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Preradovic, Nives Mikelic; Lauc, Tomislava; Panev, Ida – Issues in Educational Research, 2020
The aim of this study is to investigate the impact of interactive and demonstration (non-interactive) video tutorials for software training on the effectiveness of procedural learning and student satisfaction. An analysis of signalling made by instructional designers was carried out to develop high-quality instructional video materials. These…
Descriptors: Interactive Video, Demonstrations (Educational), Instructional Films, Student Satisfaction
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Hamouda, Sally; Edwards, Stephen H.; Elmongui, Hicham G.; Ernst, Jeremy V.; Shaffer, Clifford A. – Computer Science Education, 2020
Background and Context: Recursion in binary trees has proven to be a hard topic. There was not much research on enhancing student understanding of this topic. Objective: We present a tutorial to enhance learning through practice of recursive operations in binary trees, as it is typically taught post-CS2. Method: We identified the misconceptions…
Descriptors: Computer Science Education, Programming, Coding, Student Attitudes
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Kier, Cheryl A. – Journal of Academic Ethics, 2019
This project assesses the ability of a game tutorial, "Goblin Threat" to increase university students' ability to recognize plagiarized passages. The game tutorial covers information about how to cite properly, types and consequences of plagiarism, and the differences between paraphrasing and plagiarism. The game involves finding and…
Descriptors: Plagiarism, Intervention, Game Based Learning, Online Courses
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Hamouda, Sally; Edwards, Stephen H.; Elmongui, Hicham G.; Ernst, Jeremy V.; Shaffer, Clifford A. – ACM Transactions on Computing Education, 2019
Recursion is one of the most important and hardest topics in lower division computer science courses. As it is an advanced programming skill, the best way to learn it is through targeted practice exercises. But the best practice problems are time consuming to manually grade by an instructor. As a consequence, students historically have completed…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Difficulty Level
Fletcher, J. D.; Tobias, Sigmund – Educational Technology, 2011
Evidence collected on the effectiveness of four educational technologies is briefly reviewed. The authors conclude that there is reasonable evidence that computer-assisted instruction can have at least a modest effect on improving learning and probably more when its instructional approaches are properly matched to instructional objectives, that…
Descriptors: Evidence, Educational Technology, Teaching Methods, Educational Research
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Molenda, Michael – TechTrends: Linking Research and Practice to Improve Learning, 2008
Programmed instruction (PI) was devised to make the teaching-learning process more humane by making it more effective and customized to individual differences. B.F. Skinner's original prescription was modified by later innovators to incorporate more human interaction, social reinforcers and other forms of feedback, larger and more flexible chunks…
Descriptors: Distance Education, Computer Assisted Instruction, Teaching Methods, Programmed Tutoring
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Colpaert, Jozef – Computer Assisted Language Learning, 2006
The term "design" is being understood more and more as a methodological process, together with its acceptance as the result of such a process. As a process, it is a stage in the courseware engineering life cycle which primarily focuses on rendering the development process more effective and on enhancing the qualities of the finished system,…
Descriptors: Courseware, Computer Assisted Instruction, Instructional Development, Instructional Effectiveness