NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Mages, Wendy K. – NHSA Dialog, 2012
Institutional characteristics of preschool centers can influence the successful implementation of professional development programming. This article provides an overview of a dynamic Head Start teacher professional development program. The program, conducted by a well-respected theatre-in-education organization, was designed to help preschool…
Descriptors: Disadvantaged Youth, Institutional Characteristics, Preschool Teachers, Faculty Development
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pardue, Harold; Landry, Jeffrey; Sweeney, Bob – Information Systems Education Journal, 2013
Web 2.0 services include sharing and collaborative technologies such as blogs, social networking sites, online office productivity tools, and wikis. Wikis are increasingly used for the design and implementation of pedagogy, for example to facilitate experiential learning. A U.S. government-funded project for system security risk assessment was…
Descriptors: Experiential Learning, Case Studies, Student Surveys, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation