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Kshitij Sharma; Serena Lee-Cultura; Sofia Papavlasopoulou; Michail Giannakos – Journal of Computer Assisted Learning, 2025
Background: Effort measurement is essential for adaptation to interactive learning technologies. Most contemporary technologies measure effort through the log data (reaction time and correctness). Some adaptive technologies use facial expressions and attention to adapt. Objectives: We present a novel, complementary, and multimodal definition of…
Descriptors: Academic Persistence, Educational Technology, Technology Uses in Education, Assistive Technology
Jacob Beautemps; André Bresges; Sebastian Becker-Genschow – Journal of Science Education and Technology, 2025
This study investigates the impact of different animation styles on learning outcomes in physics, with a focus on explanations of the seasons. Using a combination of pre-post performance tests and eye tracking, we compared animations featuring a presenter with pure animations without a person in the frame. The sample consisted of students from a…
Descriptors: Electronic Learning, Animation, Video Technology, Technology Uses in Education
Nikki Aitcheson-Huehn; Adam W. Kiefer – Journal of Motor Learning and Development, 2025
Mobile eye tracking technology enables the objective evaluation of what, when, and how athletes use visual information from the environment to control action in service of skilled performance. This review highlights the strengths, weaknesses, opportunities, and threats (SWOT) to consider before adopting this technology to evaluate visual-motor…
Descriptors: Athletes, Eye Movements, Technology Uses in Education, Visual Stimuli
Idit Adler; Liat Liberman; Ilana Dubovi – Journal of Computer Assisted Learning, 2025
Background: This study investigates the effect of immersion levels in virtual reality (VR) learning environments on the acquisition of declarative and procedural knowledge. Prior research indicates that immersion affects cognitive load, but its impact on declarative and procedural knowledge outcomes remains unclear. This study utilises a…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Outcomes of Education
Fatma Bayrambas; Emine Sendurur – Education and Information Technologies, 2024
Incidental learning is a type of informal learning occurring consciously with unintentional acts. Within the scope of this study, informal learning on a digital learning platform was examined in the context of cognitive load. The current study investigated the changes in incidental learning within two different scenarios: extraneous irrelevant…
Descriptors: Incidental Learning, Cognitive Processes, Difficulty Level, Biofeedback
Karl W. Kosko; Enrico Gandolfi; Temitope Egbedeyi – Journal of Technology and Teacher Education, 2024
This study used traditional and holographic video, along with eye-tracking technology, to examine how preservice teachers' physical act of looking is associated with how they attend to and assess students' fraction reasoning. Findings revealed that, although viewing of holograms may have influenced more focus on students' work area, there was…
Descriptors: Preservice Teachers, Observation, Video Technology, Visual Aids
Ilia Kuzminov; Alexey Vokhmin; Kristina Sharaeva; Maxim Likhanov; Angelika Markovnikova; Andrey Vladimirovich Lyamin; Mikhail Vyacheslavovich Kurushkin – Journal of Chemical Education, 2024
Application of modern technologies, including virtual reality (VR) and eye-tracking (ET), to educational practice has been vigorously researched over the past decade with a focus on enhancing and improving school and university educational process and students' results. The main aim of this technological report is to describe an implementation of…
Descriptors: Eye Movements, Chemistry, Science Instruction, Technology Uses in Education
Melanie V. Adler; Jens Madsen; James Hedberg; Richard Steinberg; Lucas C. Parra – Education and Information Technologies, 2025
Students often search for answers online, and gravitate to short explanation videos, which are abundant online. While they seem useful and can be quite engaging, it is unclear if these videos benefit classroom learning. We hypothesized that when carefully matched to the class instruction, video can be helpful, but that benefits will depend on the…
Descriptors: Video Technology, Technology Uses in Education, Attention, Academic Achievement
Regita Wijaya; Ari Widyanti; Rifko Rahmat Kurnianto – Knowledge Management & E-Learning, 2024
During and after the COVID-19 pandemic, online learning has gained popularity. Video conferencing, such as Zoom, has become the new normal in almost every individual's life. The purpose of this study is to observe the usage and preference of Virtual Background (VB) during video conferencing through a survey, whereas the effect of VB on attention…
Descriptors: Electronic Learning, Technology Uses in Education, Distance Education, Attention Span
Zhongling Pi; Xuemei Huang; Yujing Yuan; Yuan Yang; Xin Zhao; Xiying Li – Education and Information Technologies, 2025
Mouse pointing can effectively guide students to pay attention to the relevant information on slides that an instructor is verbally dearth of studies systematically examining the role of mouse pointing in instructional videos. To address this gap, the present study aims to test the impact of different types of mouse pointing (continuous pointing…
Descriptors: Video Technology, Instructional Films, Attention, Visual Stimuli
Paoletti, Gisella – Research on Education and Media, 2022
In this note, we analyse the use of gestures and gazes by a group of university lecturers while distance teaching. We investigated the video lessons produced and recorded by 22 lecturers, with the purpose of spotting the presence of signalling behaviours such as glances aimed at drawing the attention to parts of the screen, or pointing gestures,…
Descriptors: Nonverbal Communication, Human Body, Eye Movements, College Faculty
Kok, Ellen M.; Jarodzka, Halszka; Sibbald, Matt; van Gog, Tamara – Cognitive Science, 2023
In online lectures, unlike in face-to-face lectures, teachers lack access to (nonverbal) cues to check if their students are still "with them" and comprehend the lecture. The increasing availability of low-cost eye-trackers provides a promising solution. These devices measure unobtrusively where students look and can visualize these data…
Descriptors: Prediction, Listening Comprehension, Video Technology, Lecture Method
Tuulikki Ukkonen-Mikkola; Susanna Isotalo; Saswati Chaudhuri; Jenni Salminen; Olli Merjovaara; Carita Lindén; Niina Rutanen – Frontline Learning Research, 2024
This study explored early childhood education and care (ECEC) teachers' visual gaze and related reflections on pedagogical actions during pedagogical activities in groups of children under three years of age in Finland. The data were collected from play and teacher-guided activities using mobile eye-tracking glasses, the retrospective thinking…
Descriptors: Biofeedback, Eye Movements, Toddlers, Visual Perception
Zheng, Xudong; Ma, Yunfei; Yue, Tingyan; Yang, Xianmin – Educational Technology Research and Development, 2023
The purpose of this study was to investigate the effects of different types of cues and self-explanation prompts in instructional videos on intrinsic motivation, learning engagement, learning outcomes, and cognitive load, which were indicators to measure deep learning performance. Seventy-two college students were randomly assigned to one of the…
Descriptors: Cues, Reflection, Prompting, Video Technology
Integrating Gaze Data and Digital Textbook Reading Logs for Enhanced Analysis of Learning Activities
Ken Goto; Li Chen; Tsubasa Minematsu; Atsushi Shimada – International Association for Development of the Information Society, 2024
Learning logs collected by digital educational systems, increasingly deployed in educational settings, include clickstream logs recorded through page transitions in teaching materials and digital marker logs recorded by drawing a marker. A challenge with these learning logs is their low temporal and spatial resolutions. This paper proposes a…
Descriptors: Eye Movements, Educational Technology, Textbooks, Learning Activities