Publication Date
In 2025 | 4 |
Since 2024 | 6 |
Since 2021 (last 5 years) | 18 |
Since 2016 (last 10 years) | 36 |
Since 2006 (last 20 years) | 76 |
Descriptor
Source
Author
Abdo, Ali | 1 |
Abdullah, Nor Liza | 1 |
Adams, S. | 1 |
Ahmet, Kara | 1 |
Allyson Hadwin | 1 |
Amara, Sofiane | 1 |
Andersen, Betina Ristorp | 1 |
Antonucci, Yvonne L. | 1 |
Banio-Krajnik, Adrianna | 1 |
Barajas, Nicolas | 1 |
Bell, Suzanne T. | 1 |
More ▼ |
Publication Type
Education Level
Location
Asia | 3 |
California | 3 |
Australia | 2 |
China | 2 |
Germany | 2 |
South Korea | 2 |
Spain | 2 |
Turkey | 2 |
United States | 2 |
Wisconsin | 2 |
Brazil | 1 |
More ▼ |
Laws, Policies, & Programs
Tinker v Des Moines… | 1 |
Assessments and Surveys
Program for International… | 1 |
What Works Clearinghouse Rating
Kwiatek, Piotr; Papakonstantinidis, Stavros; Limani, Emira – Marketing Education Review, 2022
Group composition presents a compelling, significant, and timely topic for educators, given the widespread use of group assignments in today's pedagogical models. This paper adopts a Fuzzy Set Qualitative Comparative Analysis (fsQCA) as a systematic approach to investigate the conditions for high learning performance in marketing simulations. We…
Descriptors: Cognitive Style, Marketing, Undergraduate Students, Student Attitudes
Matthew Moreno; Lucia Patino-Melo; Keerat Grewal; Reinhard Pekrun; Susanne Lajoie; Allyson Hadwin; Jeffrey Wiseman; Ryan Brydges; Gerald M. Fried; Ning-Zi Sun; Elene Khalil; Sayed Azher; Jason M. Harley – European Journal of Psychology of Education, 2025
Medical simulation education allows trainees to work together in teams, and to practise assuming the roles of leader and followers, while completing real-world scenarios designed to develop the skills needed to be effective in clinical practice. Despite the importance of residents developing leadership skills to optimize performance and patient…
Descriptors: Medical Education, Group Dynamics, Teamwork, Crisis Management
Oumaima Derouech; Hamid Hrimech; Mohamed Lachgar; Mohamed Hanine – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The purpose of this research is to evaluate the available literature on Collaborative Virtual Environments (CVEs). It aims to investigate the impacts, guiding principles, and problems of CVEs, giving light to their revolutionary potential in a variety of sectors, such as education, healthcare, and gaming. Background: CVEs have…
Descriptors: Computer Simulation, Environment, Design, Barriers
John Wengel – Business and Professional Communication Quarterly, 2025
A lack of cultural intelligence (CQ) creates a lack of trust in global virtual teams (GVTs). Study findings examine how leaders demonstrate CQ, trust in GVTs, and provide strategies for organizations. This qualitative single-case study explores how leaders of US-based GVTs in the financial industry demonstrate CQ and trust and strategies to…
Descriptors: Cultural Awareness, Trust (Psychology), Group Dynamics, Teamwork
Riley, Jason M.; Ellegood, William A. – International Journal of Educational Management, 2020
Purpose: The purpose of this paper is to understand how task conflict and relationship conflict influence teams' transactive memory systems (TMS) and by extension team performance. Design/methodology/approach: Leveraging experiential learning theory and a popular operations management simulation tool, survey data from 341 students, who worked on…
Descriptors: Experiential Learning, Teamwork, Memory, Simulation
Çini, Ahsen; Järvelä, Sanna; Dindar, Muhterem; Malmberg, Jonna – Metacognition and Learning, 2023
Metacognitive awareness is knowing about learners' own thinking and learning, facilitated by introspection and self-evaluation. Although metacognitive functions are personal, they cannot be explained simply by individual conceptions, especially in a collaborative group learning context. This study considers metacognitive awareness on multiple…
Descriptors: Metacognition, Video Technology, Measures (Individuals), Problem Solving
Banio-Krajnik, Adrianna – Journal of Physical Education, Recreation & Dance, 2023
During dance, endorphins, the so-called happiness hormone, are released--a fact that undoubtedly favors contacts with others as well as is an excellent opportunity to establish or strengthen them. Nowadays, with dynamically progressing digitization, dance has also found its place on the Internet. Both individual users and organizations see the…
