NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20255
Since 20248
Since 2021 (last 5 years)36
Since 2016 (last 10 years)96
Since 2006 (last 20 years)154
Audience
Laws, Policies, & Programs
Elementary and Secondary…1
What Works Clearinghouse Rating
Showing 1 to 15 of 154 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kevser Hava; Mete Akcaoglu – Journal of Teacher Education and Educators, 2025
In this quasi-experimental study, we examined the effect of a self-reflection activity on the utility value of pre-service teachers in teaching game design. A pretest-posttest design was used to determine any differences associated with the intervention. 129 pre-service teachers from different majors participated in the study. The participants…
Descriptors: Preservice Teachers, Teacher Attitudes, Reflection, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Shah, Zohal; Chen, Chen; Sonnert, Gerhard; Sadler, Philip M. – AERA Online Paper Repository, 2023
Computer gameplay and social media are the two most common forms of entertainment in the digital age. Many scholars share the assumption that leisure-time digital consumption is associated with CS affinity, but there is a dearth of research evidence for this relationship. Female students generally spend less time on gaming and more time on social…
Descriptors: Computer Science, Vocational Interests, Computer Use, Gender Differences
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Ali Soyoof; Michelle M. Neumann; Barry Lee Reynolds; Afsheen Rezai; Ali Ibrahim Can Gözüm – Education and Information Technologies, 2025
Previous studies have shown that demographic factors can influence parental mediation strategies during children's digital gameplay. However, little is known about maternal and paternal mediation in Iranian families. This study examined the relationship between maternal and paternal mediation (restrictive, active, viewing, technical, and…
Descriptors: Foreign Countries, Parent Role, Computer Use, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
King, Matt – History Teacher, 2021
"Civilization V" is part of the best-selling strategy game series, "Sid Meier's Civilization," which is named after its eponymous creator. The goal of all games in the "Civilization" series is to build a historical empire that can stand the test of time, an objective that has made the series an object of affection for…
Descriptors: History Instruction, Teaching Methods, Educational Games, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Gilligan, Therese; McNally, Sinéad; Lovett, Judy; Farell, Therese; Kumar, Sona; McLoughlin, Eilish; Corriveau, Kathleen – Early Education and Development, 2023
The under-representation of women in science disciplines is a persistent problem for workplaces and educational policy. Girls may start to disengage early from science subjects, partly due to cultural stereotypes around science and gender. Early language interventions which introduce science activities in terms of action (or process) versus…
Descriptors: Foreign Countries, Disproportionate Representation, Females, Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ümmühan Gülnar – International Journal of Technology in Education, 2025
The aim of the study is to examine the leisure consciousness and technology addiction of students studying in different departments of universities on a relational basis. Causal comparison and relational survey methods, which are quantitative research methods, were used in the study. The population of the study is the students who are studying in…
Descriptors: Recreational Activities, Leisure Time, Addictive Behavior, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Dana Kube; Sebastian Gombert; Nathalie John; Joshua Weidlich; Karel Kreijns; Hendrik Drachsler – Journal of Computer Assisted Learning, 2024
Background: Gender and gender diversity are group features affecting social interaction and are critical for gender-inclusive and equitable education. As such, the role of gender and gender diversity is of particular relevance to computer-supported collaborative learning (CSCL). However, up until now, research on this topic in CSCL remains scarce.…
Descriptors: Sexual Identity, Sex Role, Gender Differences, Gender Issues
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Liu, Xiongyi; Wachira, Patrick; Koc, Selma; Pourdavood, Roland – International Journal of Education in Mathematics, Science and Technology, 2022
The purpose of this exploratory study was to examine whether specific attitudes and beliefs among pre-service teachers about the use of computer games in mathematics teaching and learning predict their intention to integrate computer games in future mathematics teaching. Data were collected via a questionnaire from 119 teacher education students…
Descriptors: Predictor Variables, Preservice Teachers, Intention, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Jing, Mengguo; Ye, Ting; Kirkorian, Heather L.; Mares, Marie-Louise – Child Development, 2023
This meta-analysis synthesizes research on media use in early childhood (0-6 years), word-learning, and vocabulary size. Multi-level analyses included 266 effect sizes from 63 studies (N[subscript total] = 11,413) published between 1988-2022. Among samples with information about race/ethnicity (51%) and sex/gender (73%), most were majority…
Descriptors: Meta Analysis, Effect Size, Preschool Children, Race
Peer reviewed Peer reviewed
Direct linkDirect link
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Beltekin, Enes; Kuyulu, Ihsan – Asian Journal of Education and Training, 2020
The study was performed to examine university students' digital game playing motivation and problem solving skill levels. The research group consists of totally 586 students, 326 male and 260 female study at Bingöl University Physical Education and Sports Academy (PESA), Faculty of Arts and Sciences, and Faculty of Engineering and Architecture…
Descriptors: Computer Games, Motivation, Problem Solving, College Students
Bulut, Ayse; Tuncay, Nazime – Online Submission, 2020
A good sleep is important for all students and also for dentistry students who have a very intense course schedule. The purpose of this research study is to find relation strength between social media addiction and sleep problem of dentistry students. After delivering a detailed literature review, the authors administer a 37-item online…
Descriptors: Social Media, Addictive Behavior, Sleep, Dental Schools
Peer reviewed Peer reviewed
Direct linkDirect link
Feng, Mengmeng; Zhou, Guangdong – International Journal of Behavioral Development, 2023
This study investigated the longitudinal trajectories of peer rejection and their predictive effects on Internet gaming addiction among Chinese children. The sample comprised 818 students from Grades 1 to 3 (M = 8.30, SD = 1.11, 51.3% boys). Peer rejection was assessed using peer nominations in five waves over a period of 2.5 years, and Internet…
Descriptors: Foreign Countries, Elementary School Students, Grade 1, Grade 2
Peer reviewed Peer reviewed
Direct linkDirect link
Nguyen, Huy Anh; Hou, Xinying; Richey, J. Elizabeth; McLaren, Bruce M. – International Journal of Game-Based Learning, 2022
There is an established gender gap in middle school math education, where female students report higher anxiety and lower engagement, which negatively impact their performance and even long-term career choices. This work investigates the role of digital learning games in addressing this issue by studying Decimal Point, a math game that teaches…
Descriptors: Gender Differences, Middle School Students, Educational Games, Mathematics Instruction
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11