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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Ryabchenko, Oksana N.; Sadykova, Albina R.; Efimushkina, Svetlana V.; Zaitseva, Natalia A.; Ishmuradova, Izida I.; Kislyakov, Anatoly S. – Cypriot Journal of Educational Sciences, 2021
This article is aimed at identifying the influence of IT clubs on the development of students' creative abilities. As a research method, a questionnaire survey was used to identify the role of modern IT forms of artistic activity in the development of students' creative abilities. The study was conducted on the basis of Russian universities among…
Descriptors: Clubs, Creativity, College Students, Student Motivation
Harlow, Danielle B.; Hansen, Alexandria K.; McBeath, Jasmine K.; Leak, Anne E. – Advances in STEM Education, 2018
Despite the potential of the maker movement to influence how we teach students in school, thus far, most research on maker activities have taken place in informal spaces, such as museums and after-school programs, which are inaccessible to some populations. To ensure maker education reaches "all" students, it must find its place at…
Descriptors: Preservice Teachers, Elementary School Teachers, Creative Activities, Elementary School Students
Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
Lee, Sohui; Carpenter, Russell – Across the Disciplines, 2015
In this article, the authors explore the corpus of literature on creative thinking and applied creativity in higher education to help composition teacher-scholars and writing center practitioners improve the application of creativity in written, visual, and multimodal composing practices. From studies of creative thinking investigated across…
Descriptors: Creative Thinking, Writing Across the Curriculum, Writing (Composition), Creativity
Lawanto, Oenardi; Stewardson, Gary – International Journal of Technology and Design Education, 2013
Inasmuch as design is a central activity in K-12 engineering education, understanding the students' motivation during engaging in engineering design activities will help educators to develop and evaluate strategies for engineering design challenges, and improve curriculum. The objective of this study is to better understand the relationship…
Descriptors: Engineering Education, Questionnaires, Correlation, Predictor Variables
Watching, Creating and Achieving: Creative Technologies as a Conduit for Learning in the Early Years
McDonald, Susan; Howell, Jennifer – British Journal of Educational Technology, 2012
This paper describes the use of robotics in an Early Years classroom as a tool to aid the development of technological skills in a creative environment rich with literacy and numeracy opportunities. The pilot project illustrates how a three-phase process can result in the development of: (1) emergent literacy and numeracy, (2) digital access for…
Descriptors: Foreign Countries, Pilot Projects, Numeracy, Engineering