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Jamie I. Cross; Christine C. Boag-Hodgson – IEEE Transactions on Learning Technologies, 2025
The incorporation of immersive technologies into student pilot training has been hindered by a lack of empirical evidence to support their efficacy. Existing research on virtual reality flight simulators is limited in scope, predominantly focused on single-users in small, piston-engine aircraft, with little concern for its application to…
Descriptors: Flight Training, Aviation Education, Job Training, Air Transportation
Martins, Bruno Rodrigo; Jorge, Joaquim Armando; Zorzal, Ezequiel Roberto – Interactive Learning Environments, 2023
Studies indicate that Augmented Reality (AR) is quickly becoming an effective technology for training programs. This systematic literature review (SLR) aims to screen works published on AR for corporate training. We describe AR training applications, discuss current challenges, literature gaps, opportunities, and tendencies of corporate AR…
Descriptors: Computer Simulation, Educational Technology, Industrial Training, On the Job Training
Chelsea R. Miles – ProQuest LLC, 2024
This study was designed to address the problem that some corporate trainers are lacking instructional design skills when creating multimedia activities. The purpose of this qualitative phenomenological study was to identify skills corporate trainers perceive they need when creating multimedia activities. The cognitive load theory (CLT) was used as…
Descriptors: Industrial Training, Corporations, Trainers, Instructional Design
Kang, Youn Gu; Song, Hae-Deok; Yun, Hyejoo; Jo, Yunseong – Journal of Computer Assisted Learning, 2022
Background: This study aims to establish the mechanism by which virtual reality (VR) media characteristics affect learning transfer in a VR-based job-training environment. The two main determinants of learning transfer are the technology and the learner, but not many studies have considered both factors simultaneously. Objectives: This study aims…
Descriptors: Computer Simulation, Job Training, Transfer of Training, Engineering
Yimam, Mohammed Hassen – Cogent Education, 2022
Training is a continuous process to improve the caliber of employees. The main objective of this study is to assess and investigate the impact of training on employees' performance in the technology focused academic institution. Methodology: This study used a quantitative approach and the cross-sectional survey was used to collect data from a…
Descriptors: Job Performance, Job Training, Foreign Countries, Educational Technology
Voordijk, Hans; Vahdatikhaki, Farid – European Journal of Engineering Education, 2022
Training based on Virtual Reality (VR) has reached a level of maturity that renders it applicable in many industries. By moving through learner interaction and representational fidelity, from navigable to interactable VR learning environments, the relationships between trainees, VR technology, and the world that trainees experience change. These…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Construction Industry
Alomari, Akram Mahmoud – International Journal of Technology in Education and Science, 2023
Educators used distance education to respond to the Corona pandemic. The research question focuses on teachers' perceptions toward the use of ICT competencies in distance education, taking training courses into account. The study included 206 primary school teachers from Jordan's northern schools. A questionnaire designed specifically for this…
Descriptors: Elementary School Teachers, Foreign Countries, Distance Education, Teacher Competencies
Yasin Celik; Irini Barbero; Andrei Hodorog; Ioan Petri; Yacine Rezgui – Education and Information Technologies, 2024
The construction sector faces the urgent need to prioritize energy efficiency due to an increasingly stringent regulatory landscape in response to the climate change agenda. Central to this transition is the pivotal role of education in equipping professionals with the necessary knowledge and skills. Educational solutions have emerged as powerful…
Descriptors: Construction Industry, Energy, Conservation (Environment), Training
Grajewski, Damian; Hamrol, Adam – Interactive Learning Environments, 2023
The article presents the concept and first results of tests of a Virtual Reality system dedicated for interactive education of manual assembly procedure. The presented solution is based on the use of a Delta robot. The main task of the robot is to simulate the shape of virtual objects as an alternative to haptic devices. The manipulator with…
Descriptors: Computer Simulation, Robotics, Educational Technology, Job Training
Diane Apeah-Kubi – Journal of Teaching in Social Work, 2025
This article will present a case study on how game-based learning (GBL) -- a live quiz specifically, was used to support the teaching and learning in a social work practice educator program at a university in London. A GBL platform was used to create a live online quiz which was used as a tool to assess 50 trainee practice educators' (TPEs)…
Descriptors: Social Work, Counselor Training, Game Based Learning, Foreign Countries
Karol Lisette Rueda-Gómez; Luis J. Rodríguez-Muñiz; Laura Muñiz-Rodríguez – Education and Information Technologies, 2024
The goal of this research is to analyze the factors that mediate the success of the use of online learning support platforms, based on the perceptions of a focus group of university professors, with a qualitative methodological approach. The sample consisted of 11 mathematics professors who taught three subjects to 9 240 incoming students, during…
Descriptors: Educational Technology, College Faculty, Mathematics Teachers, Teacher Attitudes
Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
Lola García-Santiago; Mar Díaz-Millón – Education and Information Technologies, 2024
Industry 4.0 technological resources are tools used in everyday lives. In Higher Education, instructors need to recognize the value of these information and communication tools (ICTs) and integrate them to support teaching in any field of knowledge. In this study, the evolution of the use of technological resources in Translation &…
Descriptors: Information Technology, Technology Integration, Educational Technology, Translation
Chen, Chi-Yuan – British Journal of Educational Technology, 2022
This pilot study investigated the effects of immersive virtual reality (VR) training on the classroom management ability of preservice teachers, the addition of real-time audio feedback as reinforcement and whether preservice teachers could apply their training in an actual classroom setting. We employed the Breaking Bad Behaviours' immersive VR…
Descriptors: Computer Simulation, Educational Technology, Program Effectiveness, Classroom Techniques
Anne Wally Ryan; Line Kolås; Anders Grov Nilsen; Aslaug Grov Almås – Education and Information Technologies, 2024
Within the higher education sector, the principle of student-active and research-based education are established in strategy documents and action plans, but at the same time there is an ongoing debate about what is meant by research-based learning and how it can be applied in practical teaching contexts. The aim of this empirical study is to…
Descriptors: Literature Reviews, Learning Activities, Research Training, Cooperative Learning