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Jesus Jose Silveyra Jr. – ProQuest LLC, 2023
The sweeping changes brought forth by the pandemic led me to reshape my dissertation in order to develop non-academic skills that will allow me to better meet the shifting challenges of our times. Mine is a non-traditional project focused on the application of technologies and the cognitive theory of multimedia learning (the process by which…
Descriptors: Spanish, Multimedia Instruction, Distance Education, Bilingualism
Wieland, Patience; del Pino Kloques, David – International Journal on E-Learning, 2022
The LODEStone model is an emerging design model for consulting on organizational, department or team level challenges for specialized learners. LODEStone evolved from the iterative design of OCTBR, a course development tool created at an academic health science center (AHSC). OCTBR's purpose is to help create better blended and online learning…
Descriptors: Instructional Design, Models, Allied Health Occupations Education, Curriculum Development
Ana Garcia-Allen; Sari Heru; Richard Martínez – International Journal for Students as Partners, 2024
Through the student-as-partners (SaP) framework, this paper explores how this can enhance undergraduate Spanish as a foreign language flipped classroom courses and promote student engagement and satisfaction. Traditionally, higher education courses are designed and developed by faculty members; however, our pilot project proposed collaboration…
Descriptors: Undergraduate Students, Spanish, Second Language Learning, Second Language Instruction
Xu, Xiaoshu; Zhu, Xiaoshen; Chan, Fai Man – Interactive Learning Environments, 2023
Personal Learning Environment (PLE) represents a shift of learning paradigm towards learner-centered pedagogy, where users become masters of their own learning. PLEs are best used by learners with Self-Regulated Learning (SRL) abilities. Previous research showed that learners felt lost or socially isolated in PLEs due to their limited SRL…
Descriptors: Educational Environment, Individualized Instruction, Pilot Projects, College Students
Diana Montealegre Beltran; Kae Novak – TechTrends: Linking Research and Practice to Improve Learning, 2024
As more higher education institutions in the United States look not only to be designated as Hispanic-Serving Institutions (HSI) but to serve their student population in languages other than English, learning designers who are native speakers or have fluency in languages other than English are utilizing their language and cultural competencies to…
Descriptors: Higher Education, Instructional Design, Minority Serving Institutions, Hispanic American Students
Sanjana Gautam – ProQuest LLC, 2024
Adaptive learning systems aim to emulate how skilled educators provide every student with the best possible learning experience. We investigate how these systems might be enriched by incorporating activities and indicators of social learning, which focus on the influences of learners' social context and interactions. This doctoral research aims to…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Computer Software, Rating Scales
Baek, Joeun; Park, Hyekyeong – International Association for Development of the Information Society, 2019
The purpose of this study is to design a Minecraft game where players can learn a language by negotiating meanings and constructing knowledge together with other players. In order to achieve this purpose, related theories are explored and an instructional design theory was adopted to provide a background for a game building. After the game was…
Descriptors: Video Games, Educational Games, Instructional Design, Second Language Instruction
Bigatel, Paula M.; Edel-Malizia, Stephanie – TechTrends: Linking Research and Practice to Improve Learning, 2018
This article is a case study of the use of the "Indicators of Engaged Learning Online" (IELO) framework (See Appendix 1) as a guide to evaluate the quality of online courses. The framework lends itself well to measures of engagement, particularly, in terms of online course design because of its comprehensiveness. Six online courses were…
Descriptors: Electronic Learning, Online Courses, Course Evaluation, Instructional Design
Elander, Kelly; Cronje, Johannes C. – Educational Technology Research and Development, 2016
While learning interventions were traditionally classified as either objectivist or constructivist there has been an increasing tendency for practitioners to use elements of both paradigms in a consolidated fashion. This has meant a re-think of the two perspectives as diametrically opposite. A four-quadrant model, first proposed in this journal…
Descriptors: Statistical Analysis, Investigations, Models, Constructivism (Learning)
Duchi, Lorenzo; Servant-Miklos, Virginie; Kooij, Loïs; Noordegraaf-Eelens, Liesbeth – Journal of Problem Based Learning in Higher Education, 2023
This paper examines the impact of a structured, multi-dimensional reflection track of a 16-week pilot programme in experimental pedagogics (XP) in The Netherlands. XP is an elective undergraduate programme in which students investigate socially relevant educational problems in local communities and design educational interventions to address these…
Descriptors: Pilot Projects, Problem Based Learning, Teaching Methods, Interdisciplinary Approach
Rudneva, Maria – Research-publishing.net, 2020
This pilot study provides a preliminary account on students' attitudes toward using specialized corpora in English for specific purposes (ESP) classes. Learners (N=39) were introduced to the EcoLexicon corpus and trained to use its basic query tools. The rationale behind this activity was to introduce learners to contextualization patterns and…
Descriptors: Teaching Methods, English for Special Purposes, Second Language Learning, Second Language Instruction
Arévalo, María-José; Cantera, María Asun; García-Marina, Vanessa; Alves-Castro, Marian – Education Sciences, 2021
Although Error Analysis (EA) has been broadly used in Foreign Language and Mother Tongue learning contexts, it has not been applied in the field of engineering and by STEM (Science, Technology, Engineering, and Mathematics) students in a systematic way. In this interdisciplinary pilot study, we applied the EA methodology to a wide corpus of…
Descriptors: STEM Education, Instructional Design, Essays, Computational Linguistics
Baaki, John; Luo, Tian – TechTrends: Linking Research and Practice to Improve Learning, 2017
As faculty members in an instructional design and technology (IDT) program, we wanted to help our graduate students better understand and experience how designers design in the real world. We aimed to design a reflective and collaborative learning environment where we sparked students to engage in reflection, ideation, and the iterative process of…
Descriptors: Distance Education, Teaching Methods, Graduate Students, Graduate School Faculty
Huang, Biyun; Hew, Khe Foon – Educational Technology & Society, 2021
A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The test-bed was a 10-week undergraduate introductory information management course. Students from three consecutive school years participated in the study, with the…
Descriptors: Computer Games, Feedback (Response), Comparative Analysis, Undergraduate Students
Henning, John E.; Bragen, Bernard F., Jr.; Mulvaney, Tracy; George, William O., III.; Duffy, Greg; Aldarelli, Edward; Grabowski, Christine; Harriott, Wendy; Riddle, Meredith; Falco, James; Heaney, Patricia; Earle, Corina; Foster, Linda; Borlan, Christine A. – School-University Partnerships, 2018
In this article, the Monmouth University partners describe our efforts to constantly explore new dimensions of learning, teaching, and teacher preparation. We begin by describing two recent initiatives developed by our partnership: the piloting and implementation of a yearlong clinical internship experience to replace traditional student teaching,…
Descriptors: Universities, Partnerships in Education, Educational Innovation, Pilot Projects