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Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
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Ting-Chia Hsu; Mu-Sheng Chen – Education and Information Technologies, 2025
This study aimed to compare the effectiveness of the experiential learning cycle (ELC) and self-regulated learning (SRL), both implemented through a game-based approach (AI 2 Robot City board game), in fostering computational thinking (CT) and understanding of artificial intelligence (AI) applications in university level. The sample consisted of…
Descriptors: College Freshmen, Artificial Intelligence, Logical Thinking, Teaching Methods
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Liu, Qingtang; Ma, Jingjing; Yu, Shufan; Wang, Qiyun; Xu, Suxiao – Journal of Science Education and Technology, 2023
The microscopic composition of substances is a piece of essential but abstract knowledge in chemistry. Junior high school students may experience difficulty in mental representation when learning micro concepts, which leads to problems such as unsatisfactory academic performance and low learning motivation. Augmented reality (AR) is an optimal…
Descriptors: Chemistry, Science Instruction, Grade 9, Scientific Concepts
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Dimitrijevic, Sonja; Devedžic, Vladan – Educational Technology Research and Development, 2021
Identifying and understanding factors influencing the adoption of a specific technology in various educational settings is critical for maximizing the effectiveness of using the technology. Research based on Technology Acceptance Model (TAM) in education provides an extensive insight into constructs that influence the adoption of learning…
Descriptors: Computer Attitudes, Self Efficacy, Experiential Learning, Learner Engagement
Santos, Brian James – ProQuest LLC, 2019
This study investigated the relationship between adult learner attitudes toward technology and learning style. A sample of community college Spanish students in a Midwestern city in the United States was surveyed to determine (a) an attitude score toward Spanish e-instruction based on the Lukow ATUTS (Attitudes toward Using Technology Survey) and…
Descriptors: Adult Students, Cognitive Style, Electronic Learning, Second Language Instruction
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Agirbas, Asli – Design and Technology Education, 2019
Different computer programs used in the architectural design process serve different purposes. However, the number of computer programs used is increasing at a rate that designers find it difficult to adapt to. Accordingly, the possibility arises to use more than one computer program during the architectural design process, and it is important to…
Descriptors: Architectural Education, Computer Software, Student Attitudes, Undergraduate Students
Flanigan, Robin L.; Ash, Katie; Davis, Michelle R.; Quillen, Ian – Education Week, 2012
The United States has many lessons it can learn from how other countries are deploying virtual education and how it might partner up with those countries in different ways to offer a wider range of educational and cultural experiences to its students. This report, part of "Education Week's" ongoing series on virtual education, draws out…
Descriptors: Foreign Countries, Electronic Learning, Global Approach, Partnerships in Education
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Jeffrey, Lynn; Hegarty, Bronwyn; Kelly, Oriel; Penman, Merrolee; Coburn, Dawn; McDonald, Jenny – Journal of Information Technology Education, 2011
The development of digital information literacy (DIL) has been slow in comparison to changes in information communication technologies, and this remains an issue for the higher education sector. Competency in such skills is essential to full participation in society and work. In addition, these skills are regarded as underpinning the ability to…
Descriptors: Foreign Countries, Communities of Practice, Higher Education, Self Efficacy
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Clark, Delwyn N.; Gibb, Jenny L. – Journal of Management Education, 2006
This article outlines the design, implementation, and evaluation of an innovative virtual team exercise. Cognitive, affective, and action-learning outcomes highlight the relevance of this grounded experiential exercise for management education and practice. Details are provided to enable the exercise to be adopted in a wide range of programs.…
Descriptors: Administrator Education, Web Based Instruction, Virtual Classrooms, Computer Uses in Education