its perceived authenticity. Despite acknowledging AR's positive impact on learning,…
Descriptors: Learning Strategies, Visual Learning, Simulated Environment, Human Body
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Yip Chin Chin; Chua Kah Heng – Malaysian Online Journal of Educational Sciences, 2024
Learning the periodic table of elements can pose a challenge for students due to the complex organization and relationships between the different elements. Game-based interventions have been shown in past studies to be one of the feasible ways to overcome this challenge. In this research, a tabletop game, called "Little Periodic" was…
Descriptors: Science Teachers, Chemistry, Game Based Learning, Instructional Design
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Burak, Durmus; Gültekin, Mehmet – International Journal on Social and Education Sciences, 2021
In this study, it is aimed to develop a measurement tool that can determine the learning styles of students in order to provide efficient learning environments in primary schools. For this purpose, a draft scale form consisting of 24 items defining verbal and visual learning styles on theoretical basis was prepared. Then, using the draft scale…
Descriptors: Cognitive Style, Learning Modalities, Visual Learning, Verbal Learning
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Waller, Sharon, Ed. – IntechOpen, 2021
Today's educators stand at the crossroads of globalization and technology. The world is rapidly shrinking. The workplace is being transformed before our very eyes. Technology is forever changing the way we perceive reality and the way we do business. Educators are required to equip students for a workplace that has yet to emerge. The skill sets of…
Descriptors: Global Approach, Technological Advancement, Career Readiness, Libraries
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Okita, Sandra Y. – British Journal of Educational Technology, 2014
This study examined whether developing earlier forms of knowledge in specific learning environments prepares students better for future learning when they are placed in an unfamiliar learning environment. Forty-one students in the fifth and sixth grades learned to program robot movements using abstract concepts of speed, distance and direction.…
Descriptors: Robotics, Electronic Learning, Programming, Learning Processes
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Özerem, Aysen; Akkoyunlu, Buket – Eurasian Journal of Educational Research, 2015
Problem Statement: While designing a learning environment it is vital to think about learner characteristics (learning styles, approaches, motivation, interests… etc.) in order to promote effective learning. The learning environment and learning process should be designed not to enable students to learn in the same manner and at the same level,…
Descriptors: Educational Environment, Instructional Design, Cognitive Style, Mathematics Achievement
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Kolloffel, Bas – Computers & Education, 2012
A student might find a certain representational format (e.g., diagram, text) more attractive than other formats for learning. Computer technology offers opportunities to adjust the formats used in learning environments to the preferences of individual learners. The question addressed in the current study was: does the match between a student's…
Descriptors: Cognitive Style, Visual Learning, Verbal Learning, Visualization
Han, Hsiao-Cheng – ProQuest LLC, 2010
Humans rely heavily on their sense of vision and look at images in response to their need for information. People learn from didactic images within environments; for this reason, in traditional educational environments, educators tend to care about visual representation. As today's technology brings images to wider audiences with more diverse…
Descriptors: Hidden Curriculum, Research Methodology, Art Education, Visual Learning
Laborda, Jesus Garcia – Online Submission, 2009
The implications of new learning environments have been far-reaching and pervasive (Plass, 1998), at least in the field of interface design both in traditional computer and mobile devices (Fallahkhair, Pemberton, & Griffiths, 2007). Given the current status of efficient models, educators need the unproven unification of interfaces and working…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Design, Handheld Devices
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Clark, Ruth Colvin; Mayer, Richard E. – Performance Improvement, 2008
A learner-centered approach is a central feature of instruction based on a constructivist learning model. However, there is some confusion regarding the requirement for behavioral activity as a prerequisite for a learner-centered environment. We offer evidence in this article that some types of behavioral activity can interfere with cognitive…
Descriptors: Constructivism (Learning), Active Learning, Learning Processes, Teaching Methods
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Brembs, Bjorn; Wiener, Jan – Learning & Memory, 2006
In a permanently changing environment, it is by no means an easy task to distinguish potentially important events from negligible ones. Yet, to survive, every animal has to continuously face that challenge. How does the brain accomplish this feat? Building on previous work in "Drosophila melanogaster" visual learning, we have developed an…
Descriptors: Memory, Methods, Cues, Visual Stimuli
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Moor, Brian D.; Deek, Fadi P. – Journal of Information Technology Education, 2006
Few beginners find learning to program easy. There are many factors at work in this phenomenon with some being simply inherent in the subject itself, while others have more to do with deficiencies in learning methods and resources. As a result, many programming environments, software applications, and learning tools have been developed to address…
Descriptors: Constructivism (Learning), Visual Learning, Visual Aids, Visualization