Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 5 |
Descriptor
Courseware | 5 |
Evaluation | 5 |
Active Learning | 2 |
Foreign Countries | 2 |
Genetics | 2 |
Student Attitudes | 2 |
Video Technology | 2 |
Academic Achievement | 1 |
Academic Advising | 1 |
Academic Discourse | 1 |
Action Research | 1 |
More ▼ |
Source
Association for Educational… | 1 |
Australasian Journal of… | 1 |
Bioscience Education | 1 |
Journal of Computer Assisted… | 1 |
ProQuest LLC | 1 |
Author
Abell, Walt A. | 1 |
Baker, M. | 1 |
Frank August von Heiland II | 1 |
Hickford, Jonathan G. H. | 1 |
Keppell, Michael | 1 |
Lund, K. | 1 |
Ma, Angela Kit Fong | 1 |
McKinnon, Alan E. | 1 |
O'Toole, John | 1 |
Puustinen, M. | 1 |
Simonson, Michael, Ed. | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 2 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Reports - Research | 1 |
Education Level
Early Childhood Education | 2 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 10 | 1 |
Grade 11 | 1 |
Grade 12 | 1 |
High Schools | 1 |
Higher Education | 1 |
Kindergarten | 1 |
Postsecondary Education | 1 |
Primary Education | 1 |
More ▼ |
Audience
Location
China | 1 |
Hong Kong | 1 |
Jamaica | 1 |
New Zealand | 1 |
Taiwan | 1 |
Thailand | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Frank August von Heiland II – ProQuest LLC, 2021
An Evaluation of the Impact of the COVID-19 Pandemic on the Training and Education of Air Force Intelligence Surveillance and Reconnaissance (ISR) Airmen Trident University International 2021 This Doctoral Study evaluated the impact of the COVID-19 Pandemic on the training of U.S. Air Force (USAF) Intelligence Surveillance and Reconnaissance (ISR)…
Descriptors: Evaluation, COVID-19, Pandemics, Armed Forces
Puustinen, M.; Baker, M.; Lund, K. – Journal of Computer Assisted Learning, 2006
Design of educational multimedia rarely starts from scratch, but rather by attempting to reuse existing software. Although redesign has been an issue in research on evaluation and on learning objects, how it should be carried out in a principled way has remained relatively unexplored. Furthermore, understanding how empirical research on…
Descriptors: Courseware, Multimedia Materials, Information Technology, Design
Woods, Eric C.; McKinnon, Alan E.; Hickford, Jonathan G. H.; Abell, Walt A. – Bioscience Education, 2008
The prototype of a guided practice application was developed to instruct year 13 biology students in the process of DNA replication. The application uses a high degree of interaction to engage the student in a guided exploration and problem solving exercise. An evaluation revealed that the students showed considerable enthusiasm and significant…
Descriptors: Educational Benefits, Genetics, Biology, Computer Software
An Investigation of Student Teachers' Attitudes to the Use of Media Triggered Problem Based Learning
Ma, Angela Kit Fong; O'Toole, John; Keppell, Michael – Australasian Journal of Educational Technology, 2008
This study investigates how teacher education students responded to a particular suite of educational products that involved media based educational learning objects, and their attitudes to them in fostering student centred learning in general, and problem based learning in particular, with the ultimate goal of enhancing and improving the quality…
Descriptors: Preservice Teacher Education, Investigations, Student Teachers, Problem Based Learning
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games