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Bennett, Kevin L. – International Journal for the Scholarship of Teaching and Learning, 2018
The Monty Hall Dilemma (MHD), made famous by the television game show Let's Make a Deal, can be an effective teaching tool with wide ranging behavioral science applications. The format and history of the problem are presented as well as experimental data and variations on the original design. Strategic game playing choices are discussed from…
Descriptors: Teaching Methods, Decision Making, Probability, Educational Games
Sanabria, Federico; Thrailkill, Eric – Journal of the Experimental Analysis of Behavior, 2009
The game of Matching Pennies (MP), a simplified version of the more popular Rock, Papers, Scissors, schematically represents competitions between organisms with incentives to predict each other's behavior. Optimal performance in iterated MP competitions involves the production of random choice patterns and the detection of nonrandomness in the…
Descriptors: Visual Stimuli, Play, Animals, Probability
Pavlik, Philip I.; Anderson, John R. – Journal of Experimental Psychology: Applied, 2008
By balancing the spacing effect against the effects of recency and frequency, this paper explains how practice may be scheduled to maximize learning and retention. In an experiment, an optimized condition using an algorithm determined with this method was compared with other conditions. The optimized condition showed significant benefits with…
Descriptors: Intervals, Effect Size, Recall (Psychology), Experimental Psychology
Kotsopoulos, Donna – Australian Mathematics Teacher, 2007
The author's secondary school mathematics students have often reported to her that quadratic relations are one of the most conceptually challenging aspects of the high school curriculum. From her own classroom experiences there seemed to be several aspects to the students' challenges. Many students, even in their early secondary education, have…
Descriptors: Semantics, Secondary School Mathematics, Memory, Multiplication