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Abdallah M. M. Badr; Badr Saleh Al-Abdi; Maged Rfeqallah; Rozilah Kasim; Faisal A. M. Ali – Smart Learning Environments, 2024
Purpose: This study evaluates the mediating roles of entertainment, perceived usefulness, and social media use on social information (content) and students' academic performance. Methodology: Primary data was collected from 445 students at King Khalid University in Saudi Arabia using the snowball sampling strategy was employed. For data analysis,…
Descriptors: Foreign Countries, Graduate Students, Social Media, Access to Information
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Hahnel, Carolin; Kroehne, Ulf; Goldhammer, Frank – Large-scale Assessments in Education, 2023
Background: A priori assumptions about specific behavior in test items can be used to process log data in a rule-based fashion to identify the behavior of interest. In this study, we demonstrate such a top-down approach and created a process indicator to represent what type of information processing (flimsy, breadth-first, satisficing, sampling,…
Descriptors: Adults, Search Strategies, Users (Information), Information Seeking
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Cress, Ulrike; Held, Christoph; Kimmerle, Joachim – Computers & Education, 2013
Tag clouds generated in social tagging systems can capture the collective knowledge of communities. Using as a basis spreading activation theories, information foraging theory, and the co-evolution model of cognitive and social systems, we present here a model for an "extended information scent," which proposes that both collective and individual…
Descriptors: Online Searching, Search Strategies, Hypermedia, Social Networks
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Matthews, Tansy E. – Journal of Electronic Resources Librarianship, 2009
This article describes the development of the Virtual Library of Virginia (VIVA). The VIVA statistics-processing system remains a work in progress. Member libraries will benefit from the ability to obtain the actual data from the VIVA site, rather than just the summaries, so a project to make these data available is currently being planned. The…
Descriptors: Electronic Libraries, Databases, Statistics, Statistical Studies
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Johnson, Genevieve – E-Learning, 2006
The number of children and adolescents accessing the Internet as well as the amount of time online are steadily increasing. The most common online activities include playing video games, accessing web sites, and communicating via chat rooms, email, and instant messaging. A theoretical framework for understanding the effects of Internet use on…
Descriptors: Sociocultural Patterns, Video Games, Cognitive Processes, Internet
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Steinerová, Jela; Šušol, Jaroslav – Information Research: An International Electronic Journal, 2007
Introduction: The paper is based on the study of library users in Slovakia as part of a larger research project on the use of information. Method: A large-scale questionnaire survey was conducted in 2002 in sixteen academic and research libraries with 793 subjects, especially students and educators. Analysis: The data were analysed with the use of…
Descriptors: Users (Information), Questionnaires, Surveys, Research Libraries