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De Ruyck, Olivia; Conradie, Peter; Van Hove, Stephanie; All, Anissa; Baccarne, Bastiaan; De Marez, Lieven; Saldien, Jelle – International Journal of Technology and Design Education, 2023
Interactions between humans and smart products (i.e. digital components integrated in physical Internet of Things devices) are becoming more complex and less visible. Yet designers lack tools to capture these interactions and incorporate them into their design. In this paper we present the Human-Computer-Context Interaction (HCCI) tool that helps…
Descriptors: Man Machine Systems, Industrial Arts, Design, Internet
Lílian Tropiano; Pedro Reis – Journal of Media Literacy Education, 2024
The research aims to establish a conceptual framework to design a MOOC to promote media literacy in the context of information disorder. Information disorder is a phenomenon that mainly occurs from the large flow of false or incorrect content posted on the internet. Promoting media literacy is a way of helping citizens to face the challenges of…
Descriptors: MOOCs, Program Design, Media Literacy, Social Media
Semiral Öncü – Journal of Educational Technology and Online Learning, 2023
Videos as instructional materials have become an important part of higher education. The ability of videos to be shared and used in social and educational settings demonstrates their increasingly significant contemporary impact. Identifying the video features that affect student engagement as a success indicator can therefore contribute to the…
Descriptors: Computer System Design, Visual Aids, Computer Software, Courseware
Jason Ferguson; Michelle Louch – Information Systems Education Journal, 2023
The case focuses upon 1) a public health outcome, namely improving access to healthcare, 2) systems and design thinking approaches to software development and the internet of things, 3) mockup tools and user interface design, 4) understanding stakeholder requirements and feature requests, 5) presentation of a prototype application. This case…
Descriptors: Design, Public Health, Access to Health Care, Systems Approach
Felix O. Quayson; Christopher Zirkle – Journal of Research Initiatives, 2022
The growing presence of online education can become a challenge for educational leaders and institutions to lead, manage, and explore in higher education. Online education can be complex when considering the social presence (Keast, 2022; Quayson, 2022), course development (Martin et al., 2019; Orlando, 2019), and economic outcomes (Burnett &…
Descriptors: Online Courses, Distance Education, Program Implementation, Leadership
Leonard M. Wapner – International Journal for Technology in Mathematics Education, 2024
Beyond mathematical complexity, a proof's length may, in and of itself, impede its comprehension. The same would apply to constructions, calculations and other mathematical expositions. Today's technology provides readers websites and electronic documents with hyperlinks, giving readers direct access from one location of the exposition to a…
Descriptors: Hypermedia, Internet, Mathematical Logic, Validity
Chen, Rongjun; Luo, Xiaomei; Nie, Qiong; Wang, Leijun; Li, Jiawen; Zeng, Xianxian – Education and Information Technologies, 2023
This paper proposes the BP-CM teaching model to solve the problems of lagging classroom feedback, poor learning initiative of students and students rapidly forgetting what they have learned in Internet of Things (IoT) hardware technology courses. This BP-CM(BOPPPS, PAD, cyclic memory, memory system) teaching model is based on BOPPPS(Bridge in,…
Descriptors: Teaching Models, Teacher Improvement, Educational Technology, Internet
Eliseo Sciarretta – European Journal of Education, 2025
Digital tools can support higher education in being inclusive, so that anyone, regardless of their skills and preferences, may benefit from it, provided that learning modules and materials are designed to be accessible. Digital accessibility is a well-known topic, applied since the late 90s to the World Wide Web, and starting from 2010 to mobile…
Descriptors: Inclusion, Equal Education, Internet, Web Sites
Miguel Ángel Rodriguez-Florido; José Juan Reyes-Cabrera; Aday Melián; Carmen Nieves Hernández-Flores; Juan Ruiz-Azola; Manuel Maynar – Journal of New Approaches in Educational Research, 2024
The metaverse is known as the hypothetical iteration of the Internet as a single, connected, universal and immersive virtual world that can be accessed via immersive technology devices. One approach to this concept can be achieved through the use of multi-user immersive virtual reality applications. Immersive virtual reality (IVR), which uses…
Descriptors: Medical Education, Medical Students, Internet, Computer Simulation
Kayla A. Weiglein – ProQuest LLC, 2023
German language classrooms lack authentic materials, especially at the intermediate and beginner levels. Authentic materials are generally substituted for mock materials in the target language, which creates an unrealistic and inauthentic second language (L2) environment. Additionally, authentic materials are oftentimes reserved for advanced L2…
Descriptors: German, Second Language Instruction, Second Language Learning, Instructional Materials
Atkinson, Joshua D.; Dorr, Matthew; Pedasanaganti, Vamsi; Sharma, Shudipta – Journal of Ethnographic & Qualitative Research, 2023
The framework of cyber-archaeology was developed by Jones (1997, 2003) and later modified by Zimbra et al. (2010) to examine online networks and virtual communities. Since the modification, the method has fallen out of favor and is no longer utilized by qualitative researchers. To rebuild the method for qualitative research, we engaged in four…
Descriptors: Qualitative Research, Interdisciplinary Approach, Archaeology, Computer Science
Nikolaos Pellas – Journal of Educational Computing Research, 2024
Educational technologists and practitioners have made substantial strides in developing affordable digital and tangible resources to support both formal and informal computer science instruction. However, there is a lack of research on practice-based assignments, such as Internet of Things (IoT) projects, that allow undergraduate students to…
Descriptors: Computation, Thinking Skills, Learning Motivation, Academic Persistence
Tiago Rocha-Silva; Conceição Nogueira; Liliana Rodrigues – Research Ethics, 2024
Since its onset, scholars have characterized social media as a valuable source for data collection since it presents several benefits (e.g. exploring research questions with hard-to-reach populations). Nonetheless, methods of online data collection are riddled with ethical and methodological challenges that researchers must consider if they want…
Descriptors: Data Collection, Web Sites, Computer Mediated Communication, Social Media
Sonia Martinez-Requejo; Inmaculada López Martín; Javier Fernández Collantes – Learning Environments Research, 2024
The aim of this research was to study the aspects and conditions of physical space which favor or hinder the experience of university mentoring according to the perception of participants. During fieldwork, an ethnographic approach was used, based on direct and indirect observation reflected in research diaries, qualitative interviews, and an ad…
Descriptors: Physical Environment, Educational Environment, Universities, Mentors
Zhao, Shenghuan; Pan, Qiang; Gao, Deyuan; Cheng, Jiqiu – Education and Information Technologies, 2022
Performance-based architectural design pursues building performance objectives like energy efficiency to guide design decisions. Nevertheless, these informed decisions are usually made according to performance simulation software results, which are quite effort-consuming and tedious. Meanwhile, this low feedback efficiency blocks architects' mind…
Descriptors: Internet, Computer Simulation, Architectural Education, Building Design