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Chih-Jung Ku; Kuen-Yi Lin; Hyuksoo Kwon; Todd R. Kelley – Journal of Technology Education, 2025
Despite the benefits of integrated Science, Technology, Engineering, and Mathematics (STEM) education that have been discussed for decades; many teachers still find it challenging to implement integrated STEM education due to lacking confidence and experience. Numerous models and frameworks exist, but they tend to focus on enhancing teachers'…
Descriptors: Instructional Design, Models, STEM Education, Integrated Curriculum
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Amanda Goetzke; Andrew Lumpe – Online Learning, 2025
The purpose of this study was to examine college and university leaders' background in, perceptions of, and experiences with the administration of high-quality online programs and design of online courses. The population of this study included academic leaders at higher education institutions within the state of Texas from 2- and 4-year…
Descriptors: Online Courses, Instructional Design, Educational Quality, Leadership
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Jill E. Stefaniak; Fan Yang; Stephanie Gilstrap; Liangke Yang – TechTrends: Linking Research and Practice to Improve Learning, 2025
As higher education institutions increasingly expand their online course offerings, the role of instructional designers in enhancing instructional quality and effectiveness becomes critical. This study surveyed practicing instructional designers to explore the specific tasks they perform performed in higher education and identifies factors that…
Descriptors: Instructional Design, Higher Education, Design, Online Courses
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Rikke Toft Nørgård; Kim Holflod – International Journal of Educational Technology in Higher Education, 2024
This article argues for exploring, connecting, and applying utopian imagination, speculative design, and planetary thinking as a way forward for higher education to reimagine and move towards more hopeful planetary futures. It examines hopepunk and solarpunk perspectives on possible futures to propose a design agenda for rewidening and rewilding…
Descriptors: Higher Education, Futures (of Society), Educational Technology, Imagination
Jordan D. Troisi; Michael S. Palmer; Mary C. Wright; Lori A. Hostetler; Carol A. Hurney – Routledge, Taylor & Francis Group, 2025
Drawing on the authors' extensive experience and robust survey data, this critical resource unpacks the inner workings of one of the most powerful mechanisms for improving teaching and learning in higher education: the course design institute (CDI). CDIs are intensive, often multi-day facilitated experiences where instructors design or redesign a…
Descriptors: Curriculum Design, Institutes (Training Programs), Instructional Design, Equal Education
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Sheriya Sareen; Sayantan Mandal – Canadian Journal of Learning and Technology, 2024
The discourse on blended learning must not take away focus on learning by concentrating explicitly on technologies. When learner-centred discussions are incorporated, these may be confined to constructivist pedagogies, as evident through the well-established community of inquiry (CoI) framework. While a few early advances argue for behaviourist…
Descriptors: Behaviorism, Constructivism (Learning), Blended Learning, Communities of Practice
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Ana E. Redstone; Tian Luo – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article focuses on the practical implementation of Universal Design for Learning (UDL) in an online computer science course, articulating the collaborative efforts between the instructional designer (the first author) and the faculty member to redesign the course using UDL principles. Specific instances of redesigned learning modules and…
Descriptors: Electronic Learning, Computer Science, Student Empowerment, Higher Education
Heather L. D. Tobin – ProQuest LLC, 2023
The purpose of this study is to identify the motivational elements of formal online instructional design processes that are being implemented at traditional institutions of higher education (IHEs) in the United States (U.S.). For this study, I conducted a comprehensive literature review identifying emerging issues of practice for instructional…
Descriptors: Online Courses, Instructional Design, Student Motivation, Higher Education
Byrge, James A. – ProQuest LLC, 2023
Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing gamification. This research study aimed to examine how professional instructional designers experience analyzing higher education course rooms before implementing gamification into a higher…
Descriptors: Instructional Design, Gamification, Higher Education, Educational Environment
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Lin Zhong – Interactive Learning Environments, 2023
While most educators regard personalized learning as beneficial for higher education and continuous research has demonstrated the effectiveness of personalized learning, a comprehensive understanding of how personalized learning has been designed and implemented in higher education is scarce. The purpose of this review study is to examine the…
Descriptors: Individualized Instruction, Higher Education, Instructional Design, Instructional Materials
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Dabae Lee; Jozenia T. Colorado-Resa; Yeol Huh – TechTrends: Linking Research and Practice to Improve Learning, 2025
This developmental study explores the process and outcomes of creating an active learning classroom within a higher education setting. To support student success, institutions have increasingly redesigned their learning spaces to promote active learning. Early initiatives often aimed to facilitate collaborative learning and reduce reliance on…
Descriptors: Higher Education, Active Learning, Classroom Environment, Classroom Design
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Chunqi Li; Lishi Liang; Luke K. Fryer; Alex Shum – Journal of Computer Assisted Learning, 2024
Background: Leaderboards are among the most popular gamification elements in education. Some studies have implemented leaderboards and reported their individual effects on students' learning. Despite the emergence of relevant empirical studies, most of the existing reviews have only investigated the holistic impact of gamification. No previous…
Descriptors: Higher Education, Gamification, Evidence Based Practice, Learning Motivation
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Canan Mesutoglu; Saskia Stollman; Ines Lopez Arteaga – International Journal of Information and Learning Technology, 2024
Purpose: Few resources exist to incorporate principles of modular approach to course design. This research aimed to help instructors by presenting principles for practical and empirically informed modular course design in engineering education. Design/methodology/approach: In the first phase, a systematic literature review was completed to…
Descriptors: Instructional Design, Engineering Education, Educational Principles, Models
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Ghai, Akanksha; Tandon, Urvashi – Education and Information Technologies, 2023
The current study investigates the interaction of Gamification, and Instructional Design to enhance the Usability of e-Learning in higher education programs. The study also examines the mediating role of Instructional design. Data were collected from a self-structured questionnaire from the academicians and was analyzed through Structural Equation…
Descriptors: Gamification, Instructional Design, Usability, Electronic Learning
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Posey, Allison – New Directions for Teaching and Learning, 2022
The Unlearning Cycle offers a way to help educators identify some of the underlying assumptions and beliefs we bring to our pedagogical design. In a field so focused on learning, it is actually unlearning we need to focus on. This chapter shares research and strategies to trade up for new ways of teaching and designing for inclusive, rigorous…
Descriptors: Higher Education, Instructional Design, Learning Strategies, Teaching Methods
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