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Aydin, Abdullah; Aytekin, Cahit – International Education Studies, 2018
It has been determined that the drawings, photographs and pictures related to the subject of the continuity of the tangent function on page 68 of the Ministry of National Education's twelfth-grade mathematics textbook contradict principles 1, 7 and 10 of Yanpar's (2007) teaching material development principles. According to these principles,…
Descriptors: Material Development, Instructional Materials, Educational Principles, Design Requirements
Mayer, R. E. – Journal of Computer Assisted Learning, 2017
This paper reviews 12 research-based principles for how to design computer-based multimedia instructional materials to promote academic learning, starting with the multimedia principle (yielding a median effect size of d = 1.67 based on five experimental comparisons), which holds that people learn better from computer-based instruction containing…
Descriptors: Multimedia Instruction, Multimedia Materials, Electronic Learning, Instructional Materials
Razak, Rafiza Abdul; Palanisamy, Punithavathy – Malaysian Online Journal of Educational Technology, 2013
The purpose of this study was to design and develop a set of guidelines for multimedia learning objects to inform instructional designers (IDs) about the procedures involved in the process of content analysis. This study was motivated by the absence of standardized procedures in the beginning phase of the multimedia learning object design which is…
Descriptors: Multimedia Materials, Guidelines, Task Analysis, Cognitive Objectives
Bartels, Elizabeth; McCown, Margaret; Wilkie, Timothy – Simulation & Gaming, 2013
Attentiveness to and transparency about the methodological implications of the level of analysis selected for peace and conflict exercises constitute essential elements of good game design. The article explores the impact of level of analysis choices in the context of two key portions of exercises, scenario construction and role specification. It…
Descriptors: Social Sciences, Conflict, Role Theory, Vignettes
Misra, Pradeep Kumar – Open Praxis, 2013
This is a critical phase for Open Educational Resources (OER) movement: on one side the number of OER is increasing rapidly, and on other side debates about quality of OER-based courseware are heating up. These debates emanate from the fact that OER-based courseware are supposed to help users to follow a logical learning path and get an engaging,…
Descriptors: Courseware, Educational Principles, Guidelines, Educational Quality
Mehisto, Peeter – Online Submission, 2012
This article first describes some general criteria that can be applied to the development of any type of learning materials. Second, the article lists criteria for creating CLIL (content and language integrated learning)-specific learning materials, and provides examples of how to apply each proposed criterion whilst also providing a corresponding…
Descriptors: Criteria, Material Development, Instructional Materials, Educational Principles
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
Nimehchisalem, Vahid – Advances in Language and Literary Studies, 2010
This paper reviews the issues of concern in writing scale development in English as Second Language (ESL) settings with an intention to provide a useful guide for researchers or writing teachers who wish to develop or adapt valid, reliable and efficient writing scales considering their present assessment situations. With a brief discussion on the…
Descriptors: Writing Skills, Writing Tests, Research Tools, Writing Instruction
Sutherland, LeeAnn M. – Elementary School Journal, 2008
This article describes an approach to developing student reading materials that support middle school learners in a project-based, inquiry curriculum for grades 6 through 8. Reading materials are designed to encourage sense making beyond the classroom, as students read and write about science as it takes place in a classroom and as it occurs in…
Descriptors: Reading Materials, Middle Schools, Science Course Improvement Projects, Material Development
Guha, Mona Leigh; Druin, Allison; Montemayor, Jaime; Chipman, Gene; Farber, Allison – Journal of Educational Multimedia and Hypermedia, 2007
This paper develops a model of children's storytelling using Physically-Oriented Technology (SPOT). The SPOT model draws upon literature regarding current physical storytelling technologies and was developed using a grounded theory approach to qualitative research. This empirical work focused on the experiences of 18 children, ages 5-6, who worked…
Descriptors: Qualitative Research, Design Requirements, Story Telling, Technology Integration