Descriptors: Group Dynamics, Dance Education, Educational Change, COVID-19
Yunfei Niu; Yan Dong; Jianwei Zhang; Shu Zhang; Ying Cao – Education and Information Technologies, 2025
This study aimed to determine the importance of socialization through sports as exemplified by athletics using interactive technologies for better socialization of students. The Small Group Socialization Scale (SGSS) was utilized for the measurement of socialization. The researchers conducted the study based on the Physical Education Department…
Descriptors: Athletics, Socialization, Technology Uses in Education, Physical Education
Ness, Ingunn Johanne; Dysthe, Olga – Creativity Research Journal, 2020
The primary objective of this paper is to offer a new way of understanding the creative processes of multidisciplinary groups, whose work is to generate innovative ideas. The paper reports from a project focused on organizational creativity at the group level, investigating what characterized such creative processes in that context. This project…
Descriptors: Creativity, Fantasy, Simulation, Interdisciplinary Approach
Wang, Song; Sung, Rou-Jia; Reinholz, Daniel L.; Bussey, Thomas J. – Journal of Research in Science Teaching, 2023
The use of two-dimensional images to teach students about three-dimensional molecules continues to be a prevalent issue in many classrooms. As affordable visualization technologies continue to advance, there has been an increasing interest to utilize novel technology, such as augmented reality (AR), in the development of molecular visualization…
Descriptors: Science Instruction, Visual Aids, Educational Technology, Biochemistry
Todd Whitney; Justin T. Cooper; Kate Snider – Journal of Special Education Technology, 2025
Students with disabilities are being educated in the general education setting at an ever-increasing rate; therefore, it becomes imperative that educator preparation programs ensure that pre-service teachers are equipped to meet the needs of all students. Teacher education scholars have encouraged educator preparation programs to maximize the…
Descriptors: Students with Disabilities, Preservice Teachers, Preservice Teacher Education, Inclusion
Liu, Chen-Chung; Lin, Tsun-Wei; Cheng, Chia-Hui; Wen, Cai-Ting; Chang, Ming-Hua; Fan Chiang, Shih-Hsun; Tsai, Meng-Jung; Lin, Hung-Ming; Hwang, Fu-Kwun – Journal of Computer Assisted Learning, 2022
Background: Collaborative computer simulations are available on some online platforms which support students at distributed locations to synchronously collaborate on the simulations to learn sciences. However, how students collaborate with each other in collaborative simulations is not clear. Objectives: The aim of this study was to investigate…
Descriptors: Computer Simulation, Cooperative Learning, Electronic Learning, Student Attitudes
Kuhn, Deanna; Capon, Noel; Lai, Hueiyi – International Journal of Computer-Supported Collaborative Learning, 2020
The discourse of small groups of 3-4 adults enrolled in a graduate business course was audio-recorded as they participated in a computer-supported simulation in which the group represented a firm and worked over a series of eight sessions in making a series of decisions. Discourse transcripts were analyzed using a coding scheme that classified…
Descriptors: Cooperative Learning, Graduate Students, Business Administration Education, Computer Simulation
Terpend, Regis; Shannon, Patrick – Decision Sciences Journal of Innovative Education, 2021
As organizations continue to expand their implementation of Lean practices, business schools and corporate training organizations have developed numerous games and simulations aimed at teaching Lean concepts in manufacturing settings. However, simulations have lagged behind the most recent adaptations of Lean outside of the factory in services,…
Descriptors: Office Occupations, Office Occupations Education, Educational Games, Business Administration
Zhong, Zheng; Wang, Jun; Deng, Yaxin; Jin, Shuaizhen; Feng, Sijia; Li, Ruining – Education and Information Technologies, 2023
Many studies have explored the effect of grouping and task distribution strategies in collaborative learning in the conventional condition, for example, grouping based on student's learning style, gender diversity, and motivation, but few studies have investigated the impact of heterogeneous grouping with mixed gender and ability factors and the…
Descriptors: Electronic Learning, Cooperative Learning, Group Dynamics, Grouping (Instructional Purposes)