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Abel, Roman – Cognitive Science, 2023
Research on sequence effects on learning "visual" categories has shown that interleaving (i.e., studying the categories in a mixed manner) facilitates category induction as compared to blocking (i.e., studying the categories one by one), but learners are unaware of the interleaving effect and prefer blocking. However, little attention…
Descriptors: Sequential Learning, Sensory Experience, Learning Modalities, Auditory Stimuli
Magana, Alejandra J.; Serrano, Mayari I.; Rebello, N. Sanjay – Journal of Computer Assisted Learning, 2019
Virtual learning environments can now be enriched not only with visual and auditory information, but also with tactile and kinesthetic feedback. However, the way to successfully integrate haptic feedback on a multimodal learning environment is still unclear. This study aims to provide guidelines on how visuohaptic simulations can be implemented…
Descriptors: Sequential Learning, Student Development, Concept Formation, Electronic Learning
Yong, Su Ting; Gates, Peter; Chan, Andy Tak-Yee – International Journal of Game-Based Learning, 2019
This article explores the potential use metacognitive skills learned in computer games to teach mathematics. This study explored the similarities and differences in the learning of metacognitive skills between computer games and mathematics education. A mixed-methods approach was employed in which a quantitative survey (students, n=174) and a…
Descriptors: Metacognition, Thinking Skills, Skill Development, Computer Games
Chen, Zhi-Hong; Chen, Sherry Y.; Chien, Chih-Hao – Educational Technology & Society, 2017
Game-based learning comprises of a set of concrete scenarios, which can be presented with various presentation modalities (e.g., text, text with graphic, and context). Such presentation modalities disseminate information in different ways. On the other hand, cognitive styles affect how people process information. Accordingly, the study presented…
Descriptors: Foreign Countries, Undergraduate Students, Student Attitudes, Educational Games
Moussa, Nahla Mohamed Aly – ProQuest LLC, 2015
Today, adoption of innovative technology is an important subject for research and work. Recent research discussed the importance of integrating modern technology into teaching and learning environments in higher education settings (Aucoin, 2014; Fisher, Worley & Fernandez, 2012; Kajuna, 2009). Learning styles of individuals also play an…
Descriptors: Cognitive Style, Student Attitudes, Computer Attitudes, Technology Integration