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Showing 1 to 15 of 26 results Save | Export
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Fengfeng Ke; Chih-Pu Dai; Luke West – Journal of Computer Assisted Learning, 2024
Background: Game-based learning can frame problem-solving as a sense-making experience with domain-specific tasks for school students. However, multiple challenges arise when trying to support learners in such a complex, problem-oriented learning environment. Objectives and Methods: With an architecture-themed mathematics learning game, we…
Descriptors: Middle School Students, Student Experience, Mathematics Education, Game Based Learning
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Patricia Domínguez-Gómez; Flavio Celis d’Amico – Informatics in Education, 2024
The creative programming language Processing can be used as a generative architectural design tool, which allows the designer to write design instructions (algorithms) and compute them, obtaining graphical outputs of great interest. This contribution addresses the inclusion of this language in the architecture curriculum, within the context of…
Descriptors: Undergraduate Students, Architectural Education, Architecture, Courseware
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Geoff D. Zylstra; Jill Belli; Candido Cabo; Sean P. MacDonald; Robin Michals; Anne Marie Sowder; Christopher Swift – Journal of Interdisciplinary Studies in Education, 2024
The humanities have the potential to enhance STEM curriculum in career-oriented professional degree programs. As part of a larger college-wide initiative to develop interdisciplinary curricula, the National Endowment for the Humanities (NEH) awarded a grant to New York City College of Technology to explore the relationship between the humanities…
Descriptors: Humanities, Educational Environment, STEM Education, Curriculum
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Ying, Albert Liang Tsu – Childhood Education, 2021
Architecture education may be able teach students more about real-life problem-solving than traditional subjects.
Descriptors: Foreign Countries, Architecture, Problem Solving, Creativity
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Hirou Karimi; Guita Farivarsadri – Higher Education, Skills and Work-based Learning, 2025
Purpose: This paper aims to examine the barriers to adopting collaboration in architectural design studios from the instructors' perspectives and explore strategies to overcome barriers. Design/methodology/approach: Semi-structured interviews were conducted with 14 coordinators in architecture and interior architecture design studios to gather…
Descriptors: Cooperative Learning, Teacher Attitudes, Building Design, Barriers
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Mecca, Giansalvatore; Santoro, Donatello; Sileno, Nazzareno; Veltri, Enzo – International Journal of Educational Technology in Higher Education, 2021
Computational thinking is the capacity of undertaking a problem-solving process in various disciplines (including STEM, i.e. science, technology, engineering and mathematics) using distinctive techniques that are typical of computer science. It is nowadays considered a fundamental skill for students and citizens, that has the potential to affect…
Descriptors: Mental Computation, Thinking Skills, Coding, Programming
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Lee, Seon-Young; Lee, Ghang – Asia Pacific Education Review, 2017
This study has identified factors stimulating creative ideas, transforming creative ideas to products, and continuing creative performance in the field of architecture based on interviews with 10 creative and successful architects. Having a penchant for liberal arts and reading books on a broad range of topics on arts, humanities, social sciences,…
Descriptors: Creativity, Architecture, Interviews, Interpersonal Competence
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Berre, Arne J.; Huang, Shihong; Murad, Hani; Alibakhsh, Hanieh – Computer Science Education, 2018
This article presents the results of observations and analyses of students' learning model-driven system development from two related courses taught at a university in Norway and at a university in the United States in 2015, and consequently, in an updated version in 2016. The motivation of this article is to understand and analyse how effective…
Descriptors: Engineering Education, Computer Software, Foreign Countries, Problem Solving
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Ke, Fengfeng; Clark, Kathleen M.; Uysal, Seyda – International Journal of Science and Mathematics Education, 2019
In this design-based research project, we investigated how and to what extent participating in architectural building and problem solving via a simulation game-based learning platform (called E-Rebuild) would facilitate mathematical practices of middle-school students in the informal learning setting. This study encompasses 2 iterative design…
Descriptors: Architecture, Educational Games, Building Design, Mathematics Education
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Asojo, Abimbola O.; Kartoshkina, Yuliya; Amole, Dolapo; Jaiyeoba, Babatunde – Journal of Teaching and Learning with Technology, 2019
One of the requirements for interior design students by the Council for Interior Design Accreditation is to be "prepared to work in a variety of contexts as well as across geographic, political, social, environmental, cultural, and economic conditions." To help with this preparation, faculty partners from two institutions--the University…
Descriptors: Interior Design, Online Courses, Educational Technology, Electronic Learning
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Soonets, Silvia; Mena, Aliz Beatriz; Dorbessan, Bernardo; Micucci, Franco; Olaizola, Carlos – Journal of Problem Based Learning in Higher Education, 2020
The learning process in architecture at Universidad Simon Bolivar is based on confronting students with practical or theoretical situations to let them acquire knowledge about the discipline. The core of this process is on design studio courses, and from the early stages of the program they have to discover for themselves the role of architecture…
Descriptors: Problem Based Learning, Architectural Education, Course Descriptions, Design
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Ke, Fengfeng – Educational Technology Research and Development, 2019
This mixed methods study is aimed to examine the feasibility of integrating mathematical problem solving with architectural design via a 3D epistemic simulation game to promote active mathematics learning for middle-school students. The experimental-control pretest/posttest group design was adopted to examine whether the experience of interacting…
Descriptors: Educational Games, Computer Games, Computer Simulation, Game Based Learning
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Lovitt, Charles – Australian Primary Mathematics Classroom, 2017
Some years back, the author found the following problem in a spatial puzzle book: how many ways can you put four blocks together, face to face (with no vertical rotation symmetry)? He gave each student just four blocks and they collectively tried combinations to eventually agree on the answer of 15. He used to think it was a halfway decent task,…
Descriptors: Mathematics Instruction, Puzzles, Spatial Ability, Problem Solving
Roberto Alonso González Lezcano, Editor; Senol Orakci, Editor – IAP - Information Age Publishing, Inc., 2025
Today, there is a reform in education around the world. The new and advanced technologies brought to our lives by the 21st century and frequently used in our daily lives are now being used for education. They start to come up with different practices in classrooms and schools (Higher Education in Digital Age, 2016). Today, individualized learning…
Descriptors: Educational Technology, Technology Uses in Education, Educational Innovation, Online Courses
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English, Lyn D.; King, Donna T. – Teaching Children Mathematics, 2016
How do cross-bracing, geometry, and base isolation help buildings withstand earthquakes? These important structural design features involve fundamental geometry that elementary school students can readily model and understand. The problem activity, Designing an Earthquake-Resistant Building, was undertaken by several classes of sixth- grade…
Descriptors: Natural Disasters, Architecture, Geometry, Elementary School Students
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