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Showing 1 to 15 of 46 results Save | Export
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Guillermo Bautista Jr.; Mathias Tejera; Thierry Dana-Picard; Zsolt Lavicza – International Journal for Technology in Mathematics Education, 2023
On the one hand, mathematical software is ubiquitous in mathematics education. On the other hand, word problems are an important part of the curriculum, and they often require modelling skills. This is especially true with optimisation and extrema problems proposed to high school and undergraduate students. We propose two activities around extrema…
Descriptors: Word Problems (Mathematics), Secondary School Mathematics, College Mathematics, Computer Software
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John, Benneaser; Jayakumar, J.; Thavavel, V.; Arumugam, Muthukumar; Poornaselvan, K. J. – International Journal of Distance Education Technologies, 2017
Teaching and learning are increasingly taking advantage of the rapid growth in Internet resources, open content, mobile technologies and social media platforms. However, due to the generally unstructured nature and overwhelming quantity of learning content, effective learning remains challenging. In an effort to close this gap, the authors…
Descriptors: Courseware, Online Courses, Open Source Technology, Learning Activities
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Bouzaidi, Rachid Drissi El; Chaiba, Abdellah; Rahal, Mahmoud – International Online Journal of Education and Teaching, 2021
This work was motivated by the idea of approaching teaching practice in multilevel classes based on a problem, namely the need to improve the management of time in these types of classes. The time management strategy, developed in this work, consists of applying two modes of alternating teaching, the classical mode "work and make work"…
Descriptors: Courseware, Classroom Techniques, Video Technology, Grade 2
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Cankaya, Serkan; Kuzu, Abdullah – International Education Studies, 2018
Mobile skill teaching software has been developed for the parents of the children with intellectual disability to be used in teaching daily life skills. The purpose of this research is to investigate the effectiveness of the mobile skill teaching software developed for the use of the parents of the children with intellectual disability. In…
Descriptors: Intellectual Disability, Parent Education, Instructional Effectiveness, Daily Living Skills
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Santoso, Harry B.; Batuparan, Alivia Khaira; Isal, R. Yugo K.; Goodridge, Wade H. – Journal of Educators Online, 2018
Student Centered e-Learning Environment (SCELE) is a Moodle-based learning management system (LMS) that has been modified to enhance learning within a computer science department curriculum offered by the Faculty of Computer Science of large public university in Indonesia. This Moodle provided a mechanism to record students' activities when…
Descriptors: Case Studies, Educational Environment, Student Centered Learning, Electronic Learning
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Camilleri, Patrick – Informatics in Education, 2017
Notwithstanding the hype surrounding the enthusiasm and rush that characterises the employment of robotics in formal educational contexts, their use is described as nothing less than fragmented. In the circumstances that processes of adoption and application of digital tools are clearly outpacing their accommodation and enactment in formal…
Descriptors: Robotics, Elementary School Curriculum, Active Learning, Student Projects
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Schnepp, Jerry; Rogers, Christian – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which…
Descriptors: Usability, Computer Software Evaluation, Handheld Devices, Experiential Learning
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Horzum, Tugba; Ünlü, Melihan – Acta Didactica Napocensia, 2017
The purpose of this study was to determine the views of pre-service Mathematics teachers' (PMTs) about GeoGebra and its use after being exposed to GeoGebra activities designing processes. This is a case study which was conducted with 36 PMTs. Three open-ended questions were used, after the completion of the 14-week process of GeoGebra training and…
Descriptors: Preservice Teachers, Preservice Teacher Education, Mathematics Education, Student Teacher Attitudes
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Unal, Aslihan; Unal, Zafer – Journal of Computers in Mathematics and Science Teaching, 2016
The CCSS is a set of standards released by the National Governors Association in 2010 and was adopted by 43 states (Common Core, 2015). The standards describe what students should know and be able to do in each subject in each grade. They are designed to be academically rigorous, while attainable for students and practical for teachers to teach.…
Descriptors: Lesson Plans, Educational Strategies, Courseware, Inservice Teacher Education
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Pitarello, Adriana – Research-publishing.net, 2015
This article highlights the importance of immediate corrective feedback in tutorial software for language teaching in an academic learning environment. We aim to demonstrate that, rather than simply reporting on the performance of the foreign language learner, this feedback can act as a mediator of students' cognitive and metacognitive activity.…
Descriptors: Courseware, Feedback (Response), Error Correction, Tutorial Programs
Ota, Marcos Andrei; de Araujo, Carlos Fernando, Jr. – International Association for Development of the Information Society, 2016
The challenges faced in using new technologies in the classroom are numerous, but contributions generated with their resolution can proportionately provide original and efficient teaching practices more in tune to students' eager learning needs. This article presents some strategies developed to help teachers in transversal themes classes using…
Descriptors: Electronic Learning, Teaching Methods, Barriers, Adults
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Carroll, John M.; Jiang, Hao; Borge, Marcela – Education and Information Technologies, 2015
Teams of students in an upper-division undergraduate Usability Engineering course used a collaborative environment to carry out a series of three distributed collaborative homework assignments. Assignments were case-based analyses structured using a jigsaw design; students were provided a collaborative software environment and introduced to a…
Descriptors: Problem Based Learning, Homework, Cooperative Learning, Usability
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Chin, Kai-Yi; Hong, Zeng-Wei; Huang, Yueh-Min; Shen, Wei-Wei; Lin, Jim-Min – Interactive Learning Environments, 2016
The addition of animated pedagogical agents (APAs) in computer-assisted learning (CAL) systems could successfully enhance students' learning motivation and engagement in learning activities. Conventionally, the APA incorporated multimedia materials are constructed through the cooperation of teachers and software programmers. However, the thinking…
Descriptors: Foreign Countries, Courseware, Animation, Learning Motivation
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Celeda, Tomáš – Physics Education, 2013
An application was created to encourage students' practical knowledge of gravitational fields, the law of conservation of energy and other phenomena, such as gravitational slingshots. The educational software simulates the flight of a solar sail spacecraft between two planets of the Solar System using the laws of gravity and radiation…
Descriptors: Computer Simulation, Scientific Concepts, Physics, Astronomy
Henry, Paul David – International Association for Development of the Information Society, 2014
As part of an evolutionary approach to extending and enhancing the online learning experience for adult students in the LMS-based online college courses that I teach, I have been introducing learning activities that use social media and mobile devices. However, realizing that student adoption of mobile devices with data plans such as smartphones…
Descriptors: Electronic Learning, Handheld Devices, Mass Media Use, Online Courses
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