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Andri Ioannou; Ourania Miliou; Yiannis Georgiou; Stella Timotheou; Louise Barkhuus; Jennifer Rode – Educational Technology Research and Development, 2025
E-textiles provide an interesting field of research as they "blend traditional craft with modern science" (Peppler, 2016) and help learners "broaden their own perceptions of computing" (Searle et al., 2016). Despite the promising findings by primarily long-term interventions structured around e-textiles, educational curriculum…
Descriptors: STEM Education, Foreign Countries, Textiles Instruction, Technology Uses in Education
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Davinia Hernández-Leo; Karina Ginoyan – British Journal of Educational Technology, 2025
This paper explores the application of a benefits versus costs reflection approach within non-university teaching environments, grounded in the principles of Value-Sensitive Design. Aimed at integrating human values systematically into the adoption of digital educational tools, this study involved 136 in-service school teachers across various…
Descriptors: Cost Effectiveness, Technology Uses in Education, Teacher Attitudes, Reflective Teaching
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Daniela Decker; Martin Merkt – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers much potential for learning, but it challenges learners' orientation. Objectives: This paper investigates whether it is possible to use light or movement cues to facilitate orientation in a search task in a desktop-VR environment so that participants can better attend to the learning content presented…
Descriptors: Cues, Educational Technology, Computer Simulation, Light
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Georgios Iakovou; L. Palmer; A. Ganesan; Akio Kitao; Stephen D. Laycock; Steven Hayward – Journal of Chemical Education, 2025
DockIT is an interactive molecular docking tool suitable for teaching students about concepts related to drug-receptor interaction. Its most unique feature is the ability to model both local and global conformational change in the receptor based on information derived from the trajectory of a molecular dynamics (MD) simulation. The workshop…
Descriptors: Science Instruction, Scientific Concepts, Drug Therapy, Cancer
Nikoleta Giannoutsou – European Commission, 2024
This workshop brings together research on self-reflection tools and frameworks focusing on the development of digital skills and competences in Education. The workshop reported mainly on work about SELFIE and SELFIEforTEACHERS two self-reflection tools developed by JRC in collaboration with DG-EAC. The aim of this workshop was to compile the…
Descriptors: Technological Literacy, Competence, Reflection, Educational Policy
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Menacho, Antonio; Plaza, Pedro; Sancristobal, Elio; Perez-Molina, Clara; Blazquez, Manuel; Castro, Manuel – IEEE Transactions on Education, 2021
Today's society is facing new challenges and opportunities that demand professional profiles specialized in problem solving, with the ability to innovate and exploit the possibilities offered by information and communication technologies (ICTs). Far from being a novelty, the term STEM was coined in the mid-1990s. From then until now, there are a…
Descriptors: Educational Technology, Robotics, STEM Education, Workshops
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Edgar Omar López-Caudana; Paloma Suarez-Brito; Jose Jaime Baena-Rojas – Educational Process: International Journal, 2025
Background/purpose: This study aimed to investigate teachers' perceptions of using advanced technological tools, specifically the NAO robot, in co-teaching settings to enhance class development and promote complex thinking in higher education. Complex thinking is a crucial skill in higher education, enabling students to effectively address and…
Descriptors: Robotics, Teacher Attitudes, Educational Technology, Technology Uses in Education
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Hui Yang – International Review of Research in Open and Distributed Learning, 2025
This study explored the impact of digital technologies on the development of musical skills among music students. A learning experiment was conducted with 66 students between the ages of 18 and 21 from China, France, Italy, and Spain. The study used the methods of a survey and online discussions. Participants verified that the present advancement…
Descriptors: Foreign Countries, Young Adults, Music Education, Music
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Richterich, Annika – Learning, Media and Technology, 2022
Hackerspaces are physical community spaces where technology enthusiasts meet. Despite the term 'hacking' being widely associated with cybercrime, hackerspaces are not only perfectly legal but resourceful, skilled communities: members cultivate digital expertise and technological craftsmanship in experiential learning practices. While the…
Descriptors: Communities of Practice, Computer Uses in Education, Experiential Learning, Social Discrimination
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Spaccarotella, Kim; Wheeler, Bridget; Mishra, Sasmita – Natural Sciences Education, 2023
Virtual gardening classes that started in response to the COVID-19 pandemic continue to attract participants. Little is known about characteristics that improve their effectiveness and enable participants to continue gardening. The purpose of this project was to pilot test a nutrition-focused, virtual container gardening program, obtain feedback…
Descriptors: Gardening, COVID-19, Pandemics, School Closing
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Dirckinck-Holmfeld, Lone; Bygholm, Ann; Tabo, Geoffrey Olok – British Journal of Educational Technology, 2023
East African universities are confronted with new opportunities and challenges in responding to societal demands while also handling a growing number of students. Thus, they face challenges in offering quality education due to limited learning resources; outdated pedagogical approaches and teaching and learning practices; and inadequate skills in…
Descriptors: Educational Resources, Higher Education, Educational Practices, Educational Technology
Slki Narae Lim – ProQuest LLC, 2024
Computational thinking (CT) is a critical problem-solving skill that can help students be successful in school and the 21st-century workplace (Wing, 2006). This project builds on past research showing that educational robotics can be a useful and cost-effective means to teach CT to primary school students. Past research has not yet resolved…
Descriptors: Elementary School Students, Computation, Thinking Skills, Skill Development
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Romero-Hernandez, Alejandro; Gonzalez-Riojo, Manuel; El Yamri, Meriem; Manero, Borja – Educational Technology & Society, 2022
The performing arts are currently in a critical situation worldwide. Various reports warn that the lack of audience. If we focus on dance, and especially folk dances, the situation is worse. In various countries and continents, folk dances are slowly disappearing. In Spain, we find evidence of the downward trend in terms of the number of attendees…
Descriptors: Video Games, Dance, Foreign Countries, Folk Culture
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Clark-Fookes, Tricia – International Journal of Education & the Arts, 2023
This article examines the unique intersection of knowledge that occurs in the digital arts learning context. The knowledge shared has emerged from the author's practice as a teaching artist designing and delivering an immersive and interactive intermedial arts learning experience in the field of physical theatre entitled Creature Interactions: an…
Descriptors: Aesthetics, Art Education, Educational Technology, Technology Uses in Education
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Hernandez, Ruzanna – COABE Journal: The Resource for Adult Education, 2021
Technology has become a way of life since March 2020 and the statewide shutdowns after the COVID-19 pandemic. People who had gotten by without ever having to use the internet, much less turn on a computer, had to learn quickly to change and adapt. The administrative team of Fontana Adult School realized the need to help students with basic digital…
Descriptors: Technological Literacy, Workshops, Program Development, Adult Students
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