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Monnens, Devin; Vowell, Zach; Ruggill, Judd Ethan; McAllister, Ken S.; Armstrong, Andrew – American Journal of Play, 2009
Over the last four decades, electronic games have profoundly changed the way people play, learn, and connect with each other. Despite the tremendous impact of electronic games, however, until recently, relatively few programs existed to preserve them for future generations of players and researchers. Recognizing the need to save the original…
Descriptors: Technology Uses in Education, Video Games, Preservation, Play
Langhorst, Eric – School Library Journal, 2008
Analog audio recording has been around for a long time, but today's digital technology makes the process even easier, thanks to inexpensive equipment and free editing software. This year, the author's students at South Valley Junior High in Liberty, Missouri, will embark on an oral history project in which they will record their own family…
Descriptors: Oral History, Museums, Educational Technology, Oral Tradition
Buck, Stephanie – Computers in Libraries, 2009
As news outlets create headlines such as "A Cloud & A Prayer," "The Cloud Is the Computer," and "Leveraging Clouds to Make You More Efficient," many readers have been left with cloud confusion. Many definitions exist for cloud computing, and a uniform definition is hard to find. In its most basic form, cloud…
Descriptors: Computers, Libraries, Information Technology, Information Scientists