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Pozzi, Rossella; Noè, Carlo; Rossi, Tommaso – European Journal of Engineering Education, 2015
According to the literature, in recent years, developing experiential learning has fulfilled the requirement of a deep understanding of lean philosophy by engineering students, demonstrating the advantages and disadvantages of some of the key principles of lean manufacturing. On the other hand, the literature evidences how some kinds of game-based…
Descriptors: Experiential Learning, Engineering Education, Manufacturing, Engineering Technology
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Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
Lorié, William A. – Online Submission, 2013
A reverse engineering approach to automatic item generation (AIG) was applied to a figure-based publicly released test item from the Organisation for Economic Cooperation and Development (OECD) Programme for International Student Assessment (PISA) mathematical literacy cognitive instrument as part of a proof of concept. The author created an item…
Descriptors: Numeracy, Mathematical Concepts, Mathematical Logic, Difficulty Level
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Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
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Gardner, Grant; Jones, Gail; Taylor, Amy; Forrester, Jennifer; Robertson, Laura – International Journal of Science Education, 2010
Scientific literacy as a goal of a science education reform remains an important discourse in the research literature and is a key component of students' understanding and acceptance of emergent technologies like nanotechnology. This manuscript focuses on undergraduate engineering students' perceptions of the risks and benefits posed by…
Descriptors: Student Attitudes, Risk, Scientific Literacy, Engineering Education
Gandara, Guillermo F. – ProQuest LLC, 2012
One of the goals of this study was to pose the engineering role in a way that allows engineers to understand the impact that professional requirements have on their career. For engineers making medical devices, requirements come from three principal sources, professional engineering, regulatory agencies, and their own organization. Engineering…
Descriptors: Engineering, Professional Personnel, Phenomenology, Life Cycle Costing
Batcheller, Archer L. – ProQuest LLC, 2011
Software has an important role in supporting scientific work. This dissertation studies teams that build scientific software, focusing on the way that they determine what the software should do. These requirements engineering processes are investigated through three case studies of climate science software projects. The Earth System Modeling…
Descriptors: Feedback (Response), Computer Software, Design Requirements, Computer Science Education
Cagle West, Marsha – ProQuest LLC, 2010
Software is a critical component of systems ranging from simple consumer appliances to complex health, nuclear, and flight control systems. The development of quality, reliable, and effective software solutions requires the incorporation of effective software engineering processes and leadership. Processes, approaches, and methodologies for…
Descriptors: Grounded Theory, Computer Software, Program Development, Leadership
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Laforcade, Pierre – Journal of Learning Design, 2007
Present Educational Modelling Languages are used to formally specify abstract learning scenarios in a machine-interpretable format. Current tooling does not provide teachers/designers with some graphical facilities to help them in reusing existent scenarios. They need human-readable representations. This paper discusses the UML4LD experimental…
Descriptors: Instructional Design, Models, Courseware, Computer System Design