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Cain, William; Henrikson, Danah – Educational Research: Theory and Practice, 2022
The following design case describes the introduction of two complementary pedagogical strategies to an EdD course on Instructional Design Application: student role play and negotiation between student design teams. The case describes the thinking behind, and implementation of, these strategies in relation to the overall redesign of an existing…
Descriptors: Instructional Design, Role Playing, Creative Thinking, College Students
Zhong, Lin; Xie, Yufei; Xu, Luqiang – Education and Information Technologies, 2023
The personalization feature has been implemented in various ways in educational games but the effectiveness of personalization feature on students' engagement was mixed in literature. Culture might be one possible reason but has been seldom explored in previous studies. This study filled in this gap by investigating the impact of the…
Descriptors: Role Playing, Educational Games, Learner Engagement, Gender Differences
Jessica Hammer; Moyra Turkington – International Journal of Designs for Learning, 2021
Role-playing games offer powerful opportunities for players to engage with history, such as allowing players to fictionally situate themselves in a historical period. When it comes to the Holocaust, however, games face serious issues such as the potential trivialization of the Holocaust or players learning to blame the victims. In this design…
Descriptors: Role Playing, Death, Jews, Educational History
Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
Ntshangase, Sicelo Ziphozonke – South African Journal of Education, 2022
The modern era demands a radical pedagogical shift and a complete overhaul of traditional teaching methods that flaunt teachers as the sole producers of knowledge and learners as impetuous consumers of knowledge. In this article I propose interactive teaching methods and strategies as the pedagogical approach to be advocated by 21st-century…
Descriptors: Foreign Countries, Teaching Methods, Instructional Innovation, Transformative Learning
Kartal, Ozgul; Tillett, Wade – Investigations in Mathematics Learning, 2021
This study investigated preservice teachers' (PTs) conceptions of how math is well-taught, their ability to design lessons that employ reform-based practices, and relations between their conceptions and lesson plans. We developed a survey and a rubric, in relation to the most recent standards and practices in U.S for the teaching and learning of…
Descriptors: Lesson Plans, Preservice Teachers, Student Attitudes, Mathematics Instruction
Stewart, Patrick A.; Terrell, Elaine; Kareev, Alex M.; Ellison, Blake Tylar; Urteaga, Charini I. – Journal of Political Science Education, 2020
This article considers the development of an ongoing team-based project to incorporate a game into an online American National Government class. We start by suggesting that play, and the games that provide for play to occur, is the most natural way for individuals to learn. Technologies offered by online education provide the opportunity to…
Descriptors: Electronic Learning, United States Government (Course), Educational Games, Integrated Learning Systems
Rantatalo, Oscar; Sjöberg, David; Karp, Staffan – Journal of Vocational Education and Training, 2019
Live simulations in which students perform the roles of future professionals or act as confederates (i.e. student actors) are important training activities in different types of vocational education. While previous research has focused on the learning of students who enact a professional, secondary roles in scenario training, such as student…
Descriptors: Simulation, Role Playing, Vocational Education, Police Education
Enilda Romero-Hall; Renee Patrick; Gül Sahin – International Journal of Designs for Learning, 2019
This paper describes the design and development of ERAS, an experiential role-playing aging simulation. This webbased tool was designed for psychology students to engage in a role-playing experience that serves to increase individuals' empathy toward the elderly, as they learn about aging. In ERAS, the learners take on the role of aging…
Descriptors: Role Playing, Aging (Individuals), Ethnicity, Perspective Taking
Yeh, Meng; Hsu, Wei-li – Foreign Language Annals, 2023
This study investigates the effect of an instructional design for medical Chinese, which incorporates research findings from Conversation Analysis (CA) and uses authentic doctor-patient consultations in primary-care visits as teaching materials. The goal of the instruction is to develop students' interpersonal communicative competence in medical…
Descriptors: Discourse Analysis, Physician Patient Relationship, Primary Health Care, Instructional Design
Heejin Song – Multicultural Education Review, 2025
Amidst the persistent and increasingly visible discrimination and injustice against racially minoritized groups during and after the global COVID-19 pandemic, Canadian higher education has stressed the incorporation of equity, diversity, and inclusion (EDI) into curricular planning and practice. In parallel to the EDI emphasis at the institutional…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Instructional Design
Exploring the Effects of Designing a Role-Playing Game with Single and Peer Mode for Campus Learning
Wang, Yi-Hsuan – Educational Technology Research and Development, 2020
This study aims to extend the learning advantages of game-based learning from formal education to informal learning, and to develop a role-playing game (RPG) to help students familiarize themselves with a new school. Several game elements and principles were considered during the design stage, and the tasks were embedded into a macro-context to…
Descriptors: Instructional Design, Educational Games, Game Based Learning, Role Playing
Mørch, Anders I. – International Journal of Information and Learning Technology, 2020
Purpose: The present study proposes action-breakdown-repair (ABR) as a pedagogical model and 3D virtual worlds as technology, to bridge the gap between curricular goals and students out of school technology experiences, referred to as the educational gap. Design/methodology/approach: A qualitative study combining design-based research (DBR) and a…
Descriptors: Models, Computer Simulation, Technology Uses in Education, Computer Games
Lo´pez-Ferna´ndez, Mari´a del Mar; Gonza´lez-Garci´a, Francisco; Franco-Mariscal, Antonio Joaqui´n – Journal of Chemical Education, 2021
The social dimension of chemistry is relevant and present in numerous socio-scientific issues, for example, the use of plastics. These issues can be covered at school by implementing strategies such as role-playing, which allow different perspectives to be understood, thereby helping to promote changes in attitude. This paper presents a…
Descriptors: Plastics, Chemistry, Educational Games, Role Playing
Guo, Yu – ProQuest LLC, 2019
Economic inequality has reached historically high levels in both the United States and in the world. The research literature in sociology and political science has long shown that individuals tend to be very persistent in their views on the determinants of economic success, although these views may be formed on cultural and cognitive biases. For…
Descriptors: Affordances, Instructional Effectiveness, Computer Simulation, Role Playing