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Sebastian Gross; Corinna Hankeln; Kim-Alexandra Rösike; Susanne Prediger – Technology, Knowledge and Learning, 2025
Digital formative assessment tools have been identified as a promising support for mathematics teachers' practices of monitoring and enhancing students' understanding. However, more research is required to align these support affordances better with teachers' practices. In a qualitative expert-novice comparison, we investigated how expert and…
Descriptors: Beginning Teachers, Experienced Teachers, Mathematics Teachers, Formative Evaluation
Kabasakal, Hatice Zekavet; Demir, Kadir – Education Quarterly Reviews, 2022
Cyberloafing is a widely recognized concept associated with the Internet, which has a wide usage area today. Cyberloafing is extensively noticed, particularly among young people, and its association with a variety of variables is being researched. In this study, university students' life goals and cyberloafing profiles were analyzed on the basis…
Descriptors: Foreign Countries, College Students, Internet, Student Behavior
Valerie L. Mazzotti; Karrie A. Shogren; Jared H. Stewart-Ginsburg; Stephen M. Kwiatek; Mayumi Hagiwara; Danielle C. Wysenski; Richard A. Chapman – Grantee Submission, 2024
Promoting student self-determination is recognized as the best practice in secondary transition planning. Few self-determination interventions have utilized technology to provide individualized learning opportunities. The Goal Setting Challenge (GSC) App was developed to provide a technology-based instructional approach to support developing…
Descriptors: Goal Orientation, Computer Oriented Programs, Self Determination, Computer Uses in Education
Valerie L. Mazzotti; Karrie A. Shogren; Jared H. Stewart-Ginsburg; Stephen M. Kwiatek; Mayumi Hagiwara; Danielle C. Wysenski; Richard A. Chapman – Remedial and Special Education, 2024
Promoting student self-determination is recognized as the best practice in secondary transition planning. Few self-determination interventions have utilized technology to provide individualized learning opportunities. The Goal Setting Challenge (GSC) App was developed to provide a technology-based instructional approach to support developing…
Descriptors: Goal Orientation, Computer Oriented Programs, Self Determination, Computer Uses in Education
Chung, Christina; Jeong, Luz Suplico; Moriuchi, Emi – Journal of Educators Online, 2023
This cross-cultural study of the Philippines and the United States examines factors that affect students' online learning motivation by focusing on technical and psychological perceptions and how these perceptions influence goal orientation for online learning among American and Filipino students. Applying Self-Determination Theory and the…
Descriptors: Foreign Countries, Online Courses, Student Motivation, Self Determination
Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Chen, Hsiu-Ju – Education and Information Technologies, 2020
E-learning systems, assessed through computers and/or mobile devices, are widely adopted to assist university students' learning. Nonetheless, the impact of surprise in the design of e-learning systems still needs clarification. The link of learners' multiple goals orientation to their e-learning system use behavior also lacks clarification. This…
Descriptors: College Students, Electronic Learning, Student Attitudes, Goal Orientation
Morris, Bradley J.; Dragovich, Colleen; Todaro, Rachael; Balci, Sebiha; Dalton, Eve – Journal of Computing in Higher Education, 2019
Digital badges (i.e., digital credentials for achievements) have been suggested as a useful and scalable implementation of gamification. Digital badges (hereafter "badges") provide two potential supports for learning: (1) badges provide support for motivation by rewarding achievement and (2) badges provide implicit learning goals. The…
Descriptors: Credentials, Computer Uses in Education, Academic Achievement, Independent Study
Jason Valley – ProQuest LLC, 2022
Objective: The rapid advancement in screen-based technology enables teenagers today to devote significant amounts of time to occupational engagement in the virtual context. Societal concerns regarding adolescent screen time have been well-substantiated by numerous studies that have revealed an inverse relationship between adolescent screen time…
Descriptors: High School Students, Suburban Schools, Well Being, World Views
Dobronyi, Christopher R.; Oreopoulos, Philip; Petronijevic, Uros – Journal of Research on Educational Effectiveness, 2019
This article presents an independent large-scale experimental evaluation of two online goal-setting interventions. Both interventions are based on promising findings from the field of social psychology. Approximately 1,400 first-year undergraduate students at a large Canadian university were randomly assigned to complete one of two online…
Descriptors: Goal Orientation, Intervention, College Freshmen, Undergraduate Students
Office of Educational Technology, US Department of Education, 2024
Digital health, safety, and citizenship skills reflect the full set of knowledge and habits students can adopt to protect themselves and others in online spaces. For schools and districts, protecting student health and safety while those skills develop means taking an approach that can include policies governing the use of school-provided…
Descriptors: LGBTQ People, Minority Group Students, Student Behavior, Safety
Mosharraf, Maedeh; Taghiyareh, Fattaneh – IEEE Transactions on Learning Technologies, 2020
Rapid development of open educational resources (OER) is often motivated by a new educational paradigm. This paradigm tends to address current challenges such as reusing, goal-oriented remixing, revising, and redistributing OER. This paper proposes a system to automatically remix, which is a step towards automatic course generation. This system…
Descriptors: Course Descriptions, Open Educational Resources, Goal Orientation, Integrated Learning Systems
Cooke, Samantha – Education and Information Technologies, 2017
The traditional teaching methodologies employed within universities, comprising of lectures and seminars, have come to be scrutinised for their impersonal approach. Recently, social media and networking sites have become increasingly popular as learning and teaching resources in higher education, providing students with increased opportunities for…
Descriptors: Social Media, Student Attitudes, Higher Education, Learner Engagement
Angelic Eggert – ProQuest LLC, 2020
This qualitative study examines the use of in a one-to-one initiative at an elementary school. Digital Didactical Design serves as the framework for this research which seeks to identify the ways in which teachers are using iPads[TM], the attributes of meaningful learning present in their instruction, and the benefits, challenges, and outcomes of…
Descriptors: Computer Use, Handheld Devices, Teaching Methods, Cooperative Learning
Antonio, Amy; Tuffley, David – Research in Learning Technology, 2015
The engagement of students is one of the most pressing issues facing higher education in the 21st century. Around the world, participation rates in tertiary education are on the rise and one of the key challenges facing educators is finding ways to engage these students. We present the results of a project that assesses the impact of an engagement…
Descriptors: College Freshmen, Learner Engagement, Career Choice, Goal Orientation