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Müslüm Atas; Helmut Lindner; Thomas Strametz; Fatima Jammoul; Johannes Feiner; Antonius Metry Saad – International Association for Development of the Information Society, 2024
With the rapid growth of digital education, e-learning has become essential for offering accessible and flexible learning opportunities. This paper investigates strategies to achieve long-term learning outcomes and reduce study time in e-learning. It explores various techniques, including self-testing, spaced repetition, and the serial position…
Descriptors: Electronic Learning, Time on Task, Memory, Learning Strategies
Virtual Pathways to Authentic Learning: Exploring Instructional Technology Intern Experiences Online
Laura McNeill; Mohammad Mohi Uddin; Lesley Regalado – TechTrends: Linking Research and Practice to Improve Learning, 2025
Although research exists on traditional and virtual internships, there is a significant gap in understanding virtual instructional technology (IT) internships for graduate students. Specifically, this study addresses three key areas: (1) the unique benefits and challenges experienced by graduate students in virtual IT internships, (2) the…
Descriptors: Authentic Learning, Educational Technology, Guided Pathways, Internship Programs
Nina Bergdahl; Melissa Bond; Jeanette Sjöberg; Mark Dougherty; Emily Oxley – International Journal of Educational Technology in Higher Education, 2024
Educational outcomes are heavily reliant on student engagement, yet this concept is complex and subject to diverse interpretations. The intricacy of the issue arises from the broad spectrum of interpretations, each contributing to the understanding of student engagement as both complex and multifaceted. Given the emergence and increasing use of…
Descriptors: Learner Engagement, College Students, Student Behavior, Educational Technology
David Lang; Guanling Chen; Kathy Mirzaei; Andreas Paepcke – Grantee Submission, 2020
We explore the relationship between video playback speed and student learning outcomes. Using an experimental design, we present the results of a pre-registered study that assigns users to watch videos at either 1.0x or 1.25x speed. We find that students who consume sped content are more likely to get better grades in a course, attempt more…
Descriptors: Video Technology, Time on Task, Time Factors (Learning), Educational Technology
Dahwi Ahn; Jason C. K. Chan – Applied Cognitive Psychology, 2025
COVID-19 greatly increased the online delivery of higher education. But one limitation of online learning is that students often struggle to stay engaged while watching online lectures. We examined whether including an instructor's face in lecture videos (instructor visibility) enhances student engagement or learning. In two preregistered…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Attitudes
Andri Ioannou; Ourania Miliou; Yiannis Georgiou; Stella Timotheou; Louise Barkhuus; Jennifer Rode – Educational Technology Research and Development, 2025
E-textiles provide an interesting field of research as they "blend traditional craft with modern science" (Peppler, 2016) and help learners "broaden their own perceptions of computing" (Searle et al., 2016). Despite the promising findings by primarily long-term interventions structured around e-textiles, educational curriculum…
Descriptors: STEM Education, Foreign Countries, Textiles Instruction, Technology Uses in Education
Jeffery W. Leigh – ProQuest LLC, 2023
Information Technology (IT) services have become popular at academic institutions worldwide enabling students as well as instructors to utilize their potential to meet the standard credit hour requirements. This dissertation comprised a quantitative study of the IT time usage by resident undergraduate students in Buffalo, New York, over a 15-week…
Descriptors: Technical Assistance, Undergraduate Students, Educational Technology, Technology Uses in Education
Nicholas Graham Mitchell – ProQuest LLC, 2022
Schools increasingly use educational technology, such as laptop computers, as tools to enhance learning. However, the introduction of educational technology in the classroom can also interfere with the learning process by distracting students through multitasking. Multitasking, or switching back and forth between two different tasks, distracts the…
Descriptors: Grade 6, Educational Technology, Time Management, Executive Function
I-Fan Liu; Hui-Chun Hung; Che-Tien Liang – Interactive Learning Environments, 2024
With the rise of big data, artificial intelligence, and other emerging information technologies, an increasing number of students without computer science (CS) backgrounds have begun to learn programming. Programming is considered a complex task for beginners, and instructors find it difficult to quickly address all the problems that students…
Descriptors: Programming, Student Attitudes, Blended Learning, Video Technology
Daniela Decker; Martin Merkt – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers much potential for learning, but it challenges learners' orientation. Objectives: This paper investigates whether it is possible to use light or movement cues to facilitate orientation in a search task in a desktop-VR environment so that participants can better attend to the learning content presented…
Descriptors: Cues, Educational Technology, Computer Simulation, Light
Theresa Huff – ProQuest LLC, 2024
Anxiety in college students is at an all-time high, and the online learning environment can inadvertently add to that anxiety. Instructors and instructional designers play a vital role in supporting these online learners. While online learner anxiety around belonging and technology use have been studied, little research exists around course and…
Descriptors: Anxiety, College Students, Online Courses, Educational Technology
Alirezabeigi, Samira; Masschelein, Jan; Decuypere, Mathias – Critical Studies in Education, 2023
Screens are becoming omnipresent surfaces inside classrooms, namely through the implementation of personal screens at schools. This implementation reconfigures spatiotemporal organization of lesson activities by introducing specific screen mediated tasks that are majorly conducted individually on screens. By adopting the notion of timescape as an…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Time
Shively, Kate; Taylor, Linda K. – International Journal of Early Years Education, 2023
This qualitative study explores how play informs the making process in a media arts environment. Drawing on Dewey's ([1938]1998). Concepts of experience, purpose, and freedom, we explore how play and making are employed in an out-of-school media arts environment. The purpose of this study is to examine one child's use of digital media in this…
Descriptors: Play, Art Activities, Tablet Computers, Photography
Lars de Vreugd; Anouschka van Leeuwen; Marieke van der Schaaf – Journal of Computer Assisted Learning, 2025
Background: University students need to self-regulate but are sometimes incapable of doing so. Learning Analytics Dashboards (LADs) can support students' appraisal of study behaviour, from which goals can be set and performed. However, it is unclear how goal-setting and self-motivation within self-regulated learning elicits behaviour when using an…
Descriptors: Learning Analytics, Educational Technology, Goal Orientation, Learning Motivation
Hyun-Bin Hwang; Matthew D. Coss; Shawn Loewen; Kaitlyn M. Tagarelli – Studies in Second Language Acquisition, 2024
Research on mobile-assisted language learning (MALL) has revealed that high rates of attrition among users can undermine the potential benefits of this learning method. To explore this issue, we surveyed 3,670 adult MALL users based on the Unified Theory of Acceptance and Use of Technology (UTAUT) and also conducted an in-depth analysis of their…
Descriptors: Learner Engagement, Handheld Devices, Nontraditional Students, Adults