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Monnens, Devin; Vowell, Zach; Ruggill, Judd Ethan; McAllister, Ken S.; Armstrong, Andrew – American Journal of Play, 2009
Over the last four decades, electronic games have profoundly changed the way people play, learn, and connect with each other. Despite the tremendous impact of electronic games, however, until recently, relatively few programs existed to preserve them for future generations of players and researchers. Recognizing the need to save the original…
Descriptors: Technology Uses in Education, Video Games, Preservation, Play
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Fitzgerald, Mike – Tech Directions, 2006
Communication spreads knowledge worldwide. It could be argued that "communication" is one of the greatest human achievements. In this article, the author briefly describes some key technologies associated with the archiving and communication of information. Since communication technologies continue to evolve at a fast pace, he simply focuses on…
Descriptors: Technological Advancement, Communications, Audio Equipment, Photography
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Wang, Shujen – Policy Futures in Education, 2006
This article uses three case studies to examine the intersecting developments of technology, capitalism, and globalization through the contradictions and paradoxes of copyright governance and piracy. China is used as a case study to investigate the relations among the state, law, and global capitalism. (Contains 7 tables and 9 notes.)
Descriptors: Social Systems, Copyrights, Global Approach, Foreign Countries