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Faaizah Shahbodin; Rosziati Ibrahim; Noor Maizura Mohamad Noor; Noraaini Ali; Rohayu Abdul Ghani – International Society for Technology, Education, and Science, 2023
This paper illustrates the integration of the hybrid Problem-Based Learning (PBL) approach in the development of the prototype C[superscript 2]HADAM, a multimedia courseware that is intended for the teaching and learning of the Science subject for form two students in Malaysian secondary schools. The discussion begins with the Constructivist…
Descriptors: Teaching Methods, Problem Based Learning, Science Instruction, Courseware
Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
von Wangenheim, Christiane Gresse; Hauck, Jean C. R.; Demetrio, Matheus Faustino; Pelle, Rafael; da Cruz Alves, Nathalia; Barbosa, Heliziane; Azevedo, Luiz Felipe – Informatics in Education, 2018
The development of computational thinking is a major topic in K-12 education. Many of these experiences focus on teaching programming using block-based languages. As part of these activities, it is important for students to receive feedback on their assignments. Yet, in practice it may be difficult to provide personalized, objective and consistent…
Descriptors: Programming Languages, Programming, Grading, Outcome Measures
Gündüz, Abdullah Yasin; Alemdag, Ecenaz; Yasar, Sevil; Erdem, Mukaddes – Turkish Online Journal of Educational Technology - TOJET, 2016
Problem-based learning approach presents several advantages such as improving students' engagement in learning and fostering their higher-order thinking skills. Although there is a plethora of research regarding implementation of problem-based learning in classrooms, its design and application process for web-based environments need further…
Descriptors: Educational Environment, Problem Based Learning, Online Courses, Computer System Design
Haberern, Colleen – Mathematics Teaching in the Middle School, 2016
With the adoption of the Common Core State Standards for Mathematics (CCSSM), many teachers are changing their classroom structure from teacher-directed to student-centered. When the author began designing and using problem-based tasks she saw a drastic improvement in student engagement and problem-solving skills. The author describes the Cake…
Descriptors: Common Core State Standards, Problem Based Learning, Instructional Innovation, Instructional Effectiveness
Irawan, Vincentius Tjandra; Sutadji, Eddy; Widiyanti – Cogent Education, 2017
The aims of this study were to determine: (1) the differences in learning outcome between Blended Learning based on Schoology and Problem-Based Learning, (2) the differences in learning outcome between students with prior knowledge of high, medium, and low, and (3) the interaction between Blended Learning based on Schoology and prior knowledge to…
Descriptors: Blended Learning, Vocational High Schools, Problem Based Learning, Outcomes of Education
Carroll, John M.; Jiang, Hao; Borge, Marcela – Education and Information Technologies, 2015
Teams of students in an upper-division undergraduate Usability Engineering course used a collaborative environment to carry out a series of three distributed collaborative homework assignments. Assignments were case-based analyses structured using a jigsaw design; students were provided a collaborative software environment and introduced to a…
Descriptors: Problem Based Learning, Homework, Cooperative Learning, Usability
Wijtmans, Maikel; van Rens, Lisette; van Muijlwijk-Koezen, Jacqueline E. – Journal of Chemical Education, 2014
Interactive teaching with larger groups of students can be a challenge, but the use of mobile electronic devices by students (smartphones, tablets, laptops) can be used to improve classroom interaction. We have examined several types of tasks that can be electronically enacted in classes and practical courses using these devices: multiple choice…
Descriptors: Student Interests, Student Participation, Lecture Method, Handheld Devices
Calonge, David Santandreu; Grando, Danilla – Health Education Journal, 2013
Objective: To develop a totally online reality-based course that engages students and enables the development of enhanced teamwork and report-writing skills. Setting: Outbreaks of infectious diseases impacts upon commerce, trade and tourism as well as placing strains on healthcare systems. A general course introducing university students to…
Descriptors: Public Health, Epidemiology, Introductory Courses, College Students
Ma, Angela Kit Fong; O'Toole, John Mitchell – Australasian Journal of Educational Technology, 2013
The study described in this paper investigated how the major stakeholders of a teacher education institution responded to a particular suite of educational products that involved video-based educational learning objects. It aims to look into stakeholder attitudes to potential technological development in fostering student-centred learning in…
Descriptors: Teacher Education Programs, Foreign Countries, Problem Based Learning, Stakeholders
Martinez, F.; Herrero, L. C.; de Pablo, S. – IEEE Transactions on Education, 2011
Project-based learning (PBL) and cooperative learning are, in various aspects, very superior education methodologies compared to other traditional ones. They are highly appropriate methodologies for elective courses, as they exert a strong attraction on the students, quite apart from their educational advantages. This paper describes how PBL and…
Descriptors: Electronic Learning, Elective Courses, Student Projects, Cooperative Learning
McCoy, Leah P., Ed. – Online Submission, 2013
This document presents the proceedings of the 18th Annual Research Forum held June 26, 2013, at Wake Forest University in Winston-Salem, North Carolina. Included are the following 13 action research papers: (1) Developing Oral Language Ability in the Secondary Spanish Classroom Using the Interpersonal and Presentational Modes of Communication…
Descriptors: Problem Based Learning, Student Attitudes, Literacy, Teaching Methods
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2016
For the thirty-ninth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Annual Reports, Conference Papers, Conferences (Gatherings), Educational Technology
Hoic-Bozic, N.; Mornar, V.; Boticki, I. – IEEE Transactions on Education, 2009
Blended learning has become an increasingly popular form of e-learning, and is particularly suitable to the process of transitioning towards e-learning from traditional forms of learning and teaching. This paper describes the use of the blended e-learning model, which is based on a mixture of collaborative learning, problem-based learning (PBL)…
Descriptors: Electronic Learning, Independent Study, Problem Based Learning, Courseware
Schiller, Shu Z. – Journal of Information Systems Education, 2009
Guided by the principles of learner-centered teaching methodology, a Second Life project is designed to engage students in active learning of virtual commerce through hands-on experiences and teamwork in a virtual environment. More importantly, an assessment framework is proposed to evaluate the learning objectives and learning process of the…
Descriptors: Student Attitudes, Learning Motivation, Virtual Classrooms, Teaching Methods
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