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Yoshiyuki Hara – ProQuest LLC, 2022
This present study closely examines a particular type of institutionalized interactions for second language (L2) learning, namely one-on-one instructional sessions between instructors and learners of Japanese at an intensive summer study abroad program in Japan. During these sessions, both instructors and learners employ various form-focused…
Descriptors: Second Language Learning, Second Language Instruction, Discourse Analysis, Teaching Methods
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Sandoval, William A.; Enyedy, Noel; Redman, Elizabeth H.; Xiao, Sihan – International Journal of Science Education, 2019
Most of the research on argumentation in science education has documented the myriad flaws in students' argumentation, and the difficulties teachers have organising productive arguments in the classroom. We apply a sociocultural framework to argue that productive argumentation emerges from a classroom culture in which its practice meaningfully…
Descriptors: Persuasive Discourse, Science Education, Sociocultural Patterns, Classroom Environment
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Cano, Maribel; Castelló, Montserrat; Leitão, Selma – Electronic Journal of Research in Educational Psychology, 2019
Introduction: The aim of this study was to analyze how oral argumentative strategies, argumentative sequences and interaction patterns relate to argumentative content and the required learning objectives. Method: Two different kinds of debates were analyzed. In the first, the participants defended one point of view, while in the second the…
Descriptors: Persuasive Discourse, College Freshmen, Debate, Oral Language
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Persson, Anders – Scandinavian Journal of Educational Research, 2015
This paper aims to show how the Goffman frame perspective can be used in an analysis of school and education and how it can be combined, in such analysis, with the frame factor perspective. The latter emphasizes factors that are determined outside the teaching process, while the former stresses how actors organize their experiences and define…
Descriptors: Educational Theories, Seminars, Organizations (Groups), Compulsory Education
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Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War