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Rachel Franz – ProQuest LLC, 2024
Virtual Reality (VR) is rapidly gaining popularity as a consumer technology, yet accessibility has not been prioritized. VR enables users to interact with immersive virtual worlds, but effective interaction requires the ability to perceive and navigate the environment. Fortunately, over the past thirty years, hundreds of scene-viewing and…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Accessibility (for Disabled)
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Samantha M. Ross; Abby Fines; Candace Brink; A. Chloe Simpson; Harlon Matthews – Quest, 2023
Despite wide use in adapted physical activity (APA) courses, disability simulations are heavily critiqued for not being culturally responsive and for perpetuating negative stigmas. The present study explored the extent to which critiques have been addressed. Specifically, we aimed to appraise the design of disability simulations. A convenience…
Descriptors: Attitudes toward Disabilities, Disabilities, Physical Disabilities, Adapted Physical Education
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Broadfoot, Courtney K.; Estis, Julie M. – Teaching and Learning in Communication Sciences & Disorders, 2020
Advancements in medical technology have contributed to increased rates of preterm birth. Prematurity places infants at high risk for feeding difficulties, however. Early identification and assessment of preterm infant dysphagia is critical to maximize nutrition and hydration, feeding safety, and growth and development. The purpose of this study…
Descriptors: Premature Infants, At Risk Persons, Nutrition, Physical Disabilities
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Zhang, Yingyuan; Li, Weiguang; Yang, Jianwei; Liu, Zhishuang; Wu, Linna – Education and Information Technologies, 2023
Research objectives: specify the framework of using cutting-edge approaches and innovations in the training of rehabilitation physicians; investigate existing innovative technologies; get an insight into the motivation of students majoring in rehabilitation when working with the Gross simulator in sports rehabilitation of patients. The research…
Descriptors: Rehabilitation, Athletics, Training, Educational Technology
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Rashid, Helmi Bin; Omar, Abdul Rahman Bin; Mahmud, Zamalia Binti; Fauzi, Wan Muhammad Syahmi Bin Wan – Asian Journal of University Education, 2020
Musculoskeletal disorders (MSDs) related to occupational work or termed as WMSDs are the most common health issues that are experienced by many workers. Either due to the human errors or inconvenient and faulty workplaces, this illness has caused both employers and employees great economic losses. However, when observing the prevalence of MSDs…
Descriptors: Human Body, Physical Disabilities, Fatigue (Biology), Pain
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Calvert, Philip – Education for Information, 2019
Virtual reality (VR) offers potential for teaching and learning, though there seems to be no prior use of VR for teaching library and information science. This paper reports on a project that used VR for teaching library design, specifically for designing a library for customers with physical impairments. A survey and interviews were used to…
Descriptors: Computer Simulation, Library Education, Facility Guidelines, Physical Disabilities
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Dhamdhere, Sangeeta, Ed.; Andres, Frederic, Ed. – IGI Global, 2022
In higher education systems, equal importance must be given to differently abled students. However, not all educational institutions have infrastructure and facilities to admit these students even though accessibility and support for these students is growing. There are many schemes, facilities, services, and financial assistance available to…
Descriptors: Assistive Technology, Students with Disabilities, College Students, Technology Uses in Education
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Stead, Amanda; Lemoncello, Rik; Fitzgerald, Caitlin; Fryer, Melissa; Frost, Marcia; Palmer, Rachael – Teaching and Learning in Communication Sciences & Disorders, 2020
Simulation practices are growing in both popularity and necessity within speech pathology programs. Simulation use can serve to not only minimize client risk but to increase student confidence and competence prior to patient contact, particularly with low incidence or medically fragile patients. This paper describes and reflects on four individual…
Descriptors: Clinical Experience, Patients, Simulation, Graduate Students
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Reina, R.; Healy, S.; Roldán, A.; Hemmelmayr, I.; Klavina, A. – Physical Education and Sport Pedagogy, 2019
Physical Education teachers (PET) self-efficacy (SE) is a cornerstone for a successful inclusion of students with special educational needs. This study aims to evaluate the effect of a training program called "Incluye-T" on the SE of Spanish in-service PETs (n = 229) toward the inclusion of students with special education needs in…
Descriptors: Faculty Development, Inclusion, Self Efficacy, Physical Education Teachers
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Coleman, Mari Beth; Cady, Jo Ann; Rider, Robert A. – Physical Disabilities: Education and Related Services, 2015
P-12 students who have mobility limitations often face environmental and social barriers that have an impact on educational performance; thus, teachers who work with these students need to have an understanding of these barriers. One potential way for teachers to understand environmental and social barriers is to experience them from a first-hand…
Descriptors: Assistive Technology, Special Education Teachers, Preservice Teacher Education, Accessibility (for Disabled)
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Colwell, Cynthia M. – International Journal of Music Education, 2013
The purpose of this study was to examine the impact of disability simulations on the attitudes of individuals who will be working with children with special needs in music settings and to compare these attitudes between student music therapists and pre-service music educators. Each participant completed a questionnaire on the first day of class…
Descriptors: Assistive Technology, Music Education, Measures (Individuals), Visual Impairments
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Inman, Dean P.; Loge, Ken; Cram, Aaron; Peterson, Missy – Journal of Special Education Technology, 2011
This research project studied the effect that a technology-based training program, WheelchairNet, could contribute to the education of children with physical disabilities by providing a chance to practice driving virtual motorized wheelchairs safely within a computer-generated world. Programmers created three virtual worlds for training. Scenarios…
Descriptors: Memory, Assistive Technology, Physical Disabilities, Computer Simulation
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Henry, Beverly W.; Ozier, Amy D.; Johnson, Amy – Educational Gerontology, 2011
This study aimed to assess the impact of pre-professional education on students' knowledge and attitudes about aging, including the option of a simulated learning activity. Using a mixed design, groups of nursing and nutrition students (n = 127) were randomly assigned to experience the Aging Game. Pre- and posttest observations included measures…
Descriptors: Student Attitudes, Physical Disabilities, Older Adults, Empathy
Kirby, R. Lee; Smith, Cher; Billard, Jessica L.; Irving, Jenny D. H.; Pitts, Janice E.; White, Rebecca S. – RESNA (NJ1), 2010
We tested the hypothesis that training a parent in wheelchair-user and caregiver wheelchair skills would improve the child's wheelchair skills. We studied an 11-year-old girl with spina bifida and her mother. The mother received 4 training sessions averaging 42.5 minutes per session, over a period of 3 weeks. The total pre-training and, 4 weeks…
Descriptors: Mothers, Caregivers, Congenital Impairments, Training
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Yalon-Chamovitz, Shira; Weiss, Patrice L. – Research in Developmental Disabilities: A Multidisciplinary Journal, 2008
Participation in leisure activities is a fundamental human right and an important factor of quality of life. Adults with intellectual disabilities (ID) and physical disabilities often experience limited opportunities to participate in leisure activities, virtual reality (VR) technologies may serve to broaden their repertoire of accessible leisure…
Descriptors: Recreational Activities, Leisure Time, Physical Disabilities, Mental Retardation
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