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Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Informatics in Education, 2021
This review paper presents a systematic literature review on the use of Augmented Reality (AR) in engineering education, and specifically in student's spatial ability training, for the last decade. Researchers have explored the benefits of AR, and its application has been of increasing interest in all levels of education. Engineering students tend…
Descriptors: Computer Simulation, Spatial Ability, Visualization, Educational Technology
Freitas, Fábio; Ribeiro, Jaime; Brandão, Catarina; Reis, Luís Paulo; de Souza, Francislê Neri; Costa, António Pedro – Digital Education Review, 2017
Computer Assisted Qualitative Data Analysis Software (CAQDAS) are tools that help researchers to develop qualitative research projects. These software packages help the users with tasks such as transcription analysis, coding and text interpretation, writing and annotation, content search and analysis, recursive abstraction, grounded theory…
Descriptors: Qualitative Research, Educational Research, Independent Study, Profiles
FitzSimons, Gail E. – Adults Learning Mathematics, 2013
The aim of this review of selected literature on research into mathematics in the workplace is to offer researchers from the field of adult mathematics education an opportunity to become more familiar with this specialised area. In recent years much progress has been made, building on earlier research, but with increasingly nuanced understandings.…
Descriptors: Literature Reviews, Workplace Learning, Mathematics Education, Adult Education
DiPietro, Meredith; Ferdig, Richard E.; Boyer, Jeff; Black, Erik W. – Journal of Educational Multimedia and Hypermedia, 2007
Games and gaming have always been an influential part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become ubiquitous in everyday life. This ubiquity has meant that games and gaming have permeated into many fields and disciplines for multiple purposes including…
Descriptors: Educational Games, Educational Research, Games, Video Games
Hamade, R. F.; Artail, H. A.; Jaber, M. Y. – Computers & Education, 2007
There is little theoretical or experimental research on how beginner-level trainees learn CAD skills in formal training sessions. This work presents findings on how trainees develop their skills in utilizing a solid mechanical CAD tool (Pro/Engineer version 2000i[squared] and later version Wildfire). Exercises at the beginner and intermediate…
Descriptors: Program Effectiveness, Trainees, Followup Studies, Engineering