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Spyridoula Tsouganatou – ProQuest LLC, 2024
The purpose of this dissertation is to identify quality indicators for visual based learning material for technology education classes for grades 6th to 9th. This is a three round Delphi study aimed in answering the following research question. RQ: What are the quality indicators that contribute to the successful selection of visual-based learning…
Descriptors: Grade 6, Grade 7, Grade 8, Grade 9
Michael E. Skyer – Odyssey: New Directions in Deaf Education, 2023
This article explores the use of visual tools--maps, diagrams, graphic organizers, and illustrations that link two or more ideas together in a conceptual manner--and how they are commonly used in deaf education. Visual tools improve the quantity and quality of learning in language, science, and mathematics across all ages and all groups of deaf…
Descriptors: Visual Aids, Usability, Visual Learning, Deafness
Gina Kling; Kate Kline – Australian Primary Mathematics Classroom, 2023
The learning of multiplication facts has long been an important focus of the primary grades, but lasting mastery of facts requires a meaningful approach that develops all four components of mathematical proficiency (understanding, fluency, problem-solving, and reasoning). This article shares how visual imagery in the form of Quick Looks with dot…
Descriptors: Multiplication, Elementary School Mathematics, Visual Learning, Learning Activities
Wawan Wahyudi Efendi; A. Atiqoh; Hari Karyono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
Many ferns learning in higher education were organized conventionally and relied only on textbooks. Moreover, it is not in accordance with the characteristics or learning styles of Generation Z (Gen Z). This research aims to produce Pteridophyte Smart Cards (PSC) as a learning media by integrating cards containing real images of ferns with QR Code…
Descriptors: Visual Learning, Foreign Countries, Generational Differences, College Students
Du, Rennan Yanlin; Yang, Weipeng; Lam, Phoebe Pui Ying; Yiu, Cynthia Kar Yung; McGrath, Colman Patrick – Journal of Autism and Developmental Disorders, 2022
Visual pedagogy and social stories have been widely used to assist children with Autism Spectrum Disorder (ASD) in learning various skills. A toothbrushing visual pedagogy (TBVP) was developed adapting existing toothbrushing social stories for children with ASD. This TBVP consists of 13 toothbrushing steps with scripts describing the toothbrushing…
Descriptors: Dental Health, Hygiene, Daily Living Skills, Skill Development
Ploetzner, Rolf; Berney, Sandra; Bétrancourt, Mireille – Instructional Science: An International Journal of the Learning Sciences, 2021
The results of three meta-analyses show that the effectiveness of learning from animations, when compared to learning from static pictures, is rather limited. A recent re-analysis of one of these meta-analyses, however, supports that learning from animations is considerably more effective than learning from static pictures if the specifics of the…
Descriptors: Animation, Pictorial Stimuli, Instructional Effectiveness, Performance Factors
Müslüm Atas; Helmut Lindner; Thomas Strametz; Fatima Jammoul; Johannes Feiner; Antonius Metry Saad – International Association for Development of the Information Society, 2024
With the rapid growth of digital education, e-learning has become essential for offering accessible and flexible learning opportunities. This paper investigates strategies to achieve long-term learning outcomes and reduce study time in e-learning. It explores various techniques, including self-testing, spaced repetition, and the serial position…
Descriptors: Electronic Learning, Time on Task, Memory, Learning Strategies
Yip Chin Chin; Chua Kah Heng – Malaysian Online Journal of Educational Sciences, 2024
Learning the periodic table of elements can pose a challenge for students due to the complex organization and relationships between the different elements. Game-based interventions have been shown in past studies to be one of the feasible ways to overcome this challenge. In this research, a tabletop game, called "Little Periodic" was…
Descriptors: Science Teachers, Chemistry, Game Based Learning, Instructional Design
Chengxin Zhang; Bochen Jia – Discover Education, 2024
Background: In the contemporary recent education landscape, an inventive paradigm known as "STEAM" has emerged, which augments the erstwhile STEM framework by incorporating the dimension of "Art". STEAM endeavors to enhance students' capacities for creativity, innovation, and design thinking. Among the various forms of artistic…
Descriptors: Art Education, STEM Education, Visual Arts, Journal Articles
Yuchen Chen; Xinli Zhang; Lailin Hu – Educational Technology & Society, 2024
In conventional ancient Chinese poetry learning, students tend to be under-motivated and fail to understand many aspects of poetry. As generative artificial intelligence (GAI) has been applied to education, image-GAI (iGAI) provides great opportunities for students to generate visualized images based on their descriptions of poems, and to situate…
Descriptors: Elementary School Students, Grade 5, Poetry, Artificial Intelligence
Gopinath, B.; Santhi, R. – Higher Education for the Future, 2021
In this article, Fishbone-based advanced computational thinking (FACT) pedagogy is proposed by fusing fishbone pedagogy and computational thinking pedagogy for enhancing teaching-learning process while teaching engineering and science courses, for engineering and science students respectively. The proposed FACT pedagogy has been implemented using…
Descriptors: Problem Solving, Thinking Skills, Computation, Visual Learning
Koc-Januchta, Marta M.; Höffler, Tim N.; Prechtl, Helmut; Leutner, Detlev – Educational Technology Research and Development, 2020
The aim of this study was to investigate the role of visual/verbal cognitive style and interactivity level in dynamic and non-dynamic multimedia learning environments. A group of 235 biology students learned about photosynthesis either from a computer-based animation or a series of static pictures with spoken explanatory text. Participants were…
Descriptors: Cognitive Style, Interaction, Visualization, Multimedia Instruction
Raynaudo, Gabriela; Peralta, Olga – European Journal of Psychology of Education, 2019
Children are exposed to symbolic media, such as printed or electronic pictures. The purpose of this research was to compare children's learning of a concept (camouflage) with two different picture-book formats. Forty four-year-olds were assigned to two conditions: learning with a printed book or with an e-book. Instruction and book contents were…
Descriptors: Concept Formation, Picture Books, Printed Materials, Transfer of Training
Yarosh, Jerrod H. – Teaching Sociology, 2021
The current research examines whether a visual syllabus aids in information retention compared to a traditional text-based syllabus. The data derive from two lower-division sociology classes, each having a different syllabus format. Utilizing a syllabus quiz during the first week of the class provides the data about whether syllabus format…
Descriptors: Course Descriptions, Teaching Methods, Retention (Psychology), Tests
Tadayonifar, Mojtaba; Entezari, Mahnaz – E-Learning and Digital Media, 2020
In recent years, educators have started to use innovative pedagogies in response to the changing trends of language learning towards developing great proficiency, as the conventional approaches could no longer improve proficiency due to the interactive nature of language skills. Therefore, it is believed that the Flipped Learning (FL) approach, as…
Descriptors: Blended Learning, Instructional Effectiveness, Cognitive Style, Language Proficiency