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Seok-Hyun Ga; Changmi Park; Hyun-Jung Cha; Chan-Jong Kim – IEEE Transactions on Learning Technologies, 2024
Data collection is crucial in securing evidence to support students' arguments during scientific inquiries. However, due to the high costs associated with equipping schools with various measurement devices, students are limited in the scope of their scientific inquiry. Arduino can be proposed as a solution to the lack of measurement devices in…
Descriptors: Science Teachers, Barriers, Difficulty Level, Educational Technology
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Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
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Noppawan Tawalai; Thapanee Seechaliao – Journal of Education and Learning, 2025
Analytical thinking skills were an essential learning process for primary students. The research objectives were to 1) study the current condition, problems, and good practices regarding teaching and learning. 2) develop a blended instructional model using the inquiry process with digital games to enhance analytical thinking skills for elementary…
Descriptors: Elementary School Students, Thinking Skills, Blended Learning, Active Learning
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Kok-Sing Tang; Grant Cooper; Natasha Rappa; Martin Cooper; Craig Sims; Karen Nonis – Pedagogies: An International Journal, 2024
This paper explores the pedagogical potential of Generative Artificial Intelligence (GenAI) in secondary education through a dialogic approach to teaching, learning and assessment. It presents an ongoing action research project in collaboration with a high school in Western Australia, involving four teachers to integrate GenAI in their classrooms.…
Descriptors: Foreign Countries, Artificial Intelligence, Dialogs (Language), Inquiry
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Turan Güntepe, Ebru; Keles, Esra – International Journal of Contemporary Educational Research, 2023
This study aims to design an educational process for teaching scientific concepts during the preschool period based on the instructional design model of Seels and Glasgow and to evaluate its effectiveness. For this purpose, a material set incorporating a teacher's manual and interactive holographic materials was developed. The teacher's manual…
Descriptors: Instructional Design, Science Instruction, Teaching Methods, Scientific Concepts
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Gonzalez, Emily A.; Grotzer, Tina A.; McGivney, Eileen; Reilly, Joseph – Technology, Knowledge and Learning, 2022
Multi-User Virtual Environments (MUVEs) provide a rich and immersive context for introducing inquiry-based and Problem-Based Learning (PBL) into science classrooms. MUVES can have a significant effect on learning outcomes, however, illuminating how particular design features interact with those outcomes is an important area of investigation for…
Descriptors: Science Instruction, Inquiry, Active Learning, Problem Based Learning
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Yuan, Guangji; Zhang, Jianwei; Chen, Mei-Hwa – International Journal of Computer-Supported Collaborative Learning, 2022
Research on computer-supported collaborative learning faces the challenge of extending student collaboration to higher social levels and enabling cross-boundary interaction. This study investigated collaborative knowledge building among four Grade 5 classroom communities that studied human body systems with the support of Idea Thread Mapper (ITM).…
Descriptors: Cooperative Learning, Grade 5, Human Body, Computer Uses in Education
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Topouzova, Lilia – Journal of Visual Literacy, 2021
In my university classroom teaching, I draw on my interdisciplinary background as both a humanistic scholar and a documentary filmmaker, presenting an approach to learning that integrates scholarship with a digital storytelling practicum. Questions that scrutinize the relationship between written and visual discourses, the possibilities and limits…
Descriptors: Story Telling, Computer Uses in Education, College Instruction, Ethics
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Schallert-Vallaster, Stefanie; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
When technologies like GeoGebra are implemented in mathematics lessons, the focus should be on learners and their learning processes rather than on technologies. Student-centeredness is a core characteristic of flipped classroom approaches. Recent further developments of flipped classroom approaches aim to foster learning through inquiry in…
Descriptors: Mathematics Teachers, Mathematics Instruction, Intention, Computer Uses in Education
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Tissenbaum, Mike; Slotta, James D. – Instructional Science: An International Journal of the Learning Sciences, 2019
K-12 classroom settings are not yet incorporating emerging technologies such as ubiquitous computing, augmented reality, nor even touch surfaces, despite the significant impact that such media have made in many other aspects of our lives. Unfortunately, classroom environments have not generally evolved to support students in the new modes of…
Descriptors: Classroom Environment, Educational Equipment, Cooperative Learning, Inquiry
Ragula, Mounika Reddy – ProQuest LLC, 2019
Higher education in India is considered an essential part of nation-building because education is emphasized as the key driver for the development of the country. With the recognition of the importance of education, the Indian government shows a strong desire to develop a system of higher education to match with global competition in producing…
Descriptors: College Faculty, Teacher Attitudes, Inquiry, Cultural Influences
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Kansoy, Merve Berika; Sert-Cibik, Ayse – Journal of Education in Science, Environment and Health, 2023
The aim of this study is to investigate the effects of guided inquiry activities supported by digital stories in the 6th grade science lesson on students' attitudes towards inquiry. The method of the study was determined as the embedded design, one of the mixed method research designs. 27 students from a public school located in the countryside…
Descriptors: Student Attitudes, Inquiry, Story Telling, Computer Uses in Education
Sanmee, Wichian; Ruangsan, Niraj; Kaewketpong, Prapas – Online Submission, 2021
The research aims to study the development of online instructional activities) for creative internet use of the tertiary students (OIA) in Mahachulalongkornrajavidyalaya University, Khon Kaen Campus (MCUKK), Thailand. The objective of this study, therefore, is to examine the OIA that researchers have built to use with 30 undergraduate students,…
Descriptors: Learning Activities, Internet, Computer Use, Creativity
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Smith, Timothy J. – Art Education, 2020
In this article, the author details how art teachers can reframe post-internet art as a catalyst for teaching and learning toward the future in art education curriculum development. The ideas presented here could be adapted to K-12 and university-level teaching and learning in art education, particularly coursework that focuses on introducing…
Descriptors: Art Education, Curriculum Development, Art, Futures (of Society)
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Sung, Shannon H.; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Xie, Charles; Massicotte, Joyce; Shen, Ji – Journal of Science Education and Technology, 2021
In this paper, we demonstrate how machine learning could be used to quickly assess a student's multimodal representational thinking. Multimodal representational thinking is the complex construct that encodes how students form conceptual, perceptual, graphical, or mathematical symbols in their mind. The augmented reality (AR) technology is adopted…
Descriptors: Observation, Artificial Intelligence, Knowledge Representation, Grade 9
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