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Wheadon, Jacob; Wright, Geoff A.; West, Richard E.; Skaggs, Paul – Journal of Technology Education, 2017
This study discusses the need, development, and validation of the Innovation Test Instrument (ITI). This article outlines how the researchers identified the content domain of the assessment and created test items. Then, it describes initial validation testing of the instrument. The findings suggest that the ITI is a good first step in creating an…
Descriptors: Innovation, Program Validation, Evaluation Needs, Test Construction
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Schnepp, Jerry; Rogers, Christian – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which…
Descriptors: Usability, Computer Software Evaluation, Handheld Devices, Experiential Learning
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Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires