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An Investigation of Augmented Reality Picture Books: Meaningful Experiences or Missed Opportunities?
Green, Marybeth; McNair, Lisa; Pierce, Carolyn; Harvey, Carl – Journal of Educational Multimedia and Hypermedia, 2019
Augmented reality (AR) is predicted to be one of the driving forces in education over the next five years. However, the success of this technology depends on the intelligent design of the apps. This research investigated commercially available augmented reality picture books to survey their digital features interactive features. The researchers…
Descriptors: Computer Simulation, Computer Oriented Programs, Picture Books, Instructional Design
Westbrook, R. Niccole; Watkins, Sean – Journal of Web Librarianship, 2012
As primary source materials in the library are digitized and made available online, the focus of related library services is shifting to include new and innovative methods of digital delivery via social media, digital storytelling, and community-based and consortial image repositories. Most images on the Web are not of sufficient quality for most…
Descriptors: Primary Sources, Electronic Publishing, Electronic Libraries, Internet
Mokiwa, S. A.; Phasha, T. N. – Africa Education Review, 2012
For students with visual impairments, Information and Communication Technology (ICT) has become an important means through which they can learn and access learning materials at various levels of education. However, their learning experiences in using such form of technologies have been rarely documented, thus suggests society's lack of…
Descriptors: Foreign Countries, Distance Education, Learning Experience, Visual Impairments
Polding, Robert; Baptista Nunes, Jose Miguel; Kingston, Bernard – Journal of Librarianship and Information Science, 2008
The project described in this article explores the transition from a paper-based book, which deals with higher education (HE) ranking tables, namely "The Times Good University Guide" (GUG), to a fully customizable e-book. This article sets the background of the project, identifies design research as the general methodological approach,…
Descriptors: Internet, Electronic Publishing, Desktop Publishing, Research Projects
Baggaley, Jon – Distance Education, 2010
Imaginary worlds have been devised by artists and commentators for centuries to focus satirical attention on society's problems. The increasing sophistication of three-dimensional graphics software is generating comparable "virtual worlds" for educational usage. Can such worlds play a satirical role suggesting developments in distance…
Descriptors: Distance Education, Cartoons, Educational Trends, Computer Software
Glotzbach, Ronald J.; Mordkovich, Dorina A.; Radwan, Jaime E. – Journal of Information Technology Education, 2008
Students in higher education today are technologically savvy and expect faculty to use myriad web technologies for course delivery. This includes taking advantage of email, course web sites, and online learning communities. However, expectations now also include RSS, blogs, web-, pod-, and vod-casting, extending the classroom experience to provide…
Descriptors: Web Sites, Electronic Publishing, Internet, Expectation
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation