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Knut Aukland; Inge Andersland; Martin Smith-Gahrsen; Eva Mila Lindhardt; Anne Siri Kvia; Simon Simchai Hansen – Journal of Beliefs & Values, 2024
This paper reports from a symposium exploring the application of Virtual Reality (VR) in RE. The contributors presented empirical case-studies of interventions and instructional designs that had been tested in classroom settings ranging from primary to teacher education. The presentations illustrate the ways in which VR can be understood as a…
Descriptors: Computer Simulation, Teaching Methods, Religious Education, Moral Values
Suprapto, Nadi; Ibisono, Handal Setyo; Mubarok, Husni – Journal of Technology and Science Education, 2021
Planetary motion in physics learning is an abstract concept and requires high reasoning. This article is one of the augmented realities (AR)-based pocketbook development on the planetary motion, focusing on student learning achievement. The study used the ADDIE model : "Analysis-Design-Development-Implementation-Evaluation". In the…
Descriptors: Science Education, Physics, Motion, Astronomy
Communicative Hurdles in Multilingual Interpreter-Mediated Consultations: What Trainee Data Teach Us
Van De Walle, Céline; Defrancq, Bart; Deveugele, Myriam; Van Praet, Ellen – Interpreter and Translator Trainer, 2020
This paper reports on an interprofessional training initiative for medical students and trainee interpreters. Relying on a mixed-method analysis of 10 video-recorded simulated consultations at Ghent University (Belgium), the paper investigates which factors impact on trainee interpreters' (in)complete rendition of medical students' communicative…
Descriptors: Multilingualism, Interprofessional Relationship, Guides, Medical Students
Ebadi, Saman; Ebadijalal, Marjan – Computer Assisted Language Learning, 2022
This study reports the results of a mixed-methods investigation on the impact of a virtual reality (VR) tool on Iranian EFL learners' willingness to communicate (WTC) and oral proficiency. Twenty upper-intermediate EFL learners were divided into experimental and control groups role-playing as museum guides with and without Google Expeditions VR…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Sean J. Smith; Amber Rowland; Samantha Goldman; Adam Carreon – Journal of Special Education Leadership, 2024
The purpose of this qualitative study was to understand, from the perspective of students with disabilities, what special education leaders and their respective classroom educators should consider in the integration of artificial intelligence (AI) features and tools to support individualized instruction. This study utilized an immersive and…
Descriptors: Special Education, Leaders, Artificial Intelligence, Technology Uses in Education
Poitras, Eric G.; Harley, Jason M.; Liu, Yang S. – British Journal of Educational Technology, 2019
The purpose of this study is to experimentally manipulate discourse processes hypothesized to impact the emotions students experience when interacting with handheld augmented reality devices in informal learning settings. Research conducted in the field is often limited by practical constraints, requiring heavy investments in time and resources to…
Descriptors: Computer Simulation, Electronic Learning, Physical Activities, Tourism
Soto, Ivannia – Corwin, 2021
The need for powerful professional learning to enable Multilingual Learners reach their full potential is more profound than ever. MLL shadowing is a way to create urgency around the instructional and academic needs of Multilingual Learners. The MLL Shadowing protocol is used to collect data on MLL's opportunities for speaking and listening--the…
Descriptors: Multilingualism, English Language Learners, Educational Needs, Speech Communication
Kanoksilapatham, Budsaba; Suranakkharin, Todsapon – Malaysian Journal of Learning and Instruction, 2019
Purpose: This study aimed to explore the effects of task-based language teaching (TBLT) with a tour guide simulation as a focused activity on young Thai learners' English speaking skills and their attitudes towards the instruction. Methodology: Based on a three-phase framework (i.e., pre-task, during-task, and post-task), TBLT was implemented with…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Chou, Te-Shun; Vanderbye, Aaron – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To prepare students with both theoretical knowledge and practical skills in the field of wireless communications. Background: Teaching wireless communications and networking is not an easy task because it involves broad subjects and abstract content. Methodology: A pedagogical method that combined lectures, labs, assignments, exams,…
Descriptors: Telecommunications, Experiential Learning, Simulation, Laboratories
Fonseca, David; Navarro, Isidro; de Renteria, Isabela; Moreira, Fernando; Ferrer, Álvaro; de Reina, Oriol – Journal of Educational Computing Research, 2018
The main aim of this study is to assess the spatial perception of historical world heritage buildings using wearable technologies in an educational framework. The proposal seeks to complement the real experience of visiting the Casa Batlló Museum, an emblematic space (1904-1906, Antonio Gaudí, Barcelona). The main innovative feature of the project…
Descriptors: Computer Simulation, Historic Sites, Museums, Program Descriptions
Ramírez-Montoya, María-Soledad, Ed. – IGI Global, 2017
Educational strategies have evolved over the years, due to research breakthroughs and the application of technology. By using the latest learning innovations, curriculum and instructional design can be enhanced and strengthened. The "Handbook of Research on Driving STEM Learning with Educational Technologies" is an authoritative…
Descriptors: Guides, STEM Education, Educational Technology, Foreign Countries
Panconesi, Gianni, Ed.; Guida, Maria, Ed. – IGI Global, 2017
Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The "Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments" highlights program…
Descriptors: Guides, Teacher Collaboration, Virtual Classrooms, Cooperative Learning
Sickel, Aaron J.; Friedrichsen, Patricia J. – American Biology Teacher, 2012
Engaging students in a predator-prey simulation to teach natural selection is a common activity in secondary biology classrooms. The purpose of this article is to demonstrate how the authors have changed their approach to teaching this activity from a laboratory investigation to a class-constructed simulation. Specifically, the authors drew upon a…
Descriptors: Teaching Methods, Biology, Guides, Simulation
Keengwe, Jared, Ed. – IGI Global, 2018
Every generation of students comes to the classroom with different needs than that of their predecessors. Implementing new methods and styles of teaching to meet these diverse needs will provide students with the best chance of success in their educational careers. The "Handbook of Research on Pedagogical Models for Next-Generation Teaching…
Descriptors: Guides, Computer Simulation, Teaching Methods, Learning Processes
Strayer, Jeremy F. – Mathematics Teacher, 2013
Statistical studies are referenced in the news every day, so frequently that people are sometimes skeptical of reported results. Often, no matter how large a sample size researchers use in their studies, people believe that the sample size is too small to make broad generalizations. The tasks presented in this article use simulations of repeated…
Descriptors: Sampling, Sample Size, Research Methodology, Statistical Analysis
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