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Marios Pittalis; Ute Sproesser; Eleni Demosthenous – International Journal of Mathematical Education in Science and Technology, 2025
The aim of this study is to investigate how students graphically represent qualitative and quantitative aspects of co-varying quantities in an embodied digital learning environment that provides feedback in the form of an animation showing what kind of motion their graph represents and how this feedback helped them to overcome typical graphing…
Descriptors: Graphs, Electronic Learning, Animation, Mathematics Instruction
Segla Kossivi – Journal of Computers in Mathematics and Science Teaching, 2025
First-year college students experience difficulties in understanding the concepts of derivatives and integrals. At the postsecondary level, the use of static visualization and other traditional instruction delivery methods often are unable to meet students' needs in calculus. This problem is current and essential in the field of education and…
Descriptors: Calculus, Mathematics Instruction, Concept Formation, Mathematical Concepts
Hortensia Soto; Leonardo Abbrescia; Adam Castillo; Laura Colmenarejo; Anthony Sanchez; Rosaura Uscanga – ZDM: Mathematics Education, 2024
In this case study we explored how a mathematician's teaching of the Cauchy-Riemann (CR) equations actualized the virtual aspects of the equations. Using videotaped classroom data, we found that in a three-day period, this mathematician used embodiment to animate and bind formal aspects of the CR equations (including conformality), metaphors,…
Descriptors: Mathematics Teachers, Mathematics Instruction, Teaching Methods, Mathematical Concepts
Cook, Emily – International Journal of Mathematical Education in Science and Technology, 2022
LEGO® stop-motion animations were developed to engage first-year university students in the topics of matrices, vectors, linear geometry and linear transformations. LEGO® provided a versatile medium through which a wide range of concrete and abstract concepts could be physically demonstrated in both two and three dimensions. It was also familiar…
Descriptors: Mathematics Instruction, College Mathematics, College Freshmen, Algebra
Ojo, S. G. – Mathematics Teaching Research Journal, 2022
This study explored the use of animation in the classroom by investigating whether or not students taught with animation will achieve better than recorded teaching. This study adopted non-equivalent control group, quasi experimental design. Eighty (80) Junior Secondary School 2 students (40 males, 40 females) from two co-educational private junior…
Descriptors: Foreign Countries, Animation, Secondary School Students, Algebra
Austin, Christine K.; Kosko, Karl W. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2022
This preliminary study explored how many representations of standard videos, animations/comics, and 360 videos are being used in mathematics methods courses to teach future teachers. Drawing on knowledge from prior studies on standard videos, this study aimed to address the gaps in literature to encompass other representations that are being…
Descriptors: Video Technology, Mathematics Instruction, Animation, Cartoons
Akmalia, Rizkiana; Fajriana; Rohantizani; Nufus, Hayatun; Wulandari – Malikussaleh Journal of Mathematics Learning, 2021
The purpose of this development research is to determine the feasibility and effectiveness of using Powtoon animation learning media for flat-sided geometry. The development model used is the ADDIE model. The subjects of this study were students of class VIII-2 MTsS Syamsuddhuha ("junior high religious school"). The percentage results of…
Descriptors: Animation, Video Technology, Geometry, Mathematics Instruction
Amador, Julie M.; Kosko, Karl W.; Weston, Tracy; Estapa, Anne – Technology, Pedagogy and Education, 2021
The use of technology affords opportunities for prospective teachers to engage in actions that are proximal to the work of teaching. The authors designed a task in which prospective teachers (n = 95) at four institutions created an animation or depiction of a classroom scenario using one of two technology platforms: GoAnimate or…
Descriptors: Educational Technology, Technology Uses in Education, Preservice Teachers, Animation
Earnest, Darrell; Amador, Julie M. – Journal of Mathematics Teacher Education, 2019
Curriculum materials are integral to the mathematics classroom, yet little is known about how teachers read curriculum in order to envision enactment. Through an assignment involving an approximation of actual teaching practice, we investigated prospective teachers' documentational genesis (Pepin et al. in ZDM 45:929-943, 2013) from curriculum…
Descriptors: Preservice Teachers, Elementary School Teachers, Mathematics Instruction, Assignments
Seyedeh Azin Sanjari Pirmahaleh – ProQuest LLC, 2019
The purpose of this study was to explore students' mathematical practices while working on modeling problems using 3 interactive computer simulations. Three fifth grade students' interactions with computer-based modeling simulation were examined to identify how children defined and prioritized and coordinated variables and parameters in…
Descriptors: Mathematics Instruction, Mathematical Models, Computer Simulation, Grade 5
Umbara, Uba; Munir; Susilana, R.; Puadi, Evan Farhan Wahyu – International Electronic Journal of Mathematics Education, 2020
This study is about developing and testing the effectiveness of Computer Assisted Instruction (CAI) through multimedia in mathematical representations. Features that are developed using the hippo animator provides learning instructions with the tutorial model. The principle of self-regulated learning and mastery learning are both the strategy in…
Descriptors: Mathematics Instruction, Computer Assisted Instruction, Educational Technology, Animation
Ferrara, Francesca; Ferrari, Giulia – International Journal of Mathematical Education in Science and Technology, 2020
In this paper, we pursue a materialist approach to tool use to account for the material dimensions of learning mathematics with technology while decentralizing the human body from activity. We root this vision in theoretical advances on embodied mathematics learning and tool use that have been recently offered as alternatives to traditional…
Descriptors: Mathematics Instruction, Technology Uses in Education, Educational Technology, Grade 9
Charalambous, Charalambos Y. – ZDM: The International Journal on Mathematics Education, 2020
Attempts to better conceptualize and measure teacher knowledge, and through that examine its association to instructional quality have been intensified over the past decades. Despite the progress made, a review of pertinent literature points to four challenges related to studying this association: "proximity" (i.e., the extent to which…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Simulation, Simulated Environment
Yani, Muhammad; Rosma, Fatemah – Malikussaleh Journal of Mathematics Learning, 2020
Every student must have and develop spatial abilities to be successful in learning geometry. The rapid development of technology also allows teachers to use Macromedia Flash as an alternative in developing and improving students' spatial abilities. This study aimed to determine and describe the improvement of the students' spatial ability after…
Descriptors: Spatial Ability, Geometry, Technology Integration, Student Improvement
Günbas, Nilgün – Malaysian Online Journal of Educational Technology, 2020
This study aimed to explore if there are any differences in word problem solving skills of fourth grade students using animated-cartoon story vs. text-only story vs. non-story. For this purpose, word problems-embedded animated cartoon stories were created on computers and the same stories were written in text format on paper. The word problems…
Descriptors: Mathematics Instruction, Word Problems (Mathematics), Problem Solving, Animation